I've been writing and re-writing my continuation on how to choose professions, but I think they're all due for a complete re-write. My original intent was to answer the question "What professions should I take?", but the 4 parts I've written so far (Choosing First Profs and Choosing Profs for 1-2 Characters published, parts 3,4 unpublished) are answering the more specific question "What professions pair well together?", which is a good question, but narrow in focus. I'm going to start mostly from scratch, taking inspiration from one of my first blog posts: How To Choose Professions: Min/Maxing, Making Money, Self Sufficiency. Naturally, the information is out of date, and it's kind of brief, but it does address the three major motivations to choosing professions.
My proposed outline would then be:
HTCP: Min/Maxing - A short list showing compiled data from sources such as Elitist Jerks and other Class/Role specific websites, with links. Mostly written already, but lacking a few specifics.
HTCP: Best Professions for Leveling Players - I'll use the existing Choosing First Profs article, but with more content and more explicit focus on addressing new players.
HTCP: 1-2 Characters - The existing article proposes options with some commentary. I'll extend the commentary and rework the format to be less choppy. Dividing options between 2 Gathering, Gathering/Crafting, and 2 Crafting works well, but I need to address optimizing Spirit of Harmony.
HTCP: 3-5 Characters - It's already written in the format of the previous one, and has Spirit of Hamony optimization options listed, but I'm not satisfied with the choppy format. Dividing options based on varying amounts of Gathering professions taken becomes less relevant. Instead I'll see if I can divide options between focusing on specific markets, Spirit of Harmony optimization, and doubling up professions for extra cooldowns.
HTCP: 6+ Characters - With 12 profession slots, it's possible to take every profession, so streamlining options for efficiency (i.e. not logging in and out 20 times an hour) becomes important. It's not written yet, but I expect it to be similar to the previous one.
For now, though, I've been questing and gathering, the two things I've always hated! I've completed the first two zones on my Rogue Herbalist, while gathering enough to get started on my 3 daily Inscription cooldowns and level my Horde Alchemy (not specced yet). I'll be leveling my Ally Alchemy next (transmute specced) just to get that cooldown started. I've also started questing/gathering on my DK Miner. Since he's Blood specced, mostly normal mode gear, and gemmed/enchanted/reforged to the hilt, I'm blowing through packs of mobs that my Rogue had to run from.
But the questing really had me entranced! Normally I just do dungeons to level, but I'm really enjoying the questing experience so far. I'll probably start skipping ahead to Valley of the Four Winds eventually, just to get the farm going on crafting alts, but if the last zones all provide a good set of gear, that's how I'll prepare for heroics/raiding.
Jade Forest did not feel like a chore to complete, but finding the occasional talking target was difficult and it was a bit buggy here and there. I flew though the map once on my ride to the top of Serpent's Heart. I think the conclusion of the zone was pretty epic.
Valley of the Four Winds I was a little all over the place, kinda haphazardly going from place to place. A few of the quests confused me, one was bugged and couldn't be completed at first, and I fell through the map once. Now that I know what all the quests are, I'll be rolling through them faster on alts with less frustration. Paoquan Hollow and Nesingwary's Safari seemed a little disparate from the rest of the zone experience, but were fun in their own right.
I'll probably start dungeons on my Hunter and Priest, skip ahead to Krasarang Wilds with my DK, and take my Rogue through Kun-Lai Summit.