Dammit, I was not the highest damage done. I had been holding that spot throughout our attempts, but I think the burst phases aligned with my 2 and 3 min cooldowns were throwing the numbers my way for shorter attempts (i.e. wipes). For the kill, we had a longer burn phase where our damned Warlocks crept up on me.
Curiously, Deadly Poison is doing the lion's share of my damage. I don't know if this is typical of Assassin's damage profile. I should know this stuff. I'm a very bad Rogue.
On to Horridon, or more precisely, Horridon's troll adds.
They hurt.
The Wikipedia article on the word melee opens with "Melee generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual."
This fight is that. The kill order is established, but we have to face the facts:
- We need 88k DPS from everyone.
- We don't have that.
- We are getting killed by sand traps (our bad), raid-wide damage (healer's bad), adds loose (tank's bad)
- It's all bad.
- This fight sucks.
My DPS is the first that needs to improve, since I'm now at the bottom, between the tanks. I'm terrible at handling adds while on interrupt duty, and I'm the only melee DPS. I've changed my spec to Marked for Death rather than my default Anticipation, since adds are often dying before I can even get to 5 combo points. The reset should let me spread a lot of 3-4 point Ruptures around while also putting out free 5 point Envenoms. I intend to mold myself into an add killing machine.
Regarding the adds, it's tough for a tank because two big adds always drop at the same time and the raid usually lays into both of them pretty hard. Have the tank go for a specific one every time and tricks the other to him; it should help a lot.
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