All Professions Lead to Profit
Suppose you have one or more characters at level 80 or higher, and are interested in making more gold. You might wonder what the best professions to take are, and with what characters. I'll go through some options, starting with 1 character setups and building from there.
TL;DR
1 - BS/Ench
2 - Mining/JC, BS/Ench - or - Herb/Alch, Insc/Alch
1 Character
With only one 80+ character, a player is limited to two primary professions. There are three basic options available at this point: Dual Gathering, Gathering/Crafting, and Dual Crafting.
Dual Gathering is very popular for beginning gold makers, since it's only investment is the players time.
The most common choice is Herbalism/Mining, since the two complement each other, as the player can gather both herbs and ore at the same time. It also supports multiple crafting professions, making it a great long-term choice if two or more alts will also be leveled.
Skinning is a bit awkward paired with either, since skinning mobs and gathering herb/ore nodes don't synch up well, so it's not optimal as part of dual gathering. It's better paired with Leatherworking.
Gathering/Crafting is also very popular. Being able to gather mats and craft with them makes a player more self sufficient. Be aware, though, that mats are not free, even when you gather them. They cost what you could have sold them for.
Optimal choices are:
- Tailoring/Enchanting
- Skinning/Leatherworking
- Mining/Blacksmithing
- Mining/Engineering
- Mining/Jewelcrafting
- Herbalism/Alchemy
- Herbalism/Inscription
Dual Crafting can access more than one market, but by relying on other gatherers. Crafting professions typically have much higher profits, though.
The only professions that share mats are:
- Blacksmithing/Engineering
- Inscription/Alchemy
Another option is to pair Enchanting with a profession that can craft items to disenchant. Options are:
- Tailoring/Enchanting
- Leatherworking/Enchanting
- Blacksmithing/Enchanting
- Jewelcrafting/Enchanting
Any other combination of crafting professions is less optimal in terms of crafting process, but the opportunity for profit is still there.
2 Characters
Having two 80+ characters allows a player a multitude of profession opportunities, especially since a single profession can be taken twice. This allows for either more profession cooldowns, or another Alchemy specialization. Basic options can again be divided by how much gathering a player wants.
Dual Gathering takes on more flexibility, allowing each gathering profession a higher profit outlet. A few options are:
- Skinning/Leatherworking
- Mining/Jewelcrafting
- Herbalism/Mining
- Alchemy/Blacksmithing
- Mining/Blacksmithing
- Tailoring/Enchanting
Single Gathering focuses on one market more fully.
Mining options are:
- Mining/Jewelcrafting
- Blacksmithing/Engineering
- Mining/Jewelcrafting
- Blacksmithing/Enchanting
Herbalism options are:
- Herbalism/Alchemy
- Inscription/Alchemy
- Herbalism/Inscription
- Alchemy/Inscription
- Herbalism/Jewelcrafting
- Alchemy/Inscription
No Gathering allows a player to diversify crafting even more, but at the cost of self sufficiency, especially when it comes to ores and bars. However, the new Bar Shuffle may cause many ore gatherers to post their mats in bar form, bringing the cost of bars down closer to ore, mitigating this disadvantage.
A couple of Bar Shuffle oriented options are:
- Blacksmithing/Enchanting
- Jewelcrafting/Alchemy
- Blacksmithing/Enchanting
- Jewelcrafting/Engineering
A couple of gear crafting options might be:
- Tailoring/Leatherworking
- Blacksmithing/Jewelcrafting
- Tailoring/Leatherworking
- Blacksmithing/Enchanting
A few options focusing on extra cooldowns would be:
- Jewelcrafting/Alchemy
- Inscription/Alchemy
- Jewelcrafting/Inscription
- Alchemy/Inscription
- Inscription/Alchemy
- Inscription/Alchemy
In closing, I'd like to emphasize that not all possible options are described, just some that I think make sense and have potential for more profit. Any professions, if done correctly, can yield high profit.
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