tag:blogger.com,1999:blog-64392332228501889312024-02-07T04:16:38.440-05:00Kal's CornerMy thoughts and experiences in the World of Warcraft.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.comBlogger144125tag:blogger.com,1999:blog-6439233222850188931.post-75441705391434452742015-12-01T21:01:00.000-05:002015-12-01T21:01:55.060-05:00Random Ramblings: Not Quite Dead Yet, Playing Some CivI got a job a few months ago and slowly dug myself out of a pretty deep hole. I was days away from going homeless, and underweight enough to get dizzy spells, but now I'm happy to instead complain about how sore my feet are after a solid 40 hour week. Shoot, I'm even applying for a part time for an extra 15. I already got myself a Christmas present with a new laptop, and still have 2 months bills set aside. This feels a lot better than being 2 months behind!<br />
<br />At least 6 things made this possible:<br />
<br />1. $100 dollars from an Army buddy. (Who will be getting something very nice for Christmas. HOOAH!)<br />2. The Salvation Army gave me a week's worth of food.<br />3. I took one month of food stamps.<br />4. A place actually hired me instead of telling me I'm over qualified. (More on this later.)<br />5. I now have a roommate that actually pays bills.<br />6. I didn't give up.<br />
<br />It's not a fun time to be poor in America, and I mean poor as in I might not break 10k this year. I don't think I even qualify for Obamacare. Oh, and about that, I'm a liberal socialist. No, that doesn't mean Communist. The liberal part means I believe Democracy works, but anyway you cut it, I'm an actual socialist, and that's why I don't like Obama. I especially don't like the Individual Mandate (IM) (which was originally the Republican option, just saying.) From what I understand, the purpose of the IM is to get people who had been going uninsured onto insurance, thereby reducing the overall cost of healthcare in America by getting people in the doctor's office before medical problems become even more expensive. That makes sense, except the IM is not the only solution to the problem of having so many uninsured. There is also Single Payer and Public Option to consider, both of which are actually socialist in nature, unlike the IM. Under the IM, tens of thousands of poor Americans who otherwise would not be spending money on insurance are now required by law to get insurance. They are not being given something for free. This is an important distinction I don't hear.. well ever, so maybe I'm wrong, but as I see it, there is a legislated transfer of wealth from the working class to the owners of these insurance companies, and that transfer is being subsidized by the tax payers, (disproportionately the upper middle class), which is itself another transfer of wealth into those owner's pockets. I hear the phrase "transfer of wealth" from so many people in the American religion of anti-communism, but is not all taxation fundamentally a transfer of wealth? If we can agree that government (and by extension taxation) is a necessary evil, then a transfer of wealth is part and parcel to that. The real question is what transfer is necessary, fair, effective, morally correct, what have you. I see the past 4 decades of stagnation in middle class income, and the decimation of the working poor as unnecessary, unfair, ineffective and extremely immoral. Something's gotta give in this broken economy, and I think that something is a fair share from the top 0.1%.<br />
<br />I stress the working in working poor, because that's what the problem is. A lot of us poor people have more than just a job. We often have two. I even have technical training, and years of experience. Unfortunately, it's just not in demand in the place I'm economically trapped in. If I could pack a bag and move, I would, but moving costs money. I don't have that much. If more people were building more things, my skills would be in demand, but they aren't. If the state and local governments invested more into infrastrucure maintanence and repair (ooh, and a whole lot of repair needs done!) I could be earning twice what I am now, but here in Tennessee, road repair is a news-worthy occurance! "Oh, look at that, Bob. They say they'll fix the potholes this year. No, not all of them, just Main and Center."<br />
<br />Nope. Instead, I get turned down for flipping burgers because I'm "overqualified". This is what Occupy Wall Street was about before "social justice" co-opted it. All ages of men and women who had college degrees (and 10's of thousands of dollars in debt) had McDonald's applications thrown out the window at them. I'd wager 9 out of 10 of them were like me, already being turned down for flipping burgers. That's insult to injury right there. Those bankers got away with devastating our economy and getting bailed out by TARP (Thanks, Obama!), then they call educated people with no job prospects lazy? Next time why don't you give me a nice papercut and pour lemon juice on it?<br />
<br />Yeah, being poor is political.<br />
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<br />On a more happy note, I've been playing Civ 5. It's a fun game to binge on! I've had it on my old laptop for a couple months and playing it here and there on Prince difficulty, which is about the medium setting, where neither the player nor the AI gets an advantage. The lower difficulty settings are notionally for learning the game, but in looking the game up, I ran across an interesting comment that bonuses from lower difficulties can teach bad playing habits if one's goal is to beat the higher levels. I think this is true based on one observation from my current playthrough compared to all previous ones (warning, nerd-mode engaged):<br />
<br />On Prince, my typical opening policy was the first in Tradition to get that early boost in culture. I sometimes picked Honor first, if barbarians attacked early, but either way, those two together rack up the culture early on, enough to make them worth picking even if playing through with Liberty. Sometimes I'd even pick up the Wonder production boost from Tradition before going full into Liberty if I wanted to Wonder-whore to any degree. I don't think this is a good strategy for higher difficulties, though. Because the AI gets a boost, the early game becomes more of a catch-up, so if playing Tall, I suspect getting the bonuses to the capital from Tradition sooner becomes more important, and likewise for the settler and connection bonuses of Liberty while playing Wide. My current playthrough is a bit different, though. For my first King difficulty attempt, I picked Poland (because Poland is stronk), so I did my usual dip into Honor before continuing with Tradition, but due to Poland having free policies and my getting an extra policy from the Oracle means I filled out both Tradition and Liberty before Rationalism even became available. I even got 4 in Rationalism before building factories, so filling that out while also picking up Tenants won't be so much of a hassle. I get to play a bit Tall and Wide this time around, but with other civs, I think I'll have to pick either Tradition or Liberty. That first one in Honor will still probably be worth it, though.<br />
<br />I'm going for a Science win due to having 4 cities by mountains. My capital has plenty of rivers and plains with one solitary mountain, and my next three are surrounded by jungle. Yeah! Science, bitch! I was initially going to play Tall and relatively insular, but having filled out Liberty means I can spread out a little more and get a coastal city or two, and some more resources. As it is right now, my capital has 35 citizens, while other nation's capitals have 15-18. Hanging Gardens is nice.<br />
<br />My religion choices were limited, since I was behind the curve on faith generation due to early Wonder production. I built the Great Library and National College back-to-back immediatley after Writing, so only a lucky chunk of faith from a goody hut got me a decent pantheon, Sun-God. (I wanted Sacred Path because of all the jungle.) After catching up on buildings, I got Hagia Sophia kind of late, so it was slim pickings on Beliefs. I did get two of my favorites, Tithe and Feed the World. Tithe actually works out to be my major money maker, since most of my caravans are carrying food and production. So far, I've had a third Prophet do a little converting around city states wanting my religion (which was a real boon to my Happiness after about 10 turns of Avoid Growth in two cities), and I've purchased 3 Inquisitors to defend my cities from conversion. I've also purchased 1 Engineer with faith so far to get some more production in my capital. Faith is a support resource, I think, and should not be neglected. If I'd gotten Sacred Path and Religious Community, that would have been perfect support for a science win, but instead I have a little bit extra food (Luckily I have 2 bananas or wheat by each city) and +2 faith for each Wonder (not bad). Next time, I'll build a shrine earlier. Lesson learned.<br />
<br />I have no Great Engineer or Merchant points from Wonders or specialists, since I'm going full Science, and so far I've had no problem with build times, and just had a little bit of of a gold dry time that ate up early savings, but didn't impact Research. I've gotten 7 Great Scientists so far, and I've done something technically non-optimal with them, I think. As I understand it, all academies should be placed in the major science city where the science boosting Wonders are. What I've done instead is also place one each in my other 3 cities on grassland tiles. I did this to let me put more citizens on food and production tiles in my capital, since I'll be using it to build my space parts, as well as armies and whatever cultural things I need to not get overtaken in the late game. I've got a museum with archeology so far, big whoop, and I've just decided (a little late, second lesson learned) to place 2 specialists into getting Great Writers to fill out my Oxford University and Great Library, but this is mostly a cultural defense expenditure. I'll be taking Freedom, and I don't want any Order-taking neighbors causing me trouble. (Damn Commies!)<br />
<br />I'm on a large continent with Austria, who is always a reliable ally, and Carthage, who has reportedly been plotting against me but has yet to make any move other than send in the missionaries, hence all the inquisitors for defense. The World Congress has already been called, so warmongering now has global consequenses. If I wanted to clear my continent, I should have done it 100 turns earlier. Still, though, if I provoke Carthage, take their capital, then liberate a city Carthage took from Austria, I could have a quick coastal city or two (maybe three), possibly some extra great works, and finish without too much of a warmongerer penalty. I'm about to have 6 free Foreign Legion (I'm getting two Early Adopter Tenants and a free Policy from a new Era), and I definitely have the technological edge, so with my Riflemen, Cavalry and Artillery vs her Musketmen, I'm thinking... yeah! Let's get it on!Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com1tag:blogger.com,1999:blog-6439233222850188931.post-59518448827601302282015-05-30T02:27:00.001-04:002015-05-30T15:11:30.836-04:00Actually Worth Reading pt. 2: A Reply in Kind<div class="separator" style="clear: both; text-align: center;">
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On Aug. 29th, Kotaku published an article titled <i>"We Might Be Witnessing the Death of an Identity"</i>, along side a slew of similar articles from similar websites in the same theme: <i>"Gamers are over", "A Guide to Ending Gamers"</i> and so on. These articles release from Aug 28th to Sep 1st took many by surprise. Erik Cain of Forbes wrote <i>"...it is odd when you see nearly a dozen articles within a 24 hour period
pop up declaring the annihilation of an identity. It reeks of the worst
sort of identity politics."</i> (<a href="http://it is odd when you see nearly a dozen articles within a 24 hour period pop up declaring the annihilation of an identity. It reeks of the worst sort of identity politics.">source</a>) David Auerbach of Slate ironically opens his response to the controversy with <i>"<i>Slate</i> readers are over, declining—a dead demographic."</i> (<a href="http://www.slate.com/articles/technology/bitwise/2014/09/gamergate_explodes_gaming_journalists_declare_the_gamers_are_over_but_they.html">source</a>)<br />
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The question of the day was: "Why? Why would games journalists declare gamers are dead?" Many gamers took to various forums to discuss, but were censored in places like <a href="http://gamergate.wikia.com/wiki/4chan#Censorship_of_Gamergate">4chan</a> and <a href="http://www.reddit.com/r/KotakuInAction/comments/2gekjz/comprehensive_overview_of_gamergate_censorship_on/">reddit's r/gaming</a>, and the comments sections of every publisher that ran these articles were heavily moderated, removing any dissenting opinions. <br />
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This combination of censorship and soap boxing, speaking through megaphones without listening in return, is what caused #GamerGate to explode. It might have taken some by surprise, but this had been building for years. Arguably the worst offender was and continues to be Kotaku.<br />
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On Oct. 26th 2012, Kotaku published Andrew McMillen's article <a href="http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny"><i>"What Went Wrong With Silicon Knight's X Men Destiny?"</i></a> (<a href="https://archive.is/a4KJQ">archive</a>), which made many claims about Denis Dyack, calling him an incompetent tyrant and implying that he scammed publishers. However, those claims did not have any evidence or any sources other than anonymous former employees. That did not stop the article from being published by Kotaku, even after the story had been turned down by others. The resulting controversy is still being discussed, especially as more information is made available.<br />
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A few replies to this articles that are actually worth reading and watching are:<br />
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<a href="http://www.leviathyn.com/opinion/2013/11/01/opinion-wrong-denis-dyack/">Your Opinion is Wrong: Denis Dyack</a> by Andrew Whipple III (<a href="https://archive.is/rMiDa">archive</a>)<br />
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<a href="https://www.youtube.com/watch?v=Lm6gGFLMr_o">Response to Kotaku Article</a> (video, 33:52) by Denis Dyack <br />
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<a href="http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/">Denis Dyack Interview Part 1 – Yellow Journalism and What Really Happened with X-Men Destiny</a> by Brandon Orselli (<a href="https://archive.is/ZKHZc">archive</a>)(<a href="https://archive.is/rKw94">page 2</a>)<br />
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On May 13th, 2013, Kotaku published Stephen Totilo's article <i><a href="http://kotaku.com/grand-theft-auto-taught-me-to-drive-503781868">"Grand Theft Auto Taught Me To Drive."</a> </i>(<a href="https://archive.is/dNHox">archive</a>) Over a year later, Dec. 4th 2014, it was updated to show that it had been a hoax. The update reads in part:<br />
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"<i style="-moz-box-sizing: border-box; -ms-box-sizing: border-box; box-sizing: border-box; font-style: italic; line-height: inherit; text-align: left;"><span style="box-sizing: border-box; line-height: inherit; text-align: left;"><span style="-moz-box-sizing: border-box; -ms-box-sizing: border-box; box-sizing: border-box;"></span></span>This story appears to have been based on a hoax that was intended to trick us into publishing a false article... </i><i style="-moz-box-sizing: border-box; -ms-box-sizing: border-box; box-sizing: border-box; font-style: italic; line-height: inherit; text-align: left;">I didn't vet this person's story with the rigor I do with anonymous sources for more weighty stories. I messed up."</i><br />
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<span style="box-sizing: border-box; line-height: inherit; text-align: left;"> Well congratulations, you got yourself caught! One wonders</span><span style="box-sizing: border-box; line-height: inherit; text-align: left;"> what "rigor" he is referring to, when so many Kotaku articles turn out to be founded on unverified, anonymous sources, while actual sources go uncontacted, especially the subjects of their hit pieces</span>. While this less "weighty" story harmed no one, it showed clearly how easy it is to get a hoax past the editor-in-chief of Kotaku. <br />
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According to Scrump Monkey from Super Nerd Land <i>"It all comes down to one thing: access."</i> Journalists have access that bloggers don't. When journalists don't use their access to vet their articles, they should not be taken seriously.<br />
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The article that references this story among others is actually worth reading:<br />
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<a href="https://supernerdland.com/the-death-of-games-journalism-part-1-journalism-101/">The Death of Games Journalism Part 1: Journalism 101</a> by Scrump Monkey (<a href="https://archive.is/04xJ1">archive</a>)(<a href="https://archive.is/rKw94">page 2</a>)<br />
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A video in which Stephen Totilo talks to Total Biscuit is actually worth watching:<br />
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<a href="https://www.youtube.com/watch?v=MpmIrWqEUUU">Ethics in Games Media: Stephen Totilo of Kotaku comes to the table to discuss</a> (1:42:31) by TotalBiscuit<br />
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Georgina Young is well know in #GamerGate circles for insisting on strict neutrality. She is not "pro-GG", neither is she "anti-GG". However, she remains well liked and respected by those who continue to discuss ethical concerns under the tag #GamerGate (it's just a hashtag, after all), due to her fairness in reporting. She has reported on <a href="http://techraptor.net/content/stop-harassment-surrounding-gamergate">the harassment and doxxing of both sides of the debate</a>, the <a href="http://techraptor.net/content/wikipedia-article-concerning-gamergate-controversy-battles-controversy">bias of the GamerGate Wikipedia article</a>, and a <a href="http://techraptor.net/content/gamergate-really-analysis-twitter-hashtag">fair analysis of the hashtag</a>. At all times, her words are chosen carefully, to not make sweeping claims, but to present what evidence there is.<br />
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Young's Nov. 12 2014 article <a href="http://techraptor.net/content/problems-kotaku-lie-much-deeper-corruption"><i>"The Problems with Kotaku Lie Much Deeper than Corruption" </i></a>(<a href="https://archive.is/2xytU">archive</a>) is actually worth reading. It begins by giving Kotaku much more benefit of doubt as now seems possible. However, the rest of the article is, quite frankly, a damning series of references to Kotaku articles which show <i>"the shocking real life consequences for those involved, simply for clickbait and page views."</i><br />
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<i>Credit to <a href="http://vinnythecake.deviantart.com/art/Time-For-Ethics-532290245">Vinnythecake</a> and <a href="https://twitter.com/Kai_the_creator/status/597635122150678528">Tavion Ezeilo</a></i></div>
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In closing, I'd like to point out that the base image for the header to this article is Kotaku's original mascot. These two adaptations are a reference to <a href="http://knowyourmeme.com/memes/sea-lioning">"sea-lioning"</a>, which critics of games media are often accused of, and the many "sock puppet" accusations of those who tweeted out under #NotYourShield being fake accounts, specifically <a href="https://www.youtube.com/watch?v=Yo9_8u_Ctf0">Tim Schafer's joke </a>(which could actually be funny with a bit of work). The recolor on the right is a reference to <a href="http://deepfreeze.it/">deepfreeze.it</a>, a games journalism resource that records ethical breaches of journalists and lists alternative sources (which will feature in future parts of this series).<br />
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Kotaku used to be a consumer advocate, and appealed to the market in a fun and sexy way. There is nothing wrong with that. In fact, it is a beautiful thing to do. Now, however, places like Kotaku are publishing articles vilifying games, gamers and game creators based on a totalitarian ideology that is extremely sex-negative. One final video on this subject in the context of the comics industry that is actually worth watching is <a href="https://youtu.be/CB6TiRJNI-Q">Spider-Woman's Big Ass is a Big Deal</a> (6:42) by Maddox. In it, he notes the various inconsistencies and hypocrisies of this type of thinking.<br />
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Kotaku has abandoned beauty and now attacks it. Kotaku has abandoned journalistic objectivity and ethical standards and will now print anything for the clicks. Kotaku has abandoned consumer advocacy and now attacks games, gamers and game creators. They are not alone in this, of course, and more of these attacks by similar sites will feature in Actually Worth Reading pt. 3.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-20712945467602802122015-05-28T16:20:00.000-04:002015-05-30T02:27:52.933-04:00Actually Worth Reading pt. 1: Some Websites are Lying About Game Devs<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhayzH6eX9iHe16NPDsh13uAzgvZH59j__JIu_bIyG4cmwC5d5SzpVyoyHuZgDWCqaakm8tdPKkKv3ZGuJstUhyXgvmFh8rKvNUJpk7LsxZNcEJDOcGdwH4kX6UV01jjncLSUpix2MXw6ca/s1600/YookaLaylee+KS+Kotaku+w+border.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhayzH6eX9iHe16NPDsh13uAzgvZH59j__JIu_bIyG4cmwC5d5SzpVyoyHuZgDWCqaakm8tdPKkKv3ZGuJstUhyXgvmFh8rKvNUJpk7LsxZNcEJDOcGdwH4kX6UV01jjncLSUpix2MXw6ca/s400/YookaLaylee+KS+Kotaku+w+border.jpg" width="400" /></a></div>
<br />
On May 19th., Polygon published an opinion piece (<a href="http://archive.is/h4Stt">archive</a>)(<a href="https://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies">link</a>) by Katie Chironis (game and narrative designer, currently a team lead for Elsinore). In it, she states:<br />
<br />
<i>"Right now, passionate, optimistic backers who want to see their favorite old franchises return to life are being misled right and left about the "real" costs behind a game, concerns often hand-waved away by celebrity headliners and funding goals that appear to be appropriately large — on the surface."</i><br />
<br />
She further speculates on what Yooka-Laylee's actual budget might be:<br />
<br />
<i> "If we say $10,000 per person per month for a year of development, which is a very rough approximation, you get a $1.8 million budget. The campaign has already raised over $2.5 million, which is a very workable budget, but it's hard to imagine how the game would have survived under the campaign's original goal [$270,000]."</i><br />
<br />
Chironis didn't have to speculate, though. Instead, she could have read the Yooka-Laylee Kickstarter FAQ, which states:<br />
<br />
<i>"<b>"Isn’t £175k a little cheap for the game you’re promising?"</b> Indeed it is, but that figure alone doesn’t give you the whole picture. We’ve already put a plan in place using personal finances to get the game done no matter what happens, however this extra money can be used by us to hire a few more talented people, get the game done sooner and allow us to commit to more features and platforms too.</i>" (<a href="http://archive.is/jBZd8">archive</a>)(<a href="https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival">link</a>)<br />
<br />
Chironis must not have fact checked before making her claims. While Polygon added <i>"The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, Polygon as an organization."</i> to the end of the article, this does not let them off the hook for publishing an opinion piece founded on a false premise. They could have instead asked for a revision, or added an editor's note, or not run the article to begin with. More likely, the editors at Polygon didn't fact check either.<br />
<br />
Chironis' claim may in fact be correct about games other than Yooka-Laylee, according to Mark Kern. He states <i>"Its true though (not here), many KS's do lowball and don't disclose. The fear of the stigma of not funding drives em."</i> (<a href="https://twitter.com/Grummz/status/602555648115507200">source</a>) However, that Chironis makes this claim about a popular game kickstarter without that claim being factual only undermines her argument.<br />
<br />
On May 22, Patrick Klepek published an article on Kotaku titled <i>"Worth Reading: Some Kickstarters are Lying About Game Budgets</i>" (<a href="https://archive.is/fvvJC">archive</a>)(<a href="http://kotaku.com/worth-reading-some-kickstarters-are-lying-about-game-b-1706340013?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow">link</a>), with a photo of Yooka-Laylee as the header. In it, he links a few articles with commentary of his own. Klepek's comments on Chironis' article in full:<br />
<br />
<i> "I’m of two minds on this argument. One, I believe the fear over known quantities coming to Kickstarter and raising tons of money actually helps the service—and smaller projects—by introducing crowdfunding to other people. On the other hand, it’s absolutely true this new way of using Kickstarter—asking for way less than you actually need, and simply leveraging the service as a way to prove interest to potential investors—is doing a terrible disservice to our understanding of game budgets. Crowdfunding has been a wonderful way for people to better grasp the realities of how much it costs to make a game, but some projects are outright lying."</i><br />
<br />
These comments coming after that headline<i></i> and that photo are a blatant implication that Yooka-Laylee are one of those projects that are "outright lying."<br />
<br />
The title has since changed to <i>"Worth Reading: The Way Games Are Using Kickstarter Is Changing"</i>, and an update including:<br />
<br />
<i>"While some Kickstarters may be misleading people about their budgets,
the ones highlighted in the article I was linking to and referenced in
our own article here, have explained to potential backers that the
amount of money they’re asking for doesn’t constitute a full budget for
their game. Some backers may not realize this, but the information, to
some extent, is there. </i><i>That makes these Kickstarters and their approach worth writing about,
and it makes the phenomenon of asking backers for significantly less
money than the cost of development worthy of discussion, but it doesn’t
constitute lying. I apologize for my mischaracterization."</i><br />
<br />
The text also changed from <i>"some projects are outright lying." </i>to <i>"some projects seem
misleading."</i> <br />
(<a href="https://archive.is/sy1et">archive</a>)(<a href="http://kotaku.com/worth-reading-some-kickstarters-are-lying-about-game-b-1706340013?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow">link</a>)<br />
<br />
These statements, "to some extent", "mischaracterization" and changing "outright lying" to "misleading", these do not constitute an apology. This is a weaseling out of responsibility after getting caught.<br />
<br />
As of May 28th., the Polygon article remains unchanged. (<a href="https://archive.is/g530B">archive</a>)<br />
<br />
Chironis, Polygon's editors, Klepek and Kotaku's editors are now all collectively responsible for this smear on Yooka-Laylee's reputation. Whether it is by failing to check the facts or by outright ignoring the facts, this is libelous. This is yellow journalism.<br />
<br />
There are alternatives, however, some of which I will reference in <a href="http://thehunterchannel.blogspot.com/2015/05/actually-worth-reading-pt-2-reply-in.html">Actually Worth Reading pt. 2</a>.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-80837750685416367862015-04-14T17:14:00.000-04:002015-04-14T17:14:44.879-04:00An Open Letter to Blizzard Dear Blizzard,<br />
<div>
<br />
Your support of GaymerX is in conflict with your Core Values of Play Nice; Play Fair, Every Voice Matters, and Lead Responsibly. </div>
<div>
<br /></div>
<div>
Ostensibly, GaymerX is made for everyone and everyone is welcome. They even shortened their nickname to GX, <i>"to make it clear that <b>everyone is welcome</b>... We really mean <b>everybody</b></i>.<i>"</i><span style="font-size: x-small;">(emphasis in original)(1)</span> </div>
<div>
<br /></div>
<div>
At least that's what I read on their website. On Twitter, all I see is this: <i>"You are blocked from following @GaymerX and viewing @GaymerX's Tweets."</i> This is because GaymerX uses the Orwellian-named Good Game AutoBlocker, originally named GooberGabber AutoBlocker.<span style="font-size: x-small;">(2)</span> The intro to the Nov. 5th 2014 readme.md best explains the purpose of the blockbot:</div>
<div>
<br /></div>
<i> "Takes a list of the 5 major idiots of GG, looks at their follower lists. Generates a list of sheeple following more than one account, as well as a list of your followers that might be questionable.<br />This does not rank users. It doesn't look at bios, it doesn't look at hashtags. But GamerGate appears to be completely useless at figuring out github when it's not just a wiki explaining how to be shitheads, so they'll probably never read this README and figure that part out."</i><br />
<div>
<br /></div>
<div>
<div>
Your own Matt Schnee suggested using the GG AutoBlocker list as an employment blacklist, called the people on it GoatGrabbers, and encouraged others to use it.<span style="font-size: x-small;">(3)</span> This suggestion was unfortunately taken seriously by others.<span style="font-size: x-small;">(4)</span> This isn't just unethical. It's illegal.</div>
<div>
<br /></div>
<div>
It is not my goal to convince you that any given political position associated with the hashtag is correct. I certainly won't ask you to support GamerGate. I simply wish to point out how your company's core values are in conflict with supporting GaymerX so long as they use the GG AutoBlocker.</div>
<div>
<br /></div>
<div>
It is not playing nice or fair to label tens of thousands of people "harassers" or "sheeple" based solely on who they follow on Twitter. It is certainly not fair to create an industry blacklist.</div>
<div>
<br /></div>
<div>
Clearly not every voice matters to GaymerX. The use of a blockbot is completely antithetical the the idea that every voice matters.</div>
<div>
<br /></div>
<div>
You have the opportunity to lead responsibly in this matter. I simply ask you to either reconsider your association with GaymerX, or encourage them to stop using blockbots.</div>
<div>
<br /></div>
<div>
<div>
Sources:</div>
<div>
1. <a href="http://gaymerx.com/">http://gaymerx.com/</a></div>
<div>
2. <a href="http://wiki.gamergate.me/index.php?title=GGAutoBlocker">http://wiki.gamergate.me/index.php?title=GGAutoBlocker</a></div>
<div>
3. <a href="https://archive.today/CTk3k">https://archive.today/CTk3k</a></div>
</div>
</div>
<div>
4. <a href="https://archive.today/dstAP">https://archive.today/dstAP</a></div>
<div>
</div>
Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-75588057855931817742015-04-14T02:34:00.000-04:002015-04-14T02:47:13.535-04:00Operation Angry UnicornSo this is a thing:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeSndZ_Yq0jWS7T5oVU9PYwTBEKtWfv0xgE9_K8hISs2IDBrRetSNn1pZyY6dNAvXPDpZtQ2kkI2rCWlRIcdQGPMjZfvb0vE6cxF525jNkkBxs1s5hus2NLAm2jRYHH5Bscs0XwxsisSfh/s1600/Op+Angry+Unicorn.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeSndZ_Yq0jWS7T5oVU9PYwTBEKtWfv0xgE9_K8hISs2IDBrRetSNn1pZyY6dNAvXPDpZtQ2kkI2rCWlRIcdQGPMjZfvb0vE6cxF525jNkkBxs1s5hus2NLAm2jRYHH5Bscs0XwxsisSfh/s1600/Op+Angry+Unicorn.png" height="640" width="356" /></a></div>
<div style="text-align: center;">
<a href="https://archive.today/eC9BS">https://archive.today/eC9BS</a></div>
<br />
I sent one tweet to @GaymerX last October:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86YUt8t668cj-wyFc6zuwcq2dsAYDo1L5rHSBrT5sCrkbRGRP_dJ-pOLprTKf2g1vVffC6hU-BTe99EcFpxaJQ2QVISC9IesIVTAvIxhZeEoLog2lcWVj8sZbWISnJQoLqMJK0CNBRQjG/s1600/GaymerX.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86YUt8t668cj-wyFc6zuwcq2dsAYDo1L5rHSBrT5sCrkbRGRP_dJ-pOLprTKf2g1vVffC6hU-BTe99EcFpxaJQ2QVISC9IesIVTAvIxhZeEoLog2lcWVj8sZbWISnJQoLqMJK0CNBRQjG/s1600/GaymerX.jpg" height="247" width="400" /></a></div>
<br />
The result:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbCIhyCFbpW6lcKYr7ayDg_HVjz_RU2uAo6fAOkx9Y-Zhm7e-UoOqRfhW_FNjBD9ilS4GwGQAp1frvwp34pexUDkkRgHpJRpfVnPAj9m6Pzacqu9UCfMhxZCWnDMl-1K_l-a8zjflnkn27/s1600/GaymerX+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbCIhyCFbpW6lcKYr7ayDg_HVjz_RU2uAo6fAOkx9Y-Zhm7e-UoOqRfhW_FNjBD9ilS4GwGQAp1frvwp34pexUDkkRgHpJRpfVnPAj9m6Pzacqu9UCfMhxZCWnDMl-1K_l-a8zjflnkn27/s1600/GaymerX+2.jpg" height="243" width="400" /></a></div>
<br />
The context:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhvhnKbqvXmD7RxbsuPqnZHqbvcwfkNoqojrrHlUPk2s-EXqhYcIhkT95_Tnq_JkxWCdffHR2_wnm4sJAND1-CceTZD8w2_KRBEr-OLP1ZHVqnlnTU4VVk5zBo39Zwg7v2AU4S7iGhPtvZ/s1600/GaymerX+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhvhnKbqvXmD7RxbsuPqnZHqbvcwfkNoqojrrHlUPk2s-EXqhYcIhkT95_Tnq_JkxWCdffHR2_wnm4sJAND1-CceTZD8w2_KRBEr-OLP1ZHVqnlnTU4VVk5zBo39Zwg7v2AU4S7iGhPtvZ/s1600/GaymerX+3.jpg" /></a></div>
<br />
<br />
<i> "I can't just dismiss people who want to go to GX3 and also support GG for their own reasons. As I can't dismiss you."</i><br />
<br />
<i>"I can't associate the bad behavior of many of the gg-ers with everyone person that uses the hashtag."</i><br />
<br />
<i>"We don't support GG. We never will. We support queer gamers, though, some of them happen to have different ideas than we do."</i><br />
<br />
If only it were so.<br />
<a name='more'></a> This video by MundaneMatt explains the situation well:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/R_Hg_oS-Ou8/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/R_Hg_oS-Ou8?feature=player_embedded" width="320"></iframe></div>
<br />
GaymerX had an opportunity to remain neutral concerning GamerGate, as their initial tweets show. Pro-GamerGate people are largely accepting of neutral stances or non-participation:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIkEBzu5SC0td4aN6782OV1wCap2hJ5IXb_59pW9jmfWm9v8yT2e9imvYTuCagcX0RLBciVphjgyUQdJ3ep95fkj6NUTGt1wJxqVi-f3gUVoTyQ3KLEQl3iQ64uDL6ybEu7QTc_1q9BEYB/s1600/7+months+neutral.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIkEBzu5SC0td4aN6782OV1wCap2hJ5IXb_59pW9jmfWm9v8yT2e9imvYTuCagcX0RLBciVphjgyUQdJ3ep95fkj6NUTGt1wJxqVi-f3gUVoTyQ3KLEQl3iQ64uDL6ybEu7QTc_1q9BEYB/s1600/7+months+neutral.jpg" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="text-align: center;">
<i><a href="http://reason.com/blog/2015/03/24/trigger-warning-jazz-hands">Literally triggered.</a></i></div>
<br />
However, anti-GamerGate people will not accept any deviation from their narrative of gamers as sexist, misogynist, racist, homophobic, harassers, a hate movement, even literally worse than ISIS.<br />
<br />
GamerGate remains a consumer revolt at the core (with the overwhelming majority of people using the tag <i>not</i> "behaving badly"), and one aspect of this revolt is to fight against this false narrative. I am not a sexist, racist or homophobe (pretty sure I don't hate myself). Speaking my mind is not harassment. I do not hate people. I will criticize ideas that I think are wrong, and this does not make me worse than people who literally shot at me years ago.<br />
<br />
Operation Angry Unicorn is a part of the long running <a href="http://wiki.gamergate.me/index.php?title=Projects:Operation_Disrespectful_Nod">Operation Disrespectful Nod</a> (named after <a href="http://knowyourmeme.com/memes/nods-respectfully-towards-you">this cringe</a>), which is <i>"a mailing campaign targeting advertisers on unethical video game journalism sites, especially those that participated in <a href="http://wiki.gamergate.me/index.php?title=Gamers_are_Dead">Gamers are Dead</a>, asking the advertisers to reconsider their association with these publications."</i> This one is targeting the advertisers associated with GaymerX. Note that this is <i>not</i> targeting GaymerX themselves. They are free to block whoever they want on twitter. They are even free to lie all day about the nature of GamerGate. And I am free to tell their advertisers how I feel about their lies and use of a blockbot.<br />
<br />
One side wants to have a conversation. One side wants to control the narrative.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfThn1VxU3x4Nyr-B_KXOk3msRb72bx3UuuSObw-nrQ6FBzbwqnmzyVzUscbPzsZjX8WMCw38UNr1y7xL4fUVxUXkVK81wvVQMscKpXsmNcn6tGX1sxOlK-wXM-eMKB-S96LMuyuGSE_Fb/s1600/Blockbot+Check+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfThn1VxU3x4Nyr-B_KXOk3msRb72bx3UuuSObw-nrQ6FBzbwqnmzyVzUscbPzsZjX8WMCw38UNr1y7xL4fUVxUXkVK81wvVQMscKpXsmNcn6tGX1sxOlK-wXM-eMKB-S96LMuyuGSE_Fb/s1600/Blockbot+Check+2.jpg" height="264" width="640" /></a></div>
<div style="text-align: center;">
<i><a href="http://blockcheck.leagueforgamers.com/">Check to see if you are blocked.</a></i></div>
<br />
I've written <a href="http://thehunterchannel.blogspot.com/2014/05/priorities-vs-values.html">once before</a> about Blizzard's <a href="http://us.blizzard.com/en-us/company/about/mission.html">Core Values</a>. That post was written after reading hit pieces against Blizzard by Kotaku with <a href="http://www.polygon.com/2014/5/22/5741992/tomodachi-life-heroes-of-the-storm-blizzard-nintendo">Erasing your audience isn't 'fun'</a>, and Rock, Paper, Shotgun with <a href="http://www.rockpapershotgun.com/2013/11/22/blizzard-on-heroes-of-the-storm-female-designs-in-mobas/">Blizzard on Heroes of the Storm, Female Designs in MOBAs</a>, and the particular value that I was highlighting is Every Voice Matters. However, according to GaymerX, not every voice matters. My next post will be an open letter to Blizzard pointing out that supporting GaymerX is in conflict with their Core Values, but for now I will preface it with a review of these Blizzard-specific controversies:<br />
<br />
Remember Rob Pardo's comments on women and diversity?<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/RGvzyhKvVyk/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/RGvzyhKvVyk?feature=player_embedded" width="320"></iframe></div>
<div style="text-align: center;">
(<a href="http://www.twitlonger.com/show/n_1s1s78c">transcript</a>)</div>
<br />
<i> "We're not trying to bring in serious stuff or socially relevant stuff or actively trying to preach for diversity... It's not because we don't want more women developers, it's just what the industry is... I hire game designers, I just don't get the applications."</i><br />
<br />
I think Blizzard wants to be a non-participant concerning "socially relevant stuff". I'm OK with this. It's OK to not be a gender activist. Of course, gender activists are not OK with this.<br />
<br />
Blizzard also wants to hire more women. There's just not many women applying. I see the imbalance of genders in this industry as a result of the different, <i>free</i> choices of men and women. Again, gender activists are not OK with this.<br />
<br />
I've since heard something almost identical to this with a "clear gender gap" with the Oculus.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/SHv9T3M2FKs/0.jpg" frameborder="0" height="266" src="http://www.youtube.com/embed/SHv9T3M2FKs?feature=player_embedded" width="320"></iframe></div>
<br />
<i>"We're having a hard time hiring all the people that we want. It doesn't matter what they look like."</i><br />
<br />
In the eternal shifting of goalposts that gender activists do, they claim that women are put off by sexism in the industry. Well let's examine that claim:<br />
<br />
Remember Ji Firepaw's dialogue in beta?<br />
<br />
To females he said<i>"Hello, friend! You're some kind of gorgeous, aren't you? I bet you can't keep the men off of you! Join me ! You and I are going to be good friends!"</i><br />
<br />
To males he said <i>"Hello, friend! You've got a strong look to you! I bet you're all the rage with the ladies! Join me ! You and I are going to be good friends!" </i><br />
<i><br /></i>
That's it. That was the controversy. Apparently this is what's "keeping women out of gaming." Oh, the heterosexism! Oh, the objectification of women! (Ignoring the same objectification of men.) Seriously, if this is what prevents a person from playing a game, much less becoming a game developer, then I just don't know what to say. Grow up, I guess?<br />
<br />
<a href="http://www.engadget.com/2013/11/15/warlords-of-draenor-and-the-absence-of-aggra/">Aggra won't be in Warlords of Draenor</a>. Seriously? That's what's keeping women out of gaming? This strong female character that lit a fire under Thrall's ass and returned him to his roots had her time in the sun, but now we're seeing other characters rotate in, as they all do. This person's favorite character isn't front and center anymore. What a tragedy!<br />
<br />
<a href="http://us.battle.net/wow/en/blog/13474198/artcraft-remaking-the-female-draenei-4-1-2014">The 2014 April Fool's joke</a>. This is what's keeping women out of gaming. Totally, like, I can't even.<br />
<br />
<a href="https://corgiisland.wordpress.com/2013/12/28/what-it-takes-to-be-a-lady-lore-char-in-wow/">Cherry picking, straw men and hyperbole</a> over female lore characters. <i>"... even in game Garrosh calls her a bitch with no repercussions."</i> Oh, he got his due. (It's called a Face-Heel Turn, fyi)<br />
<br />
This beautiful art of <a href="http://us.battle.net/wow/en/media/artwork/wow-leader?view=tyrande-whisperwind">Tyrande and Malfurion</a>. Sexist.<br />
<br />
<a href="http://www.applecidermage.com/tag/warlords-of-draenor-is-a-boys-trip/">"Warlords of Draenor is a boy's trip."</a> "<i>The Dark Portal is the new glass ceiling."</i> Really? This is some Poe level nonsense. <i>"...a pretty male-centric vision of Warlords that left many people with a bad taste in their mouth."</i> (keep it clean, Kal) One wonders where people get the idea that gender activists hate men.<br />
<br />
Female characters are not allowed to be sexy. They're also not allowed to be absent. They're also not allowed to be secondary characters. They're also not allowed to have imperfections. They're also not allowed to be ugly. They're also not allowed to be mothers. They're also not allowed to have male characters behave badly towards them, even if they're the new bad guy.<br />
<br />
And people really left over all of this nonsense. <a href="https://starfiredbeef.wordpress.com/2014/05/26/well-blizz-i-guess-we-part-ways-here/">Star-Fired Beef</a> left. <a href="https://cynwise.wordpress.com/2014/05/24/on-goodbyes/">Cynwise</a> left. <a href="http://www.orcisharmyknife.com/2014/06/minipost-watch-sky-burn.html">Orcish Army Knife</a> left.<br />
<br />
Simply put, this is an outrage industry creating controversy and pushing a narrative, (and profiting off of it) and we've seen this all before:<br />
<br />
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<br />
But here's the truth: Women are already in gaming, and they have been for quite some time.<br />
<br />
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<br />
<br />
I've been careful not to say all of this comes from feminism, which is a claim I have made before. Instead I say "gender activists" because that narrows it down to some second- and most third-wave feminists. This isn't about equality between men and women, either equality of opportunity or outcome. This is a machination of academia and media which claims to be for equality and social justice, but instead is a perpetual "controversy", one after another, consuming subcultures and taking them for what they're worth.<br />
<br />
Gamers are just the first to unite and fight back. Feminists, non-feminists and anti-feminists, liberals, libertarians and conservatives, gay, straight, cis, trans and everything in between, all shades of skin, everyone no matter what's between their legs, everyone can be a gamer. This is how it has been and will continue to be. Gamers are not dead.<br />
<br />
And of course, gender activists are not OK with this.<br />
<br />
I'll end with a quote from one of those women who has been in gaming longer than I have been on this planet:<br />
<br />
<i>"No, I have never experienced any problem with being a female in a so-called male-dominated field. They were happy to have me. It was really just up to me to put myself 'out' there. If more women want to be a part of the computer industry today, they just have to do more to put themselves out there. Nobody, in reality, is keeping them out... in my opinion anyway."</i> - Roberta Williams in a <a href="http://www.adventureclassicgaming.com/index.php/site/interviews/198/">2006 interview</a>Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-84723207782978244132015-04-13T14:58:00.000-04:002015-04-13T15:09:48.093-04:00Gladiator's Viability<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinF2au7RHxtJ1iT2oB1eM3I5rmACB6se4DI1eXKbUg6cGJhh6kRLlYPlmjzV7CHJVCzqQ1NdMfelZYatcbL59Q5z4jWHmjh7uo7PRUv0NG5aP7k37hTpnwUGAN9e9egoi3uWPp1LzUGJJO/s1600/Spell_warrior_gladiatorstance.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinF2au7RHxtJ1iT2oB1eM3I5rmACB6se4DI1eXKbUg6cGJhh6kRLlYPlmjzV7CHJVCzqQ1NdMfelZYatcbL59Q5z4jWHmjh7uo7PRUv0NG5aP7k37hTpnwUGAN9e9egoi3uWPp1LzUGJJO/s1600/Spell_warrior_gladiatorstance.png" /></a></div>
<br />
I've been reading forum posts, reddit comments and trade chat, and the general consensus is that Gladiator DPS is good enough, and you can play whatever you want until you get to mythic. Alternatively, if you spec it you're a scrub, get out of the raid, you can't DPS as tank.<br />
<br />
Both are wrong.<br />
<br />
First off, a Warrior in <a href="http://www.wowhead.com/spell=156291/gladiator-stance">Gladiator Stance</a> is not a tank. While some of the survivability of Prot is retained, it isn't significantly greater than Fury or Arms. <a href="http://www.wowhead.com/spell=156321/shield-charge">Shield Charge</a> replaces <a href="http://www.wowhead.com/spell=2565/shield-block">Shield Block</a>, and <a href="http://www.wowhead.com/spell=112048/shield-barrier">Shield Barrier</a> is very weak without Resolve, so Prot's active mitigation is absent in Gladiator Stance. Gladiator does still have <a href="http://www.wowhead.com/spell=1160/demoralizing-shout">Demoralizing Shout</a>, <a href="http://www.wowhead.com/spell=871/shield-wall">Shield Wall</a> and <a href="http://www.wowhead.com/spell=12975/last-stand">Last Stand</a> (as well as much higher armor and the ability to block), so they're able to take some hits, but not for long.<br />
<br />
So Gladiator is not a proper tank, but is it a proper DPS? Let's see what <a href="http://simulationcraft.org/">the sims</a> say:<br />
<a name='more'></a><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="http://www.simulationcraft.org/reports/Raid_T17N.html">At 670 ilevel</a>, Glad is 98.6% of median DPS, 94.3% Fury 2h, above Warlocks, Balance Druids, WW Monk 2h, Arms Warriors and AS and VE Shadow Priests, and slightly below Enhance Shaman.<br />
<br />
<a href="http://www.simulationcraft.org/reports/Raid_T17H.html">At 685 ilevel</a>, Glad is 98.6% of median DPS, 94.3% of Fury 2h, above Afflic Warlocks, Assassin Rogues, Frost DKs, Arms Warriors, WW Monks and AS and VE Shadow Priests, and slightly below Destro and Demo Warlocks.<br />
<br />
<a href="http://www.simulationcraft.org/reports/Raid_T17M.html">At 700 ilevel</a>, Glad is 98.6% of median DPS, 92.5% of Fury 2h, above both 1h and 2h WW Monk, Enhance Shaman, AS and VE Shadow Priest, and barely below Frost 2h.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWzD1hqE6SNVDzrPlcCi3cmndejzmsgXhlWC4LhiqfK5MJQR2iphRCCgTr3sNp40AGEGldpn4-cPSl4JJf6Wcd1sB7JRzQyYcXiGq0P9mhE6GhJgM6060LX2nEEXZa8FhmdeUjFCCXPjqA/s1600/BRF+DPS+Spread+Normal+Notated.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWzD1hqE6SNVDzrPlcCi3cmndejzmsgXhlWC4LhiqfK5MJQR2iphRCCgTr3sNp40AGEGldpn4-cPSl4JJf6Wcd1sB7JRzQyYcXiGq0P9mhE6GhJgM6060LX2nEEXZa8FhmdeUjFCCXPjqA/s1600/BRF+DPS+Spread+Normal+Notated.jpg" height="476" width="640" /></a></div>
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</div>
<div style="text-align: center;">
<i>This is what 1.4% from the median looks like.</i></div>
<br />
The DPS spread is 89.7%-116.5% in normal BRF, 89.2%-116.8% in heroic BRF and 88.3%-116.6% in mythic BRF. At each level, Gladiator is only 1.4% lower than median DPS, so to say that Gladiator is not viable is to effectively demand that everyone be at or above median DPS. At all levels, this excludes WW Monks, Shadow Priests that need to move, Enhance Shaman and Frost DKs.<br />
<br />
Of course only one fight in BRF is anywhere near Patchwerk, so single target sims are only one side of the story. Frost and Enhance have killer burst AoE, Shadow and Enhance have great sustained AoE, and WW has good cleave DPS. Gladiator has average single target DPS and if these two experimental sims (<a href="http://www.simulationcraft.org/reports/Raid_T17H_AddWaves.html">4 target sustained AoE</a> / <a href="http://www.simulationcraft.org/reports/Raid_T17H_AOE.html">Patchwerk+15sec 8 adds every 45sec</a>) are anywhere near accurate, it has average burst and average sustained DPS<br />
<br />
So Gladiator isn't bad at single target, cleave or AoE. It's just average. Not "obsolete" or "not viable", just average. Why, then, play an average spec when Fury is 5.7%-7.5% better?<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpvKpOO-uCE1QH4SBqH8LcHE_ygM5XWyB3n5rt_8Z_zrkUmHhT5H_XneE9ptqLHyb1EWt2lMxZJaJxCKtBV-yYafzW8oxOwbLopvb-Yl5ojTLaArXHQ8bU6y-gs543J-INVg9UXcxY7G_i/s1600/Gladiator.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpvKpOO-uCE1QH4SBqH8LcHE_ygM5XWyB3n5rt_8Z_zrkUmHhT5H_XneE9ptqLHyb1EWt2lMxZJaJxCKtBV-yYafzW8oxOwbLopvb-Yl5ojTLaArXHQ8bU6y-gs543J-INVg9UXcxY7G_i/s1600/Gladiator.jpg" height="276" width="400" /></a></div>
<div style="text-align: center;">
<i>Because it's sexy.</i></div>
<br />
Well, in my case, I leveled and started raiding as Prot, so I have bonus armor on my neck, cloak, rings and trinkets and I have a good 1h and shield. I need 7-8 pieces of 640-655+ gear before I can play Fury or Arms. Additionally, Gladiator is actually better than Fury below BRF ilevels (Arms is better too). Fury needs a lot of crit to play well.<br />
<br />
"Why not just play as Prot?", some might ask. Well, on my first pug into HM, I was asked if I have a DPS offspec. This raid leader was OK with inviting a 640 ilevel tank, but after getting a higher geared tank, they asked me to switch. I think this is a reasonable request to make, so I switched to Gladiator. (I was promptly kicked, of course, which is unreasonable.) This is the primary niche that Gladiator Stance fills, allowing tanks to switch to DPS without already having a separate set of gear.<br />
<br />
Going though HM and BRF LFR as a Gladiator, I've actually been ranking high on the meters. At 640 ilevel with <a href="http://www.wowhead.com/item=104401/hellscreams-doomblade">Hellscream's Doomblade</a> (About equal to <a href="http://www.wowhead.com/item=110032/beakbreaker-scimitar&bonus=524">Beakbreaker Scimitar</a>), I was doing 15-17k DPS. With a few upgrades and some practice, I got over 20k. Now that I've crafted a <a href="http://www.wowhead.com/item=116454/steelforged-saber&bonus=558">Steelforged Saber</a> and gotten <a href="http://www.wowhead.com/item=113666/absaloms-bloody-bulwark&bonus=0">Absalom's Bloody Bulwark</a>, I expect to improve even more. On the one hand, I'm very new to this class, but on the other, I'm well practiced at climbing the skill curve of learning a new rotation. Either way, I think it's reasonable to conclude from my own experience so far that Gladiator DPS is not just viable, but good at this level.<br />
<br />
Even at the BRF ilevels, it's probably easier for a geared tank to temporarily switch to Gladiator than to build a separate Fury set. Conversely, it's easier for a Gladiator to fill in as tank. The stat priorities for Prot and Gladiator are different (mastery is high for Prot, low for Gladiator), but the basic tanking tools (bonus armor pieces, 1h and shield) are already present.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZQA0e6vZzOkrD6-xYuDgHUhASlXe28QRSbD5tIp0TimKW8MzlTm8m_4NvZOblUTMqDWb8ZuWaZ_W_EnN-THQKvFTQbSEC6YirtwaYTwlL_zlNehiEehnZmtQu8uw-0m8HvZHyI0C6ixHW/s1600/Blackrock_Foundry.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZQA0e6vZzOkrD6-xYuDgHUhASlXe28QRSbD5tIp0TimKW8MzlTm8m_4NvZOblUTMqDWb8ZuWaZ_W_EnN-THQKvFTQbSEC6YirtwaYTwlL_zlNehiEehnZmtQu8uw-0m8HvZHyI0C6ixHW/s1600/Blackrock_Foundry.jpg" height="173" width="400" /></a></div>
<br />
Those are all temporary examples, though. What if a player intends to optimize for Gladiator through, say, Heroic BRF progression? There's three major issues to address:<br />
<br />
First, Gladiator lacks utility, specifically <a href="http://www.wowhead.com/spell=97462/rallying-cry">Rallying Cry</a>. This may not be a big deal in normal mode, but in heroics and certainly mythics, this can mean sitting out for a fight with a particularly difficult phase. Also, Gladiator has few DPS cooldowns. Talents give <a href="http://www.wowhead.com/spell=118000/dragon-roar">Dragon Roar</a> and either <a href="http://www.wowhead.com/spell=12292/bloodbath">Bloodbath</a> (single target) or <a href="http://www.wowhead.com/spell=46924/bladestorm">Bladestorm</a> (AoE). That's it. Having an execute doesn't actually help much either, since mixing it into the rotation takes a lot of skill for only a small gain and messing it up decreases DPS. (Survival Hunters are in a similar situation, having only one cooldown from talents with <a href="http://www.wowhead.com/spell=121818/stampede">Stampede</a>, and no execute, so Gladiator isn't alone in having little burst/execute DPS.)<br />
<br />
Second, Gladiator uses tank gear, so in a raid with 2 shield tanks, Gladiators will be 3rd in line every time for 8 slots of gear. This is a mixed blessing, however. Other classes might be lucky with their rolls and/or DKP and get their upgrade 1st, or unlucky and get their upgrades 4th, 5th or even 6th. Gladiators will always get theirs 3rd.<br />
<br />
Ultimately, both of these concerns depend on a particular group composition. If a given raid team has enough raid cooldowns from other DPS Warriors bringing Rallying Cry, <a href="http://www.wowhead.com/spell=76577/smoke-bomb">Smoke Bomb</a> from Rogues or <a href="http://www.wowhead.com/spell=159916/amplify-magic">Amplify Magic</a> from Mages, ect., then not having an additional Rallying Cry is less important. If only 1 or neither tank uses shields, then the gearing conflict is less important.<br />
<br />
The last major issue, though, is that Gladiator is only doing average DPS, while Fury consistently does above average. Ultimately, this is the sticking point. A progression minded Warrior should choose the best spec for the job, and when that job is DPS, the optimal choice is Fury for the time being. This isn't to say that Gladiator isn't viable. It's just not optimal.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-60180071435635910552015-04-11T14:53:00.002-04:002015-04-11T17:54:29.080-04:00Random Ramblings: WoW Notes, Roll Call, Unemployed<h3>
WoW Notes</h3>
I like to keep a WordPad of notes handy for WoW. A recent addition is this macro I found on wowhead:<br />
<br />
/run if(true)then local q={"The Thunderlord Sage","Explosive Discoveries","Amulet of Rukhmar","Gutrek's Cleaver","The Infected Orc","The Artificer"};for i= 1,6,1 do local a,b,c=GetAchievementCriteriaInfo(9825,i);print(q[i],": ",a," = ",c)end;end<br />
<br />
This checks to see what Harrison Jones quests a character has done.<br />
<br />
I also keep some paper notes on my desk, one of which I used for almost a year:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLKNFKCoExareMCuXCwrucWrt0C5WwQnkCYWjta-Q8PR6zYX62wA1B4-GMl_8zYxpK1B9zvUXA0YBM7NGB0c4-EaSpsKSv5FILwIjqRqLUyWs0eSSlaYkz5tZr-LcfLGzAEHcD_8Q7yU_c/s1600/DSCN2503.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLKNFKCoExareMCuXCwrucWrt0C5WwQnkCYWjta-Q8PR6zYX62wA1B4-GMl_8zYxpK1B9zvUXA0YBM7NGB0c4-EaSpsKSv5FILwIjqRqLUyWs0eSSlaYkz5tZr-LcfLGzAEHcD_8Q7yU_c/s1600/DSCN2503.JPG" height="240" width="320" /></a></div>
<br />
Rik and Skeer cannot be tanked by the same tank due to debuffs, same with Kil and Xaril. Rik and Korv should be different tanks because Korv will stun while Rik applies a debuff. Karoz and Iyyuk are switched from their initial priority. I usually started on Skeer, so I underlined Korv, Iyyuk and Kilruk because those are my taunt targets.<br />
<br />
Tank 1 starts on Rik, Tank 2 on Skeer. DPS kills Rik then Skeer, then Korv, with Tank 2 taunting Korv and facing him away from others. DPS kills Hisek, then Xaril, with Tank 1 taunting Xaril. DPS kills Kaz then Iyyuk, with Tank 2 taunting Iyyuk. Finally, DPS kills Karoz, then Kilruk, with Tank 2 taunting Kilruk.<br />
<br />
Between my 5 tanks, I have done this 31 times. It's ugly, but it worked.<br />
<br />
<h3>
Roll Call</h3>
I never did finish the <a href="http://laeleiweyn.blogspot.se/2013/08/alt-appreciation.html">Alt Appreciation project</a>. I got to Paladin and got distracted, which is too bad, because my Priest is one of my favorite alts. I'm going to do this again, but I'm calling it Roll Call. I'm going to go through my characters in order of time /played and do one big post on that character, their history and stats, my thoughts on the class, and generally anything that come up when I think about that character.<br />
<br />
I've got one of each class above 90 and they're in 3 groups:<br />
<br />
On Ally-Proudmoore I have my DK, Priest and Mage, each with fully developed garrisons and professions. My DK and Priest are raid ready (671 and 654 ilevel), and my Mage has dipped into a bit of PvP. This is where most of my gold is as well, about 278k.<br />
<br />
On Ally-Durotan I have my Hunter, Shaman, Rogue and Warrior, with my Warrior at 100 and 645 ilevel. I also have professions and garrisons developing and about 30k gold.<br />
<br />
On Horde-Proudmoore I have my Paladin, Monk, Warlock and Druid, each at level 91 with garrison resources and professions slowly building up. I don't have much gold between them, (about 1k), since I'm heavily invested in speculation, so supplying daily cooldowns is a thrifty endeavor. I also have various bank alts that post glyphs, transmogs and crafted items.<br />
<br />
It can seem overwhelming to have 11 garrisons to manage, but the important thing is to remember that it's all optional. Sometimes all I do on my DK, Priest and Mage is profession cooldowns, dwarven bunker daily, JC or Alch daily, and emptying/restocking the mine cache (since I have an abundance of Draenic Stone). The herb garden and mine are just a convenient form of gathering. It might seem like easy gold left ungathered, but so is all the ore and herbs out in Draenor. It's OK to not do everything everyday. There's certainly a large initial time investment, but once followers are leveled and geared and buildings are upgraded, it's easy to maintain.<br />
<br />
<h3>
Unemployed</h3>
I've been unemployed for a month now, while not being able to afford it for a week. The people at my apartment office have been more than gracious giving me time to catch up on rent, but other bills are piling up and I'm getting turned down for flipping burgers. What makes it worse is that over the last 6 months, a series of roommates all bailed on me after they got behind on bills, about $1,500 altogether. It wasn't all craigslist roommates either, but co-workers, and even fellow veterans. Some even stole from me when they left. I got caught up on bills each time they did, but now I don't know what to do.<br />
<br />
I don't usually like to drag real life worries into WoW, but this one is a potential WoW-killer for me. I might go homeless at the end of this month. It feels kind of strange playing while knowing that soon I might not log back in for a while, if ever. I've stopped using mailbox storage and adjusted my AH posting habits so that I can quickly clear mailboxes if I have to. I'm not on a raid team mostly because I'm marking full availability on job applications, but also because I don't know when my power will get cut off.<br />
<br />
I have so much time to play now, but I feel kind of guilty about playing at all while unemployed. It just doesn't seem right, even though it's not a detriment, but even a motivating factor towards getting stabilized. If I want to keep playing, I have to get caught up. It might seem weird that continuing to play WoW is a more real motivator to me than maybe sleeping under a bridge, but I've been through worse.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com2tag:blogger.com,1999:blog-6439233222850188931.post-89099379840896884662015-03-23T01:41:00.002-04:002015-03-23T15:31:28.485-04:00Bloody Stats: Haste vs Multistrike<div class="separator" style="clear: both; text-align: center;">
</div>
Death Strike is the Blood Death Knight's bread and butter, so maximizing the number of Death Strikes during a fight greatly increases survivability. In order to maintain a sense of perspective, I'd like to preface this article by saying that skillful play will contribute far more towards this goal than stat optimization. If a DK frequently allows runic power, rune pairs or Blood Tap charges to cap, then the most effective way to increase survivability is to play better.<br />
<br />
Also, this only applies to this gear level (673) with this talent setup (not <a href="http://www.wowhead.com/spell=152279/breath-of-sindragosa">Breath of Sindragosa</a>). <br />
<br />
<a name='more'></a><br />
First a few basic facts:<br />
<ul>
<li>DK's level 60 talents (<a href="http://www.wowhead.com/spell=45529/blood-tap">Blood Tap</a>, <a href="http://www.wowhead.com/spell=51462/runic-corruption">Runic Corruption</a>, <a href="http://www.wowhead.com/spell=81229/runic-empowerment">Runic Empowerment</a>) convert runic power into death runes. They are close in performance, but Blood Tap is best.</li>
<li>Multistrike auto attacks have a chance to generate runic power via <a href="http://www.wowhead.com/spell=50034/blood-rites">Blood Rites</a>.</li>
<li>Haste directly increases rune regeneration.</li>
<li>Haste increases attack speed which gives more chances to multistrike, increasing runic power, indirectly increasing rune regeneration.</li>
<li>Strength gives DKs parry, parry causes <a href="http://wow.gamepedia.com/Parry#History">parry haste</a>, which increases
attack speed, giving more chances to multistrike, so more runic power, more rune regeneration.</li>
</ul>
<br />
It's largely accepted that multistrike is a great DPS stat for Blood, but some are also claiming that it's also a good survival stat, because multistrike generates runic power, spending runic power regenerates runes, and more runes means more Death Strikes. Additionally, since multistrike is Blood's attuned stat, it gets more powerful the more one has. More runic power spent even increases the uptime of <a href="http://www.wowhead.com/spell=164047/shadow-of-death">Shadow of Death</a>. It just makes sense to stack multistrike. However, I am wary of things that "just" make sense.<br />
<br />
I also see these statements made without any numbers backing them up, and when asked for, variations of "It works for me/It feels right" are the common reply, or sometimes even "Simulations are irrelevant. I don't tank in a sim." (Actually, yes we do.) These are major red flags for me.<br />
<br />
I'm a numbers guy, especially for tanking, so I have an appreciation for the work of theorycrafters like Theck and Meloree at <a href="http://www.sacredduty.net/">Sacred Duty</a>. Their contributions to <a href="http://simulationcraft.org/">SimulationCraft</a> have given tanks an easy and accessible method of determining the effectiveness of our stats and abilities. What is shown in these simulations (if used correctly) is as close to objectivity as one can get, and to hear tanks hand-wave this tool and insist on the subjectivity of tanking is disheartening, but this is a discussion for another time. For now I will assume SimCraft to be useful.<br />
<br />
My sim results (<a href="http://thehunterchannel.blogspot.com/2015/03/kaldahar-sim-march-21-xml.html">Result 1 xml here</a>):<br />
<br />
<u>Result 1 </u><br />
Fight length 450 seconds <br />
4372 strength buffed, 4164 unbuffed<br />
606 haste from gear (23.28% buffed, 17.41% unbuffed)<br />
672 multistrike from gear (26.44% buffed, 21.19% unbuffed) <br />
<br />
112.2 TMI (Theck-Morlee Index, which measures damage smoothing. Lower is better.)<br />
19,880 DPS<br />
30,185.8 HPS<br />
88.2 Death Strikes<br />
91.7 Blood Rites<br />
135.6 Shadow of Death refresh<br />
46.6 parry haste<br />
32.7 Unholy Strength <br />
93.4 seconds waiting (20.8%)<br />
<br />
This will act as a baseline to compare two other results too.<br />
<br />
<u>Result 2</u><br />
1,000 multistrike added to gear<br />
(42.35% buffed, 37.1% unbuffed)<br />
<br />
106.5 TMI<br />
22,437 DPS<br />
31,346 HPS<br />
93 Death Strikes<br />
147.1 Blood Rites<br />
163.2 Shadow of Death refresh<br />
46.4 parry haste<br />
32.6 Unholy Strength<br />
65.2 seconds waiting (14.5%)<br />
<br />
<u>Result 3</u><br />
1,000 haste added to gear<br />
(36.11% buffed, 29.63% unbuffed)<br />
<br />
105.3 TMI<br />
21,217.9 DPS<br />
32,466.7<br />
95.3 Death Strikes<br />
102 Blood Rites<br />
145.1 Shadow of Death refresh<br />
49.4 parry haste<br />
35.9 Unholy Strength <br />
74.2 seconds waiting (16.5%)<br />
<br />
These are, I believe, all the relevant factors to rune/runic power generation.<br />
<br />
Compared to Result 2, Result 3 is: -1.2 TMI; -1,224.1 DPS (-5.5%); +1,120.7 HPS (+3.5%); +2.3 Death Strikes; -45.2 Blood Rites; -18.1 Shadow of Death; +3 parry haste.<br />
<br />
This comparison shows that haste is more of a survival stat than multistrike, while multistrike gives more DPS. While the difference between the TMI scores is small, the DPS and HPS difference is enough to show up on the meters.<br />
<br />
In this 450 second time frame, Result 2 (1,000 multistrike) gives 45.2 more Blood Rites than Result 3 (1,000 haste). Each stack of Blood Rites is 1/10th of a Death Strike, so that's 4.5 more Death Strikes more from Blood Rites. Also interesting is that Result 3 only added 10.3 Blood Rites more than the baseline to Result 2's 55.4. This shows that multistrike is working as intended, generating over 5 times as many Blood Rites than haste. However, haste is still the better Death Strike generator overall, and since it isn't generating many Blood Rites, it's through passive rune regeneration.<br />
<br />
Result 2 has about 18 more refreshes of Shadow of Death (i.e. 18 more casts of Death Coil) over 450 seconds than Result 3. That's an additional 2.4 every minute. Now, I'm not sure how to directly quantify this increase, so instead I'll compare the total casts of Death Coil between the three results: Result 1 has 136.5, Result 2 has 164.2, Result 3 has 146.1. Result 2 has 121% as many Death Coils than Result 1, while Result 3 has 107%. If this is a fair way to compare the two (and I am uncertain on this point), I think this shows that multistrike is three times as effective as haste in increasing Shadow of Death uptime. I think this is what is putting Result 2 at a similar TMI to Result 3, and is multistrike's actual survival advantage.<br />
<br />
Series 1 and 2 have about the same parry haste, while Series 3 is increased by 6%. This correlates with a 10% increased uptime of Unholy Strength. I think this shows that haste increases the uptime of Unholy Strength, which itself increases parry haste, further increasing uptime. That Result 2 is similar to Result 1 shows that multistrike does not increase uptime at all.<br />
<br />
Lastly, both Result 2 and 3 have significantly less wait time than Result 1, with multistrike being a little bit better than haste.<br />
<br />
In conclusion, both multistrike and haste are good for both damage and survival, but with multistrike being the slightly faster, higher damage stat and haste being the slightly steadier, more consistent survival stat.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-12522106109547412112015-03-23T01:41:00.000-04:002015-03-23T01:41:33.435-04:00Kaldahar Sim March 21 XMLThis is the Result 1 info for the next post:<br />
<a name='more'></a><br />
<br />
<br />
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<action index="44" list="bt" value="blood_tap,if=buff.blood_charge.stack&gt;=5&amp;blood.death&amp;!unholy&amp;!frost"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="45" list="bt" value="death_coil,if=runic_power&gt;70"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="46" list="bt" value="soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)&lt;=35&amp;(blood=2|(blood&amp;!blood.death))"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="47" list="bt" value="blood_boil,if=blood=2|(blood&amp;!blood.death)"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="48" list="nrt" value="death_strike,if=unholy=2|frost=2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="49" list="nrt" value="death_coil,if=runic_power&gt;70"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="50" list="nrt" value="soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)&lt;=35&amp;blood&gt;=1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="51" list="nrt" value="blood_boil,if=blood&gt;=1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="52" list="rc" value="death_strike,if=unholy=2|frost=2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="53" list="rc" value="death_coil,if=runic_power&gt;70"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="54" list="rc" value="soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)&lt;=35&amp;blood&gt;=1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="55" list="rc" value="blood_boil,if=blood=2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="56" list="re" value="death_strike,if=unholy&amp;frost"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="57" list="re" value="death_coil,if=runic_power&gt;70"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="58" list="re" value="soul_reaper,if=target.health.pct-3*(target.health.pct%target.time_to_die)&lt;=35&amp;blood=2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="59" list="re" value="blood_boil,if=blood=2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="48707" name="antimagic_shell" count="10.404" frequency="45.396" dpe="43960" dpe_pct="2.078" dpet="0" apr="0" pdps="1017.389"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=antimagic_shell+APS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:RRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAKKbbrrrrrrrrrrrrrrrrhhQQAAAAAAAAAAAAAAAAAAAAAEEaawwwwwwwwwwwwwwwwrrVVAAAAAAAAAAAAAAAAAAAAAAQQnn7788888888888888rrUUAAAAAAAAAAAAAAAAAAAAAIIddxxzzzzzzzzzzzzzzqqWWBBAAAAAAAAAAAAAAAAAAAANNgguuuuuuuuuuuuuuuuggOOAAAAAAAAAAAAAAAAAAAAALLii2244444444444444ssWWBBAAAAAAAAAAAAAAAAAABBTTpp4444444444444433llPPAAAAAAAAAAAAAAAAAAAAANNiizz00000000000000mmRRBBAAAAAAAAAAAAAAAAAACCQQiissssssssssssssqqccJJAAAAAAAAAAAAAAAAAAABBRRoo3344444444444433mmQQBBAAAAAAAAAAAAAAAAAAAATTooyyyyyyyyyyyyyxxxeeJJAAAAAAAAAAAAAAAAAAACCQQkkvvxxxxxxxxxxxxuuggMMBBAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.371662,0.4|h,C41F3B,0,1.01274e-016,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=1017|max=2736&amp;amp;chxp=1,1,0,37,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>457334.643</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>457334.643</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="34.768"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="34.768" pct="100" min="0" max="22190.002" avg="13153.695" avg_min="9874.551" avg_max="15789.419" actual="457334.643" total="457334.643" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=antimagic_shell+APS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:RRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAKKbbrrrrrrrrrrrrrrrrhhQQAAAAAAAAAAAAAAAAAAAAAEEaawwwwwwwwwwwwwwwwrrVVAAAAAAAAAAAAAAAAAAAAAAQQnn7788888888888888rrUUAAAAAAAAAAAAAAAAAAAAAIIddxxzzzzzzzzzzzzzzqqWWBBAAAAAAAAAAAAAAAAAAAANNgguuuuuuuuuuuuuuuuggOOAAAAAAAAAAAAAAAAAAAAALLii2244444444444444ssWWBBAAAAAAAAAAAAAAAAAABBTTpp4444444444444433llPPAAAAAAAAAAAAAAAAAAAAANNiizz00000000000000mmRRBBAAAAAAAAAAAAAAAAAACCQQiissssssssssssssqqccJJAAAAAAAAAAAAAAAAAAABBRRoo3344444444444433mmQQBBAAAAAAAAAAAAAAAAAAAATTooyyyyyyyyyyyyyxxxeeJJAAAAAAAAAAAAAAAAAAACCQQkkvvxxxxxxxxxxxxuuggMMBBAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.371662,0.4|h,C41F3B,0,1.01274e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=1017|max=2736&amp;chxp=1,1,0,37,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="0" name="auto_attack_mh" count="173.573" frequency="2.599" dpe="10307" dpe_pct="20.045" dpet="3986.076" apr="0" pdps="3985.354"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=auto_attack_mh+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:gknqswx24758362301zzywwvtttqqpooommmklkjjihhhggffeeddeddedeedefeefefgffgfghgghhghhhhhhhhhhighhghhgghgggffgffgffggghhhiiijjjjkjklkllkkkjjjihhhgggfffeeeddeddeddeddeddeddeddeddeddeddddddeddeddeddeddeddeedeeefeefeeeeeeedeedeedeedeeddeddfeegffhhghihijijkjkkjjjiiihhhgggfefededdddddeddeddeddeddeddeedeeefeefeeeeeeeeeedeedeedeeddeddeddeddeddddddeddeddeddeddedefffggfhhgiihijijkjkkjjjiiihhhgggffgfefeefeeeedeedeedeedeeddeddeddeddeddeddddddeddeddeddeddddddddeddeddeddddcddcdeddeddedefffgggiiijjjkkkllklkjjjhiighgfffeeeededdedddddddcddcddcddccdccdccdccdccdccccbbbbaZXWVTSQPOM&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.535119,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=3855|max=7204&amp;amp;chxp=1,1,54,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>2.586</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>1789014.756</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>2812492.544</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>36.390</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>3986.076</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>3986.076</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="173.573"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="7.611" pct="8.300" min="2926.518" max="8254.472" avg="5013.188" avg_min="0" avg_max="7393.150" actual="38153.123" total="59988.713" overkill_pct="36.398"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="84.086" pct="91.700" min="1434.568" max="4046.310" avg="2455.705" avg_min="2288.436" avg_max="2671.913" actual="206490.318" total="324637.744" overkill_pct="36.392"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="159.102" pct="91.663" min="4781.892" max="13487.699" avg="8187.830" avg_min="7823.328" avg_max="8650.974" actual="1302696.295" total="2048034.112" overkill_pct="36.393"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="14.471" pct="8.337" min="9755.060" max="27514.907" avg="16700.335" avg_min="13697.053" avg_max="20459.656" actual="241675.020" total="379831.975" overkill_pct="36.365"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=auto_attack_mh+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:gknqswx24758362301zzywwvtttqqpooommmklkjjihhhggffeeddeddedeedefeefefgffgfghgghhghhhhhhhhhhighhghhgghgggffgffgffggghhhiiijjjjkjklkllkkkjjjihhhgggfffeeeddeddeddeddeddeddeddeddeddeddddddeddeddeddeddeddeedeeefeefeeeeeeedeedeedeedeeddeddfeegffhhghihijijkjkkjjjiiihhhgggfefededdddddeddeddeddeddeddeedeeefeefeeeeeeeeeedeedeedeeddeddeddeddeddddddeddeddeddeddedefffggfhhgiihijijkjkkjjjiiihhhgggffgfefeefeeeedeedeedeedeeddeddeddeddeddeddddddeddeddeddeddddddddeddeddeddddcddcdeddeddedefffgggiiijjjkkkllklkjjjhiighgfffeeeededdedddddddcddcddcddccdccdccdccdccdccccbbbbaZXWVTSQPOM&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.535119,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=3855|max=7204&amp;chxp=1,1,54,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="50842" name="blood_boil" count="61.724" frequency="7.141" dpe="9721" dpe_pct="6.723" dpet="9677.928" apr="0" pdps="1337.042"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_boil+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:loppqrwz12358zrpppqqjhhggheddcccbaaaaaaYXZabbbZYYYZZYWWWWXYYYXXXXXYZZZZZaabccccbbbccbcbbbbbbbbbbaaaaaaabbbaaaaabbbaabbbccccddddeeeeddccccbbaaZZZYXXXWWWXXXXXXXXXXXYYYYZZYZYYYYYYYXXXXXXXXXXXXWWXWXXXXXXYYXXYYXYYXXYXXXXXXXXXXXXXXXXXXXXYYYZZZZZZZaaaaabbbbbbaaZZYYYXXWWWVVUTTSSSSSSSSSSSSSRRRRSSSSSSSSRRRRRQQQQQQPPPPPOOOOOOOOOOOOOOOOONNNNNMMMMMMMMMLLLLLLLLLLMMMMMMMMMMMMMMMMMMMMMLLLLKKKKKKKKKKKKKJJJJJJJJJJJJJJJJJJJJJJJJKKKKKJJJJJJJJIJIJJJJJIIIIIIJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJKKKKLLLLLLLLLLLLLLMMMMLLLLKKKKKKKJJKKJJJJJJJJJJJJJJJJJJJJJJJJJJKKKKKJJJJJIIIHIIIIIJIIHHGGGFFFE&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.316145,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=1165|max=3684&amp;amp;chxp=1,1,32,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>600050.919</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>600050.919</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>9677.928</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>9677.928</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="61.724"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="2.705" pct="8.261" min="3626.742" max="8009.219" avg="4721.892" avg_min="0" avg_max="8009.219" actual="12771.372" total="12771.372" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="30.035" pct="91.739" min="1777.815" max="3926.088" avg="2317.418" avg_min="2051.969" avg_max="2753.765" actual="69604.504" total="69604.504" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="56.617" pct="91.726" min="5926.048" max="13086.960" avg="7722.787" avg_min="7152.194" avg_max="8528.721" actual="437240.585" total="437240.585" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="5.107" pct="8.274" min="12089.139" max="26697.398" avg="15748.858" avg_min="0" avg_max="26697.398" actual="80434.458" total="80434.458" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_boil+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:loppqrwz12358zrpppqqjhhggheddcccbaaaaaaYXZabbbZYYYZZYWWWWXYYYXXXXXYZZZZZaabccccbbbccbcbbbbbbbbbbaaaaaaabbbaaaaabbbaabbbccccddddeeeeddccccbbaaZZZYXXXWWWXXXXXXXXXXXYYYYZZYZYYYYYYYXXXXXXXXXXXXWWXWXXXXXXYYXXYYXYYXXYXXXXXXXXXXXXXXXXXXXXYYYZZZZZZZaaaaabbbbbbaaZZYYYXXWWWVVUTTSSSSSSSSSSSSSRRRRSSSSSSSSRRRRRQQQQQQPPPPPOOOOOOOOOOOOOOOOONNNNNMMMMMMMMMLLLLLLLLLLMMMMMMMMMMMMMMMMMMMMMLLLLKKKKKKKKKKKKKJJJJJJJJJJJJJJJJJJJJJJJJKKKKKJJJJJJJJIJIJJJJJIIIIIIJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJKKKKLLLLLLLLLLLLLLMMMMLLLLKKKKKKKJJKKJJJJJJJJJJJJJJJJJJJJJJJJJJKKKKKJJJJJIIIHIIIIIJIIHHGGGFFFE&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.316145,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=1165|max=3684&amp;chxp=1,1,32,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="55078" name="blood_plague" count="80.706" frequency="5.578" dpe="6852" dpe_pct="6.196" dpet="0" apr="0" pdps="1231.057"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_plague+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:XXehhoqrx0057y24046y02vvxrqtonpmlnllnlkmkkmllnnmmmlmmlllkllllmllmlmnmmnnopppqqpqqpqppqqpqqpqqppppopoooooonnnmmmnmnonpppqrrstsuuuvwvvvuttsqqpoonmmlkkkjjjjkkjkkkklkkkkkkkjkjjjjjjjjjjjkkkkkkkkkkkjjkjjjjjjjjjjjjjjkkkkkkklkklkklkklkkkkklllmmmooopqqrsstuuvvuuutssrqqpoonmmlkkjjjjjjkkkkkkkkkkkkkkjkjjkjjjjjjjjkkkkkkklkkkkkkkjkjjkjjjjjjjjjjjkkjkkjkkkkkkjkjjkjklllmmnoooqqqrsstuuvvuttssrqppooonmmlkkjjjjjkkkkkkklkllkllkkkkkkkjkkjkjjjjjjjjkkkkkkkkkkkjjkjjjjjjjjjjjjjjkkkkkkkkkkkkkkkkllmmnnoppqqqrsstuuuutttsrrqppnmnmllkjkjijjijjjjkjkkjkkjjjjjjjjjjjjjjjjjjjjkjjljjigecaYXVTRPN&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.640334,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=1205|max=1882&amp;amp;chxp=1,1,64,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>3</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>552965.958</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>552965.958</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>1352.584</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="80.706"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="80.706" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="136.274" ticks="136.274"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="6.030" pct="8.365" min="1547.534" max="3418.121" avg="1971.122" avg_min="0" avg_max="3418.121" actual="11885.753" total="11885.753" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="66.059" pct="91.635" min="758.595" max="1675.550" avg="967.031" avg_min="891.266" avg_max="1066.784" actual="63881.521" total="63881.521" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="124.938" pct="91.681" min="1198.163" max="5585.166" avg="3223.223" avg_min="3073.850" avg_max="3408.703" actual="402703.522" total="402703.522" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="11.336" pct="8.319" min="5158.446" max="11393.738" avg="6571.508" avg_min="5395.884" avg_max="8818.532" actual="74495.163" total="74495.163" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</tick_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_plague+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:XXehhoqrx0057y24046y02vvxrqtonpmlnllnlkmkkmllnnmmmlmmlllkllllmllmlmnmmnnopppqqpqqpqppqqpqqpqqppppopoooooonnnmmmnmnonpppqrrstsuuuvwvvvuttsqqpoonmmlkkkjjjjkkjkkkklkkkkkkkjkjjjjjjjjjjjkkkkkkkkkkkjjkjjjjjjjjjjjjjjkkkkkkklkklkklkklkkkkklllmmmooopqqrsstuuvvuuutssrqqpoonmmlkkjjjjjjkkkkkkkkkkkkkkjkjjkjjjjjjjjkkkkkkklkkkkkkkjkjjkjjjjjjjjjjjkkjkkjkkkkkkjkjjkjklllmmnoooqqqrsstuuvvuttssrqppooonmmlkkjjjjjkkkkkkklkllkllkkkkkkkjkkjkjjjjjjjjkkkkkkkkkkkjjkjjjjjjjjjjjjjjkkkkkkkkkkkkkkkkllmmnnoppqqqrsstuuuutttsrrqppnmnmllkjkjijjijjjjkjkkjkkjjjjjjjjjjjjjjjjjjjjkjjljjigecaYXVTRPN&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.640334,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=1205|max=1882&amp;chxp=1,1,64,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="77535" name="blood_shield" count="88.015" frequency="5.041" dpe="90592" dpe_pct="36.234" dpet="0" apr="0" pdps="17753.429"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_shield+APS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:LOOSXXbeehnnsww055482151x1zwzzuxuqtrmpokmliknjkmjikhhkifigdfhfijgiigkljmnknroqtrrurrtqnqplnmjmmjmlhkkhkkhknkknllnkjljgjjfiifjkhklilmknomqursvttwtsuroqpmomjmlhkjgjifiigjlijmklnjikhehgegfcghehhfiigjljmpmnqnoqmlnkhjiegfbedaccaccacdcfhfgihikiikifjjhjjgkkilmknomqrpsvssusruqprnkmlhjhehgdggdggeghehjhhjhhkggifdgfdffcggegheijhlmknpmnpnnpmlnliljfhgdggdggdggdggehkhhkiikhgjheiigjjgklimnloqnqqoqtpprooqmlnjgihdfebeebeebefcfgehjhhkiiliilifjigiifjkhkljmmknnknqmmommplkmjgjheggdggehhehhehhfhkhhkijliiljgklillimnkopmqqnqqnqtporoornmokhkifhgdhgeggdffdgfdfiffhfgiffhfchgddbZZXUUSQQ&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.599868,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=17483|max=29145&amp;amp;chxp=1,1,60,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>7973522.452</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="103.427"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="103.427" pct="100" min="0.578" max="153634.448" avg="77093.536" avg_min="67989.263" avg_max="87417.457" actual="7973522.452" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_shield+APS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:LOOSXXbeehnnsww055482151x1zwzzuxuqtrmpokmliknjkmjikhhkifigdfhfijgiigkljmnknroqtrrurrtqnqplnmjmmjmlhkkhkkhknkknllnkjljgjjfiifjkhklilmknomqursvttwtsuroqpmomjmlhkjgjifiigjlijmklnjikhehgegfcghehhfiigjljmpmnqnoqmlnkhjiegfbedaccaccacdcfhfgihikiikifjjhjjgkkilmknomqrpsvssusruqprnkmlhjhehgdggdggeghehjhhjhhkggifdgfdffcggegheijhlmknpmnpnnpmlnliljfhgdggdggdggdggehkhhkiikhgjheiigjjgklimnloqnqqoqtpprooqmlnjgihdfebeebeebefcfgehjhhkiiliilifjigiifjkhkljmmknnknqmmommplkmjgjheggdggehhehhehhfhkhhkijliiljgklillimnkopmqqnqqnqtporoornmokhkifhgdhgeggdffdgfdfiffhfgiffhfchgddbZZXUUSQQ&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.599868,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=17483|max=29145&amp;chxp=1,1,60,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45529" name="blood_tap" count="59.996" frequency="7.739" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_tap+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="59.996"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="54.992" pct="91.661" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="5.003" pct="8.339" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_tap+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="49222" name="bone_shield" count="8.096" frequency="60.736" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=bone_shield+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="8.096"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="7.407" pct="91.497" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.688" pct="8.503" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=bone_shield+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="49028" name="dancing_rune_weapon" count="5.137" frequency="92.093" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=dancing_rune_weapon+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
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<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="5.137"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="5.137" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=dancing_rune_weapon+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="47541" name="death_coil" count="136.568" frequency="3.247" dpe="10595" dpe_pct="16.213" dpet="10548.032" apr="353.180" pdps="3223.809"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_coil+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:QVYcfimosvy1345568501xusqpnnlkjiiiiiiihiiijjjiiihgfeddddeddddeeeeeeeffghhiihhhhiihihhijkkkkjjjjjjjjiiihiihgfeeefffffghiijjjjkkllmmmlllkjihhgggggffffffeffefffffffeeeeeddcccccdcdddeeeefeefeeeeeeddddddcccccddddddeeeeeedddddddccccccbbbccddeffggghhiiijjjkkjiihhggfffeeeeeeeeeeefffgfffffeedddcccccbbbbbbbbccccdccdcccccdccddcdcddddddddeeeedeeddddcccccbbbbbbbbccdeeffgghhhijjjkkkjiihggffeeeeedddccccccddddddeddddcdccccccbbbbbbbbbbbbbbccccdccccccccccccccdddddddeeeeeffffeeeedddcccccdddeeeeffgghhiijjjjjjiihhggfffffeeedddcccdddeeefeeedcccccbbbbbbbbbaabbabcbccbccbaYXVUSRQONMK&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.521562,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=3141|max=6022&amp;amp;chxp=1,1,52,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.004</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>1447000.152</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>1447000.152</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>10548.032</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>10548.032</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="136.568"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="5.995" pct="8.300" min="4028.462" max="8897.882" avg="5151.229" avg_min="0" avg_max="8897.882" actual="30883.246" total="30883.246" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="66.234" pct="91.700" min="1974.736" max="4361.707" avg="2524.076" avg_min="2325.633" avg_max="2779.300" actual="167180.476" total="167180.476" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="125.183" pct="91.663" min="6582.455" max="14539.023" avg="8416.793" avg_min="7986.751" avg_max="8955.165" actual="1053634.972" total="1053634.972" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="11.386" pct="8.337" min="13428.208" max="29659.607" avg="17153.131" avg_min="14134.594" avg_max="22715.085" actual="195301.457" total="195301.457" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_coil+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:QVYcfimosvy1345568501xusqpnnlkjiiiiiiihiiijjjiiihgfeddddeddddeeeeeeeffghhiihhhhiihihhijkkkkjjjjjjjjiiihiihgfeeefffffghiijjjjkkllmmmlllkjihhgggggffffffeffefffffffeeeeeddcccccdcdddeeeefeefeeeeeeddddddcccccddddddeeeeeedddddddccccccbbbccddeffggghhiiijjjkkjiihhggfffeeeeeeeeeeefffgfffffeedddcccccbbbbbbbbccccdccdcccccdccddcdcddddddddeeeedeeddddcccccbbbbbbbbccdeeffgghhhijjjkkkjiihggffeeeeedddccccccddddddeddddcdccccccbbbbbbbbbbbbbbccccdccccccccccccccdddddddeeeeeffffeeeedddcccccdddeeeeffgghhiijjjjjjiihhggfffffeeedddcccdddeeefeeedcccccbbbbbbbbbaabbabcbccbccbaYXVUSRQONMK&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.521562,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=3141|max=6022&amp;chxp=1,1,52,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="48743" name="death_pact" count="4.111" frequency="120.433" dpe="280870" dpe_pct="5.248" dpet="0" apr="0" pdps="2572.099"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_pact+HPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:WWWYbgknrtuuvwxyzdfgijkjgcYWTRRRQPONNMLKIGGFFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAbbbbbbehmrux12334578hijkmnmkfbYWSSRRQQOONMLJHGFFEEDCCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQYZaaabeimqtxzz01124ohhijlkjebYVTRRQQPONNMLJIGFFEEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHVYZZZZcgkoruwxyzz01uiggijkifbYVTRQQPPONMMLKIHFFEEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEPWXXYYZdhmpsvwxyyzzwlffgijifbYVSQPPPPPONMLKJIHFFEEDCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.202338,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=2440|max=12057&amp;amp;chxp=1,1,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>1154770.658</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>1180225.332</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>2.157</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="4.111"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="4.111" pct="100" min="209311.851" max="360126.360" avg="280866.523" avg_min="247170.620" avg_max="339211.249" actual="1154770.658" total="1180225.332" overkill_pct="2.206"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_pact+HPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:WWWYbgknrtuuvwxyzdfgijkjgcYWTRRRQPONNMLKIGGFFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAbbbbbbehmrux12334578hijkmnmkfbYWSSRRQQOONMLJHGFFEEDCCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQYZaaabeimqtxzz01124ohhijlkjebYVTRRQQPONNMLJIGFFEEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHVYZZZZcgkoruwxyzz01uiggijkifbYVTRQQPPONMMLKIHFFEEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEPWXXYYZdhmpsvwxyyzzwlffgijifbYVSQPPPPPONMLKJIHFFEEDCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.202338,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=2440|max=12057&amp;chxp=1,1,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="49998" name="death_strike" count="88.205" frequency="5.041" dpe="25310" dpe_pct="25.014" dpet="25196.471" apr="0" pdps="4970.193"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_strike+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:RRWadghilqtuuvz48zvxz30zxvvyywwwvwvtsssrrppprstsppqqssrpnnnorrrqoqrruvtuuuwyz13100001zxwtssututrssqststtstvvxyywwvuvussqopppqrpqqpqqqstuwyy02222001zyywvvvtutrsrpqqqrsrsttvwwuusrsqoonmmnmoonponpqqsutvwwxzywwuttrppnlkkiiihhhghhhjllmoprttsssstsrsrqqrprrqrrqsuvxyxz00110zzxwxvttrooononmnnnooopqpqsstutrrqppommlklmlmmlmnmpqqstsuvvwxwvvututqqommnmnnmnnmnonpqpqrrssrqqppqpooonnonppprstvwvxxvwxxyyxwwutsqonmkkjijjijkjlmlnoopqqstsstsstsqqpnoppqrqssstutvvuuwvwxwuvtstrppomnnnoonppoqqprqpqsssttrsqrsrqqpnopoqsruuuvwwxxxxzyz00zzxwwtrrqoopoppooonopnoonpqqrsrqqppsrqqpmljhfcaZWTS&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.72581,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=4917|max=6774&amp;amp;chxp=1,1,73,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>2232432.486</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>3509865.523</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>36.395</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>25196.471</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>25196.471</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="88.205"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="3.868" pct="8.293" min="7370.794" max="20612.192" avg="12332.452" avg_min="0" avg_max="20612.192" actual="47696.683" total="74924.340" overkill_pct="35.596"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="42.770" pct="91.707" min="3613.134" max="10104.016" avg="6031.096" avg_min="5445.164" avg_max="6664.931" actual="257948.215" total="405562.837" overkill_pct="36.398"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="80.873" pct="91.688" min="12043.781" max="33680.052" avg="20109.978" avg_min="19034.350" avg_max="21525.051" actual="1626356.093" total="2556997.299" overkill_pct="36.395"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="7.332" pct="8.312" min="24569.312" max="68707.306" avg="40976.317" avg_min="0" avg_max="60180.597" actual="300431.494" total="472381.048" overkill_pct="36.358"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_strike+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:RRWadghilqtuuvz48zvxz30zxvvyywwwvwvtsssrrppprstsppqqssrpnnnorrrqoqrruvtuuuwyz13100001zxwtssututrssqststtstvvxyywwvuvussqopppqrpqqpqqqstuwyy02222001zyywvvvtutrsrpqqqrsrsttvwwuusrsqoonmmnmoonponpqqsutvwwxzywwuttrppnlkkiiihhhghhhjllmoprttsssstsrsrqqrprrqrrqsuvxyxz00110zzxwxvttrooononmnnnooopqpqsstutrrqppommlklmlmmlmnmpqqstsuvvwxwvvututqqommnmnnmnnmnonpqpqrrssrqqppqpooonnonppprstvwvxxvwxxyyxwwutsqonmkkjijjijkjlmlnoopqqstsstsstsqqpnoppqrqssstutvvuuwvwxwuvtstrppomnnnoonppoqqprqpqsssttrsqrsrqqpnopoqsruuuvwwxxxxzyz00zzxwwtrrqoopoppooonopnoonpqqrsrqqppsrqqpmljhfcaZWTS&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.72581,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=4917|max=6774&amp;chxp=1,1,73,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45470" name="death_strike_heal" count="88.015" frequency="5.041" dpe="135210" dpe_pct="54.080" dpet="0" apr="0" pdps="26471.867"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_strike_heal+HPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:HHJLMNNNPSUVWWaehedegkklllmoppqqrrrppppppnnoqrsrpopqrsqommmprrsrprttwxwxyx0346864544530zwvwxvxwuutsuutuutuwwyzywxvvwuttrqrssuvuvvuvwvyzz133576553231zzxvvvtutrsrpqqqrsrsttvwwuusrsqopnmnonpqprrqsttvxwyzz021zywvvtrqommlkkjijihijjlmmnpqsttttstuttttstutvwvwwwyz023234344311zyywutrpppooonoonopoqqpqsstutrrppqonnmlnonoonpqqstuwwvxyyz0zxxwvwusrpnnonoonoonooopqpqsstusrsrrttsssrsutuvvxyy01011z010110xxvuusppnllljkkjlllmnmopoprrsttstttutrrqpqrrtutvvvwxwxxwwyxxzxwwuuusqqonoooppoppoqqqrrqrttuvututuwvuvustutvxwyzyzzyzzyyzz010yywvvtqqpnoonoonnnmnnmnmlnonoqpnommpnmmlihfdcZXXURQ&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.732407,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=26244|max=35832&amp;amp;chxp=1,1,73,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>11900532.288</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>12462528.411</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>4.509</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="88.015"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="88.015" pct="100" min="0" max="430354.880" avg="135209.925" avg_min="122023.746" avg_max="148527.949" actual="11900532.288" total="12462528.411" overkill_pct="4.577"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_strike_heal+HPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:HHJLMNNNPSUVWWaehedegkklllmoppqqrrrppppppnnoqrsrpopqrsqommmprrsrprttwxwxyx0346864544530zwvwxvxwuutsuutuutuwwyzywxvvwuttrqrssuvuvvuvwvyzz133576553231zzxvvvtutrsrpqqqrsrsttvwwuusrsqopnmnonpqprrqsttvxwyzz021zywvvtrqommlkkjijihijjlmmnpqsttttstuttttstutvwvwwwyz023234344311zyywutrpppooonoonopoqqpqsstutrrppqonnmlnonoonpqqstuwwvxyyz0zxxwvwusrpnnonoonoonooopqpqsstusrsrrttsssrsutuvvxyy01011z010110xxvuusppnllljkkjlllmnmopoprrsttstttutrrqpqrrtutvvvwxwxxwwyxxzxwwuuusqqonoooppoppoqqqrrqrttuvututuwvuvustutvxwyzyzzyzzyyzz010yywvvtqqpnoonoonnnmnnmnmlnonoqpnommpnmmlihfdcZXXURQ&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.732407,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=26244|max=35832&amp;chxp=1,1,73,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="152280" name="defile" count="15.094" frequency="30.703" dpe="50021" dpe_pct="8.460" dpet="49800.464" apr="0" pdps="1682.076"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=defile+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:v1888888888872wrlfZSMGACFIMPTXbfjkklllllllkifcYVRNJFCCEGKORVZdikmmmmnnnnmljgcZVRNJEDDFJMQUYdhkmnooooooonljfbXTPLHEDFIMQVZejortuuuuuuuuspmieZUPLGEDFHKNRUYcfhijjkkkkkjhfdaWTPLIFEEGILOSVZcfhijjjjkkjigebYVROKHFEFHJMPTWadfhijjjjjjjhfdaXUQNJHGGIKOSWafjnprsttttttrpnjgcXTOKHGGHJLOSVZceghijjjjjjhgebYVROLIGGGIKNQTWacfghijjjjjihfdaXUQNKIGGHIKNQTXaceghijjjjjigecZWTQNKJIIKMPTXbfilopqrrssrrpnkheaWROLIHIJKNPTWZbdfghijjjiigfcaXUROLJIIIJLOQTWZcefghijjjihgecZWTQNLJIIJKMORUXacefghiiiihgfdbYVSPNLKKLMORUXbehjlmooppponljheaXTPMKJJJKLNQSVYacefghiiihhfecZXUROMKJJJKLMPRTWYedddddddcba&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.431625,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=1630|max=3777&amp;amp;chxp=1,1,43,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>1</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>755024.841</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>755024.841</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>4597.390</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>49800.464</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="15.094"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="13.838" pct="91.680" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="1.256" pct="8.320" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="149.067" ticks="149.067"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="6.555" pct="8.319" min="1676.847" max="4625.468" avg="2459.610" avg_min="0" avg_max="3895.982" actual="16121.528" total="16121.528" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="72.231" pct="91.681" min="821.984" max="2267.386" avg="1206.545" avg_min="1082.642" avg_max="1353.287" actual="87149.737" total="87149.737" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="136.628" pct="91.655" min="2739.947" max="7557.954" avg="4023.879" avg_min="3717.438" avg_max="4383.883" actual="549773.593" total="549773.593" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="12.439" pct="8.345" min="5589.491" max="15418.227" avg="8198.250" avg_min="6546.846" avg_max="11245.122" actual="101979.983" total="101979.983" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</tick_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=defile+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:v1888888888872wrlfZSMGACFIMPTXbfjkklllllllkifcYVRNJFCCEGKORVZdikmmmmnnnnmljgcZVRNJEDDFJMQUYdhkmnooooooonljfbXTPLHEDFIMQVZejortuuuuuuuuspmieZUPLGEDFHKNRUYcfhijjkkkkkjhfdaWTPLIFEEGILOSVZcfhijjjjkkjigebYVROKHFEFHJMPTWadfhijjjjjjjhfdaXUQNJHGGIKOSWafjnprsttttttrpnjgcXTOKHGGHJLOSVZceghijjjjjjhgebYVROLIGGGIKNQTWacfghijjjjjihfdaXUQNKIGGHIKNQTXaceghijjjjjigecZWTQNKJIIKMPTXbfilopqrrssrrpnkheaWROLIHIJKNPTWZbdfghijjjiigfcaXUROLJIIIJLOQTWZcefghijjjihgecZWTQNLJIIJKMORUXacefghiiiihgfdbYVSPNLKKLMORUXbehjlmooppponljheaXTPMKJJJKLNQSVYacefghiiihhfecZXUROMKJJJKLMPRTWYedddddddcba&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.431625,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=1630|max=3777&amp;chxp=1,1,43,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="156430" name="draenic_armor_potion" count="2" frequency="0" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=draenic_armor_potion+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=draenic_armor_potion+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="47568" name="empower_rune_weapon" count="1.216" frequency="335.227" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://0.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=empower_rune_weapon+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.216"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.113" pct="91.473" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.104" pct="8.527" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://0.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=empower_rune_weapon+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="55095" name="frost_fever" count="78.721" frequency="5.676" dpe="6919" dpe_pct="6.103" dpet="0" apr="0" pdps="1212.613"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=frost_fever+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:WWcggmpqwzz47713358124yxzusuqpronpnmommommonnoonoonnnmnnmmnmnnnnonnooopppqqqrrrsrqrrqrrrrrrrrqqrqqqqqqqpqpoponooopppqqqssstuuvwwxyxxxwvvtssrqqpnnnmmlkllkllllmmmmmlmllllklkklkklkkllklllmmlmmllllllkklkkkkkkkkkkkllllllmmlmmlmmllmlllllmmmnoopqqrrrsttuvvwxwwwuttsrrqpponnmlllkkkkllllmllmlllllllklkklkkkkkllklllllllllllllllklkkkkkkkkkkklkkllkllklllllkklkklklmmmnooppqrrrsttuvvwwvvuttsrrqppponnmllkkkkkklllllmmmmmmmmmlmlllllllkllkllkllkllllmllllllkklkkkkkkkkkkkkkkllllllllllllllllmmnooopqqrssttuvvvwwvvuttsrqqpoonmmmllkkkkjkkkllllllllklkkkkkkkkkkkkkkjkjklkkmlkigfdbZXVTRQO&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.66124,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=1188|max=1797&amp;amp;chxp=1,1,66,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>3</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>544700.380</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>544700.380</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>1351.933</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="78.721"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="78.721" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="134.302" ticks="134.302"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="5.920" pct="8.349" min="1547.534" max="3418.121" avg="1974.456" avg_min="0" avg_max="3222.704" actual="11689.896" total="11689.896" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="64.994" pct="91.651" min="758.595" max="1675.550" avg="966.861" avg_min="889.337" avg_max="1062.746" actual="62840.490" total="62840.490" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="123.146" pct="91.693" min="1198.163" max="5585.166" avg="3222.547" avg_min="3068.971" avg_max="3414.080" actual="396842.874" total="396842.874" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="11.156" pct="8.307" min="5158.446" max="11393.738" avg="6572.881" avg_min="5277.165" avg_max="8591.342" actual="73327.119" total="73327.119" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</tick_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=frost_fever+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:WWcggmpqwzz47713358124yxzusuqpronpnmommommonnoonoonnnmnnmmnmnnnnonnooopppqqqrrrsrqrrqrrrrrrrrqqrqqqqqqqpqpoponooopppqqqssstuuvwwxyxxxwvvtssrqqpnnnmmlkllkllllmmmmmlmllllklkklkklkkllklllmmlmmllllllkklkkkkkkkkkkkllllllmmlmmlmmllmlllllmmmnoopqqrrrsttuvvwxwwwuttsrrqpponnmlllkkkkllllmllmlllllllklkklkkkkkllklllllllllllllllklkkkkkkkkkkklkkllkllklllllkklkklklmmmnooppqrrrsttuvvwwvvuttsrrqppponnmllkkkkkklllllmmmmmmmmmlmlllllllkllkllkllkllllmllllllkklkkkkkkkkkkkkkkllllllllllllllllmmnooopqqrssttuvvvwwvvuttsrqqpoonmmmllkkkkjkkkllllllllklkkkkkkkkkkkkkkjkjklkkmlkigfdbZXVTRQO&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.66124,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=1188|max=1797&amp;chxp=1,1,66,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="48792" name="icebound_fortitude" count="2.700" frequency="181.601" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=icebound_fortitude+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="2.700"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="2.474" pct="91.630" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.226" pct="8.370" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=icebound_fortitude+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45477" name="icy_touch" count="1.558" frequency="214.233" dpe="5499" dpe_pct="0.096" dpet="5475.072" apr="0" pdps="19.277"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=icy_touch+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:88888888888AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAABBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBABBBBBBBBBCCCCCCCCCCCCCCCCCCCBBBBBBBBBBBCCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCCBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.0385042,0.4|h,C41F3B,0,2.85858e-017,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=11|max=298&amp;amp;chxp=1,1,0,4,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.004</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>8568.488</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>8568.488</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>5475.072</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>5475.072</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.558"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.067" pct="8.081" min="1606.349" max="3548.030" avg="2652.182" avg_min="0" avg_max="3548.030" actual="177.183" total="177.183" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="0.760" pct="91.919" min="787.426" max="1739.231" avg="1311.699" avg_min="0" avg_max="1739.231" actual="996.695" total="996.695" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.429" pct="91.707" min="2624.754" max="5797.435" avg="4368.176" avg_min="0" avg_max="5797.435" actual="6241.976" total="6241.976" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.129" pct="8.293" min="5354.498" max="11826.768" avg="8920.416" avg_min="0" avg_max="11826.768" actual="1152.633" total="1152.633" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=icy_touch+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:88888888888AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAABBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBABBBBBBBBBCCCCCCCCCCCCCCCCCCCBBBBBBBBBBBCCCCCBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBCCBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.0385042,0.4|h,C41F3B,0,2.85858e-017,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=11|max=298&amp;chxp=1,1,0,4,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="77575" name="outbreak" count="15.464" frequency="29.574" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=outbreak+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="15.464"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="15.464" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=outbreak+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="123693" name="plague_leech" count="15.543" frequency="29.360" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://0.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=plague_leech+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.004</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="15.543"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="15.543" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://0.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=plague_leech+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45462" name="plague_strike" count="3.543" frequency="91.050" dpe="5258" dpe_pct="0.209" dpet="5235.375" apr="0" pdps="41.620"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=plague_strike+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:8888888888AAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBCCCCCCDDDDEEEEEEEEEDDDDDDDDDDEEEFFFFFFFFFFFFFFFEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDEEEEFFFFGGGGGGGGGGGFFFFFFFEFEFFFFFFGGGGGGGGGFFFFFFFEFFFGGGGGGHHGHGGGGGGGGFFEEEEEEEFFFFFFFFGGGGGGGGFFFFFEEEEEEEEEEEEEEEEEFFFGGGGGGHHHHHHHHHHHHGGGFGGGGGGGGGGGGGGGGGGGGGFFFEEEFFFFFGHHHHIIIIIIJJJJJJJJIIIHHHHHIHHIIIIIIIHHHHGGGGGGFFFFFFEEFFFFFFFFFFFFFFFFFFFFFEFEFFFEEEEEEEEEEEEEEEEEEEEFFFFFFFFFGGGGFFFFFFFEFFFGGFGGGGGGGHHHHHHHHHHGGGGGGGGGGGGGGFFFFFFEEEEEEEEDDDDDDDDDDDDDEEEFFGGGGGGGGGGGGGGGGFFEEEDDDCCCCCCCCBBBAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.102832,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=33|max=319&amp;amp;chxp=1,1,10,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.004</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>18627.466</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>29285.313</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>36.393</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>5235.375</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>5235.375</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="3.543"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.165" pct="8.808" min="1364.962" max="3817.073" avg="2537.532" avg_min="0" avg_max="3817.073" actual="419.723" total="661.446" overkill_pct="5.552"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="1.713" pct="91.192" min="669.099" max="1871.114" avg="1251.647" avg_min="0" avg_max="1871.114" actual="2143.502" total="3366.682" overkill_pct="29.316"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="3.246" pct="91.636" min="2230.330" max="6237.047" avg="4170.241" avg_min="0" avg_max="6237.047" actual="13538.194" total="21282.191" overkill_pct="35.934"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.296" pct="8.364" min="4549.873" max="12723.575" avg="8524.450" avg_min="0" avg_max="12723.575" actual="2526.047" total="3974.994" overkill_pct="9.377"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=plague_strike+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:8888888888AAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBCCCCCCDDDDEEEEEEEEEDDDDDDDDDDEEEFFFFFFFFFFFFFFFEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDEEEEFFFFGGGGGGGGGGGFFFFFFFEFEFFFFFFGGGGGGGGGFFFFFFFEFFFGGGGGGHHGHGGGGGGGGFFEEEEEEEFFFFFFFFGGGGGGGGFFFFFEEEEEEEEEEEEEEEEEFFFGGGGGGHHHHHHHHHHHHGGGFGGGGGGGGGGGGGGGGGGGGGFFFEEEFFFFFGHHHHIIIIIIJJJJJJJJIIIHHHHHIHHIIIIIIIHHHHGGGGGGFFFFFFEEFFFFFFFFFFFFFFFFFFFFFEFEFFFEEEEEEEEEEEEEEEEEEEEFFFFFFFFFGGGGFFFFFFFEFFFGGFGGGGGGGHHHHHHHHHHGGGGGGGGGGGGGGFFFFFFEEEEEEEEDDDDDDDDDDDDDEEEFFGGGGGGGGGGGGGGGGFFEEEDDDCCCCCCCCBBBAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.102832,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=33|max=319&amp;chxp=1,1,10,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="48982" name="rune_tap" count="15.230" frequency="28.025" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=rune_tap+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="15.230"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="13.961" pct="91.666" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="1.269" pct="8.334" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=rune_tap+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="114866" name="soul_reaper" count="16.420" frequency="8.814" dpe="47774" dpe_pct="8.790" dpet="47560.429" apr="0" pdps="1747.929"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=soul_reaper+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBCCCDDEEEFFFGGGHHHIIIJJJKKKKLLLMMNNNOOOPPPQQQRRSSSTTTUUUUVVVWWXXYYYZZZZaaabbbbcccddddeeeefffggghhiijjjjkkllmnopqrsstuvwwxy00133333222110zzyyyxwwvutttttttttuuuvvvvvvvvvvvvvvvuuuuuutttttttttuuuuuuuuuuuuuuuuuuuttttttttuuuuuuvvvvvuvwwxyzz001223334567786665543220zyyxxwvutttsssssrrrsttuutttuuuuuutuvvuvvvttsttttttuxvsqnljgecaX&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.363196,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=2483|max=6837&amp;amp;chxp=1,1,36,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>5</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>784461.713</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>845433.207</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>7.212</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>8144.582</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>47560.429</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="16.420"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.720" pct="8.319" min="1902.237" max="4575.052" avg="3149.301" avg_min="0" avg_max="4575.052" actual="2268.558" total="3571.060" overkill_pct="18.609"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="7.939" pct="91.681" min="932.469" max="2242.673" avg="1545.096" avg_min="0" avg_max="1996.261" actual="12266.680" total="19295.463" overkill_pct="36.418"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="15.040" pct="91.595" min="3108.230" max="7475.576" avg="5152.289" avg_min="4415.257" avg_max="5846.357" actual="77491.373" total="121823.301" overkill_pct="36.390"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="1.380" pct="8.405" min="6340.789" max="15250.174" avg="10542.132" avg_min="0" avg_max="15250.174" actual="14549.745" total="22858.025" overkill_pct="27.393"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="15.965" ticks="15.965"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
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<result type="hit" count="14.632" pct="91.654" min="27457.063" max="50739.675" avg="33766.018" avg_min="29677.201" avg_max="37914.202" actual="494071.332" total="494071.332" overkill_pct="0"/></div>
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<chart type="timeline_stat_aps" href="http://6.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=soul_reaper+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBCCCDDEEEFFFGGGHHHIIIJJJKKKKLLLMMNNNOOOPPPQQQRRSSSTTTUUUUVVVWWXXYYYZZZZaaabbbbcccddddeeeefffggghhiijjjjkkllmnopqrsstuvwwxy00133333222110zzyyyxwwvutttttttttuuuvvvvvvvvvvvvvvvuuuuuutttttttttuuuuuuuuuuuuuuuuuuuttttttttuuuuuuvvvvvuvwwxyzz001223334567786665543220zyyxxwvutttsssssrrrsttuutttuuuuuutuvvuvvvttsttttttuxvsqnljgecaX&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.363196,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=2483|max=6837&amp;chxp=1,1,36,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
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<target>TMI_Standard_Boss_T17H</target></div>
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</action></div>
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<action id="53365" name="unholy_strength" count="32.693" frequency="13.945" dpe="15685" dpe_pct="2.330" dpet="0" apr="0" pdps="1141.807"></div>
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<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=unholy_strength+HPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:ORTVXacfhjmpswwyy0122234456678776332110yzywxxvuutttttuttuuvwvwwwwyyyzyyzyy00z0zzzzz00yyyxyyyyyxxxxxxxwxwwwwwxwwwwwxxwwxwxyxyzyyzzz0zz00011000zzzzzzyyzyyyxxyxxyxxyxxxxwxxwxxwxxwwwvwxwxyxyzyyzzz00010011010000zzzyyyxyyxxyxxxxxxwwxwwxwwxwvwwvwwwwxxxyxyzyyzzz00000000zzzyzzyzzyyyxxyxxyxxyxxxwwxwwxwwwwwwwvwwwxxwxyxyyyyzzz0zz0zzzzyzzyyyxyyxxxxxxxxxwxxwwxwwwwwwwvwwvwwvwwwwxxxyyyzyyzzz0zz0zyzzyzyxyyxxxwxxwxxwwxwwwwvwvvwvvwwvwwvwwwxxwwyxxyyyzyyzzz0zzzzyzyyyyxyyxxxwwxwwwwwxwwwvvwvvwvvwvuvuuvvvwwvwwwwxwxyxyyyzzyyyyxyyyzyxyxxxxwxwvwwwvwvuwvvvtsuutsrsuuwwvuuvsrotsrnljigdZWS&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.817447,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=1127|max=1378&amp;amp;chxp=1,1,82,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
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<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>512802.136</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>532642.428</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>3.725</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
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<direct_results count="32.693"></div>
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</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=unholy_strength+HPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:ORTVXacfhjmpswwyy0122234456678776332110yzywxxvuutttttuttuuvwvwwwwyyyzyyzyy00z0zzzzz00yyyxyyyyyxxxxxxxwxwwwwwxwwwwwxxwwxwxyxyzyyzzz0zz00011000zzzzzzyyzyyyxxyxxyxxyxxxxwxxwxxwxxwwwvwxwxyxyzyyzzz00010011010000zzzyyyxyyxxyxxxxxxwwxwwxwwxwvwwvwwwwxxxyxyzyyzzz00000000zzzyzzyzzyyyxxyxxyxxyxxxwwxwwxwwwwwwwvwwwxxwxyxyyyyzzz0zz0zzzzyzzyyyxyyxxxxxxxxxwxxwwxwwwwwwwvwwvwwvwwwwxxxyyyzyyzzz0zz0zyzzyzyxyyxxxwxxwxxwwxwwwwvwvvwvvwwvwwvwwwxxwwyxxyyyzyyzzz0zzzzyzyyyyxyyxxxwwxwwwwwxwwwvvwvvwvvwvuvuuvvvwwvwwwwxwxyxyyyzzyyyyxyyyzyxyxxxxwxwvwwwvwvuwvvvtsuutsrsuuwwvuuvsrotsrnljigdZWS&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.817447,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=1127|max=1378&amp;chxp=1,1,82,100"/></div>
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<target>Kaldahar_Active</target></div>
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</action></div>
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<action id="55233" name="vampiric_blood" count="7.645" frequency="60.472" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
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<chart type="timeline_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=vampiric_blood+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
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<etpe>0</etpe></div>
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<overkill_pct>0</overkill_pct></div>
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<aps>0</aps></div>
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<apet>0</apet></div>
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<target>TMI_Standard_Boss_T17H</target></div>
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</action></div>
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</actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="48707" name="antimagic_shell"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
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<trigger_gcd>0</trigger_gcd></div>
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<cooldown duration="45"/></div>
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<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Absorbing up to $w1 magic damage.</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Immune to magic debuffs.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Surrounds the Death Knight in an Anti-Magic Shell for $d, absorbing $s1% of all magical damage and preventing application of harmful magical effects. $?s159415[][Damage absorbed generates Runic Power.]</description></div>
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<runes></div>
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<runic_power_gain>0</runic_power_gain></div>
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</runes></div>
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</action_detail></div>
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<action_detail id="0" name="auto_attack_mh"></div>
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<school>physical</school></div>
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<resource>none</resource></div>
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<range>5</range></div>
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<trigger_gcd>0</trigger_gcd></div>
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<base_cost>0</base_cost></div>
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<cooldown duration="0"/></div>
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<base_execute_time>3.600</base_execute_time></div>
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<base_crit>0</base_crit></div>
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<target>TMI_Standard_Boss_T17H</target></div>
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<tooltip></tooltip></div>
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<description></description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
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<power_mod>0.286</power_mod></div>
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<multiplier>1</multiplier></div>
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</weapon></div>
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</action_detail></div>
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<action_detail id="50842" name="blood_boil"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Deals $s1 Shadow damage to all enemies within $A1 yards, and spreads your existing diseases from your target to all other enemies hit$?s49509[, refreshing them to full duration. Also increases the healing from your next Death Strike by $50421s1%][].$?s56835[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.480</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="1" max="1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>1</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="55078" name="blood_plague"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>50000</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Suffering $w1 Shadow damage per $t1 sec.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A disease that deals Shadow damage every $t1 sec for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>true</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0.236</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>30</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>3</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="77535" name="blood_shield"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Absorbs $w1 Physical damage.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>When you deal damage with Death Strike while in Blood Presence, you gain a percentage of your health gained as a physical absorption shield.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>false</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="137007.042" max="137007.042"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45529" name="blood_tap"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Every $s1 Runic Power you spend will generate a Blood Charge. Max $114851u charges.</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Blood Tap consumes $114851s1 Blood Charges to activate a random fully-depleted rune as a Death Rune.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="49222" name="bone_shield"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="60"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Damage taken reduced by $s1%.$?$w3!=0[</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Movement speed increased by $w3%.][]</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Surrounds you with a barrier of whirling bones with $n charges that reduces all damage you take by $s1%. Each damaging attack consumes a charge. Lasts $d or until all charges are consumed.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="49028" name="dancing_rune_weapon"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="90"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Summons a second rune weapon for $d that mirrors its master's attacks and bolsters its master's defenses, granting an additional $81256s1% parry chance$?s63330[ and increasing threat generation by $81256s2%][].</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="47541" name="death_coil"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>runic_power</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>40</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>30</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Fires a blast of unholy energy at the target, causing $&amp;lt;damage&amp;gt; Shadow damage to an enemy or healing an Undead ally for $&amp;lt;healing&amp;gt;$?s58677[. Refunds $58677s1 Runic Power when used to heal.][.]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.800</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="48743" name="death_pact"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="120"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>The next $w2 healing received will be absorbed.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Heals the Death Knight for $s1% of max health, and absorbs incoming healing equal to $s2% of max health for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="49998" name="death_strike"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Focuses dark power into a strike that deals $sw2 Physical damage and heals you for $45470s1.$?s50034[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>1</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>1</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>20</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>true</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1.350</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45470" name="death_strike_heal"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>$@spelldesc49998</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>false</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>4</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="1" max="1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="152280" name="defile"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadowfrost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="30"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Defiles the ground targeted by the Death Knight. Every $t3 sec, if there are any enemies standing in the Defile, it deals $156000s1 Shadowfrost damage to them, and grows in radius and damage by ${$m2/100}.1%. $?c1[</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Enemies standing in your Defile deal $s4% less damage to you.][]</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Replaces Death and Decay.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>true</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0.333</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>10</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>1</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>1</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="156430" name="potion"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>unknown</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>-1</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="60"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Armor increased by $s1.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Increases your bonus armor by $s1 for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="47568" name="empower_rune_weapon"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>4</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="300"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>25</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="55095" name="frost_fever"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>frost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>50000</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Suffering $w1 Frost damage every $t1 sec.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A disease that deals Frost damage every $t1 sec for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>true</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0.236</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>30</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>3</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="48792" name="icebound_fortitude"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="180"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Damage taken reduced by $w3%.</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Immune to Stun effects.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>The Death Knight freezes $Ghis:her; blood to become immune to Stun effects and reduce all damage taken by $s3% for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45477" name="icy_touch"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>frost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Chills the target for ${(($m1+$M1)/2)+($AP*0.319)} Frost damage$?s58631[, dispels $s3 beneficial Magic effect,][] and infects them with Frost Fever.$?s56835[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.][]</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.319</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>1</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="77575" name="outbreak"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>runic_power</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>30</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Instantly applies Blood Plague and Frost Fever to the target enemy.</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55078</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="123693" name="plague_leech"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="25"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Consumes your Blood Plague and Frost Fever on the target to activate up to $s1 random fully-depleted runes as Death Runes.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45462" name="plague_strike"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A vicious strike that deals $sw3 Physical damage and infects the target with Blood Plague$?s51160[ and Frost Fever][].</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55078</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$?s51160[</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>1</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>true</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>0.500</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="48982" name="rune_tap"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="30"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Consumes 1 Blood Rune to reduce all damage taken by $171049s1% for $171049d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>1</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="114866" name="soul_reaper"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Deals heavy Shadowfrost damage if the target is below 35% health upon expiration.</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
If the target dies while this effect is present, the Death Knight gains $114868s1% haste for $114868d.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Strikes an enemy for $sw1 Physical damage, afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by $50421s1%. After $d, if the target is below $?p138347[$138347s1][35]% health, this effect will deal $114867s1 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains $114868s1% haste for $114868d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>false</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>5</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>5</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_CLIP</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>1</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>10</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>0.650</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="114867" name="soul_reaper_execute"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadowfrost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>100</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>$@spelldesc114866</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>3.337</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="53365" name="unholy_strength"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>40</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Strength increased by $s1%.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Affixes your rune weapon with a rune that has a chance to heal you for $53365s2% and increase total Strength by $53365s1% for $53365d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="55233" name="vampiric_blood"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="60"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Healing received increased by $w1%.</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
Maximum health increased by $w2.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>$?s58676[Increases healing recieved by $s1% for $d.][Increases maximum health by $s2% and increases healing recieved by $s1% for $d.]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<blood>0</blood></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<frost>0</frost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<unholy>0</unholy></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<runic_power_gain>0</runic_power_gain></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</runes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="antimagic_shell" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="archmages_incandescence_str" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="army_of_the_dead" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="blood_charge" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="blood_presence" type="constant" start="1.0" refresh="0.0" overflowCount="0.0" overflowTotal="0.0" interval="0.0" trigger="0.0" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="blood_shield" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="bloodlust" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="bone_shield" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="crimson_scourge" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="dancing_rune_weapon" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="draenic_armor_potion" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="greater_draenic_stamina_flask" type="constant" start="1.0" refresh="0.0" overflowCount="0.0" overflowTotal="0.0" interval="0.0" trigger="0.0" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="icebound_fortitude" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="resolve" type="constant" start="1.0" refresh="953.4" overflowCount="953.4" overflowTotal="953.4" interval="0.0" trigger="0.5" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="rune_tap" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="scent_of_blood" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="screaming_spirits" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="shadow_of_death" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="turnbuckle_terror" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="unholy_strength" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="vampiric_blood" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="whiptail_fillet_food" type="constant" start="1.0" refresh="0.0" overflowCount="0.0" overflowTotal="0.0" interval="0.0" trigger="0.0" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="will_of_the_necropolis" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</buffs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptime name="Runic Power Cap" pct="0.3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</uptimes></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Death Strike: Frost" count="4.2" frequency="83.20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Death Strike: Unholy" count="8.5" frequency="51.93"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Death Strike: Death" count="163.7" frequency="5.04"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Army of the Dead: Blood" count="0.2" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Army of the Dead: Frost" count="0.4" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Army of the Dead: Unholy" count="0.1" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Army of the Dead: Death" count="2.4" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Rune Tap: Blood" count="1.8" frequency="120.04"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Rune Tap: Death" count="13.4" frequency="31.81"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Plague Strike: Unholy" count="1.0" frequency="258.60"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Plague Strike: Death" count="2.5" frequency="91.75"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Icy Touch: Frost" count="0.9" frequency="305.01"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Icy Touch: Death" count="0.6" frequency="117.54"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Defile: Unholy" count="1.1" frequency="233.85"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Defile: Death" count="11.9" frequency="35.68"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Blood Boil: Blood" count="38.1" frequency="9.22"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Blood Boil: Death" count="0.0" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Soul Reaper: Blood" count="16.4" frequency="8.81"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Soul Reaper: Death" count="0.0" frequency="0.00"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="parry_haste" count="46.6" frequency="9.44"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Blood runes ready" count="90.3" frequency="5.01"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Frost runes ready" count="82.8" frequency="5.44"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<proc name="Unholy runes ready" count="89.8" frequency="5.04"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</procs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="unholy_strength" actual="512795.7" overflow_pct="3.7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_death_strike" actual="1758.5"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="death_strike_heal" actual="11900541.9" overflow_pct="4.5"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_army_of_the_dead" actual="29.4" overflow_pct="2.0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_rune_tap" actual="151.6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="death_pact" actual="1154751.5" overflow_pct="2.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_plague_strike" actual="35.4"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_icy_touch" actual="15.6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_defile" actual="129.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_blood_boil" actual="380.9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_empower_rune_weapon" actual="30.4"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rp_soul_reaper" actual="164.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="antimagic_shell" actual="84.6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="blood_rites" actual="1366.3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rune_regen_all" actual="168.4" overflow_pct="3.9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rune_regen_unholy" actual="57.7" overflow_pct="2.0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rune_regen_blood" actual="53.5" overflow_pct="7.0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="rune_regen_frost" actual="57.3" overflow_pct="2.7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="empower_rune_weapon" actual="4.8" overflow_pct="33.6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="blood_tap" actual="60.0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="blood_tap_blood" actual="27.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="blood_tap_frost" actual="14.0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="blood_tap_unholy" actual="18.8"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="plague_leech" actual="31.1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="Veteran of the Third War" actual="447.5"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dpet" href="http://8.chart.apis.google.com/chart?cht=bhg&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active+Damage+Per+Execute+Time&amp;chts=dddddd,18&amp;chs=550x270&amp;chd=t:49800|47560|25196|10548|9678|5475|5235|3986&amp;chds=0,99601&amp;chco=4A79D3,4A79D3,C79C6E,9482C9,9482C9,0070DE,C79C6E,C79C6E&amp;chm=t++49800++defile,4A79D3,0,0,15|t++47560++soul_reaper,4A79D3,1,0,15|t++25196++death_strike,C79C6E,2,0,15|t++10548++death_coil,9482C9,3,0,15|t++9678++blood_boil,9482C9,4,0,15|t++5475++icy_touch,0070DE,5,0,15|t++5235++plague_strike,C79C6E,6,0,15|t++3986++auto_attack_mh,C79C6E,7,0,15&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dmg" href="http://9.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active+Damage+Sources&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:26,20,17,9,9,7,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0&amp;chds=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C79C6E,9482C9,4A79D3,4A79D3,9482C9,9482C9,0070DE,C79C6E,9482C9,C79C6E,C79C6E,C79C6E,FFFFFF,C79C6E,9482C9,0070DE,9482C9,0070DE,C79C6E,C79C6E,0070DE&amp;chl=death_strike|auto_attack_mh|death_coil|soul_reaper|defile|blood_boil|blood_plague|frost_fever|army_of_the_dead: auto_attack_mh|dancing_rune_weapon: death_coil|army_of_the_dead: claw|dancing_rune_weapon: death_strike|plague_strike|dancing_rune_weapon: soul_reaper_execute|dancing_rune_weapon: auto_attack_mh|dancing_rune_weapon: blood_plague|dancing_rune_weapon: frost_fever|dancing_rune_weapon: blood_boil|icy_touch|dancing_rune_weapon: soul_reaper|dancing_rune_weapon: plague_strike|dancing_rune_weapon: icy_touch&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_dps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:dgknqtvy1457775664200zwvvututsssssrqqqppooonnnmljihhgggffgghiijjjjjklllllmmmmmmlkkjjjjkkkkllmmmmmmlmmmmmlllkkkjjiiijjkllmnoopqqqqrqqqqpponmmlkkjiihhhhhhiiijjjjjiiiiiiiihhhhggfeefffffgghhhhhiiiiiijiiiiiiihhhgghhhhhhhhhihhhhhhhhhhgggghhghghhiijklmmnooppppopoooonnmmlkkjiiiiiijjjjkkkkkkkklllllkkkkkkkkjjkkkkllmmmnnnnnnnonnonnnnmmmmllllmmmmmmmnnnnnonnoooooopppppppqqrsstuvwxyyyxxxxxxwwwvuuttsrrqqqqqqqqqrrrrrrrrqqqqqqqpppoooooonooooppppqqqqrrrrrrqrqqqppppoooooppppppqqqqqqrrqrrrssstttuuvvwwxyzz0000zzzzyyxwwvuutsrrqqppppppppppppqqqqqpqppppopooonnnnnmmmnnoooomljhfdbZXV&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.657943,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=564|1:|0|avg=19880|max=30216&amp;chxp=1,1,66,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="distribution_dps" href="http://4.chart.apis.google.com/chart?cht=bvs&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active+DPS+Distribution&amp;chts=dddddd,18&amp;chs=550x185&amp;chg=20,20&amp;chxs=0,FFFFFF&amp;chd=t:1,1,0,1,2,8,18,33,46,72,103,150,178,241,323,420,419,528,592,582,575,654,670,647,596,553,464,396,336,296,238,197,174,129,104,60,64,25,28,26,13,14,5,6,3,4,2,0,0,2&amp;chds=0,670&amp;chbh=5&amp;chxt=x&amp;chxl=0:|min=18277|avg=19880|max=21882&amp;chxp=0,1,44,100&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://0.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:30.5,19.7,13.8,3.7,3.5,3.5,3.4,0.8,0.3,0.2,20.8&amp;chds=0,100&amp;chdls=ffffff&amp;chco=9482C9,C79C6E,9482C9,4A79D3,C79C6E,9482C9,4A79D3,C79C6E,0070DE,9482C9,ffffff&amp;chl=death_coil 137.2s|death_strike 88.6s|blood_boil 62.0s|soul_reaper 16.5s|plague_leech 15.6s|outbreak 15.5s|defile 15.2s|plague_strike 3.6s|icy_touch 1.6s|army_of_the_dead 1.0s|waiting 93.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_dancing_rune_weapon" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="2884.912" effective="261.318" error="0" range="1574.260" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="9.057"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>0</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="1869" gear="0" buffed="2237"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="0" name="auto_attack_mh" count="5.105" frequency="92.264" dpe="2478" dpe_pct="0.142" dpet="914.101" apr="0" pdps="310.520"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=auto_attack_mh+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAEMQVWdkmrwyz245667773vrmleYVQMKIFDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACFHIJKLLNQTadlrz167874210zzywtrjgZSLIEDBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDFHHIJKLNPTXbgmprtuvtsrrqqpomkgcYTOKIGFEDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACEFHIJJKKLORVZfinpsttsrqppoonmkieZURMJHFEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDFGHIJJKLNPSWcgloqsssrqppooonljhdYTOLJHFEDDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCEFGHIIJJKLPTYdkpux0000zzzyyyywtqlgZUPLIHFEEDCCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGG&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.204333,0.4|h,C41F3B,0,1.457e-016,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=27|max=132&amp;amp;chxp=1,1,0,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>2.711</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>12648.415</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>19438.616</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>914.101</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>914.101</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="5.105"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.221" pct="8.182" min="931.110" max="2056.592" avg="1180.885" avg_min="0" avg_max="2056.592" actual="261.356" total="401.663" overkill_pct="6.977"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="2.484" pct="91.818" min="465.555" max="1028.296" avg="592.405" avg_min="0" avg_max="1028.296" actual="1471.356" total="2261.242" overkill_pct="32.916"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="4.674" pct="91.575" min="1551.849" max="3427.653" avg="1970.568" avg_min="1551.849" avg_max="2830.401" actual="9211.384" total="14156.443" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.430" pct="8.425" min="3103.699" max="6855.307" avg="3963.188" avg_min="0" avg_max="6855.307" actual="1704.318" total="2619.267" overkill_pct="12.664"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=auto_attack_mh+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAEMQVWdkmrwyz245667773vrmleYVQMKIFDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACFHIJKLLNQTadlrz167874210zzywtrjgZSLIEDBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDFHHIJKLNPTXbgmprtuvtsrrqqpomkgcYTOKIGFEDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACEFHIJJKKLORVZfinpsttsrqppoonmkieZURMJHFEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDFGHIJJKLNPSWcgloqsssrqppooonljhdYTOLJHFEDDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCEFGHIIJJKLPTYdkpux0000zzzyyyywtqlgZUPLIHFEEDCCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGG&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.204333,0.4|h,C41F3B,0,1.457e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=27|max=132&amp;chxp=1,1,0,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="50842" name="blood_boil" count="6.112" frequency="61.377" dpe="1469" dpe_pct="0.101" dpet="0" apr="0" pdps="221.291"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_boil+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAABEFHILTchjmorz45567875432zrhdbYWTLGFFEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHJKLNPSWbfjnruyz000zywvusqojfaWSPLHEDBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEGHIJLNPRVYcfilnpqqqqpponmkifcZVSPMJHFEDCCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHIIKLNQSUWYZabbbbaaZZYXWVTQOMKIHFEDCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCCCDDEEFGHIKLNOPQQQQQQQQQPPONNLKIHFEDDCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCCDDDEEFGIJLNPRSSTUUUUUUUUTSRQPNLJHGFEDCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.148044,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=17|max=118&amp;amp;chxp=1,1,15,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>8981.069</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>8981.069</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="6.112"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="6.112" pct="100" min="1145.841" max="2529.592" avg="1469.383" avg_min="1145.841" avg_max="2064.130" actual="8981.069" total="8981.069" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://3.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_boil+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAABEFHILTchjmorz45567875432zrhdbYWTLGFFEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHJKLNPSWbfjnruyz000zywvusqojfaWSPLHEDBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEGHIJLNPRVYcfilnpqqqqpponmkifcZVSPMJHFEDCCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHIIKLNQSUWYZabbbbaaZZYXWVTQOMKIHFEDCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCCCDDEEFGHIKLNOPQQQQQQQQQPPONNLKIHFEDDCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCCDDDEEFGIJLNPRSSTUUUUUUUUTSRQPNLJHGFEDCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.148044,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=17|max=118&amp;chxp=1,1,15,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="55078" name="blood_plague" count="1.463" frequency="124.850" dpe="7812" dpe_pct="0.128" dpet="0" apr="0" pdps="280.674"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=blood_plague+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAABCCEFGIJKLNNPQRTUVXYXYZYZZYZZYYXWVUTSRPONMKJIHGEDCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCDDFGHKMORUXbegknptwy14567777655310ywuromifdbYWUSQOMKIHFEDDCBBBAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOQRUWYacegijlnoqrrststtssrqqponljigecbZXWUSRPNLKIHGFEDDCCBBBAAAAAAAAAAAAAAAAAAABBCDDEFGIJKMOPSUWYbcfhikmoprstuuuvuuutssqpomkigedaYXVTRPNMKJIHGFEDDCCCBBBBAAAAAAAAAAAAAAAAAABBBCDDEFGIKLNQRUWZbegilmprsuvwxyyyyyxxvvusqpnljhfdbYXUSRPNLKIHGFFEDDCCBBBAAAAAAAAAAAAAAAABBBCDDEFHIKMNQSUXacehjmpqsuvwxxxyxwxvuusqpnljhfecaZXVUSQONLKJIHGFFEEDDCCCBBBBAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.279839,0.4|h,C41F3B,0,1.04826e-015,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=25|max=90&amp;amp;chxp=1,1,0,28,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>3</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>11429.702</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>11429.702</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>290.965</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.463"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.463" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="13.094" ticks="13.094"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.571" pct="8.195" min="338.281" max="668.906" avg="418.002" avg_min="0" avg_max="668.906" actual="238.837" total="238.837" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="6.400" pct="91.805" min="169.140" max="373.590" avg="209.601" avg_min="0" avg_max="314.729" actual="1341.527" total="1341.527" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="11.997" pct="91.622" min="2.067" max="1245.299" avg="694.249" avg_min="0" avg_max="970.690" actual="8329.033" total="8329.033" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="1.097" pct="8.378" min="4.896" max="2348.208" avg="1385.845" avg_min="0" avg_max="2181.331" actual="1520.306" total="1520.306" overkill_pct="0"/></div>
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<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=blood_plague+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAABCCEFGIJKLNNPQRTUVXYXYZYZZYZZYYXWVUTSRPONMKJIHGEDCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCDDFGHKMORUXbegknptwy14567777655310ywuromifdbYWUSQOMKIHFEDDCBBBAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOQRUWYacegijlnoqrrststtssrqqponljigecbZXWUSRPNLKIHGFEDDCCBBBAAAAAAAAAAAAAAAAAAABBCDDEFGIJKMOPSUWYbcfhikmoprstuuuvuuutssqpomkigedaYXVTRPNMKJIHGFEDDCCCBBBBAAAAAAAAAAAAAAAAAABBBCDDEFGIKLNQRUWZbegilmprsuvwxyyyyyxxvvusqpnljhfdbYXUSRPNLKIHGFFEDDCCBBBAAAAAAAAAAAAAAAABBBCDDEFHIKMNQSUXacehjmpqsuvwxxxyxwxvuusqpnljhfecaZXVUSQONLKJIHGFFEEDDCCCBBBBAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.279839,0.4|h,C41F3B,0,1.04826e-015,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=25|max=90&amp;chxp=1,1,0,28,100"/></div>
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<target>TMI_Standard_Boss_T17H</target></div>
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</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="47541" name="death_coil" count="12.970" frequency="31.764" dpe="2578" dpe_pct="0.375" dpet="0" apr="0" pdps="822.286"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_coil+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAACEHLQUYcglqvz1335677641ytplhdYTOKIGGEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHIKLNPRVafkosx0233221zyxvtrmhdYUPLHECBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGIJKMORVYcfjmoqsssssrqpomkheaWTQMJHFEDCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIKLNPSVZcgjlnopppponmmkjgebXUROLIGFEDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIJKMOQUXbfikmopppppoonmljgdaWTPNKIGFEDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDDEFGHHIKLNRVZdhlorsuvvwwvvvusrnkgcYUQNLIHFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.196648,0.4|h,C41F3B,0,1.30967e-015,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=70|max=356&amp;amp;chxp=1,1,0,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>33442.728</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>33442.728</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="12.970"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="12.970" pct="100" min="2027.205" max="4477.598" avg="2578.360" avg_min="2136.982" avg_max="3410.218" actual="33442.728" total="33442.728" overkill_pct="0"/></div>
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</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_coil+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAACEHLQUYcglqvz1335677641ytplhdYTOKIGGEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHIKLNPRVafkosx0233221zyxvtrmhdYUPLHECBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGIJKMORVYcfjmoqsssssrqpomkheaWTQMJHFEDCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIKLNPSVZcgjlnopppponmmkjgebXUROLIGFEDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIJKMOQUXbfikmopppppoonmljgdaWTPNKIGFEDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDDEFGHHIKLNRVZdhlorsuvvwwvvvusrnkgcYUQNLIHFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.196648,0.4|h,C41F3B,0,1.30967e-015,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=70|max=356&amp;chxp=1,1,0,20,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="49998" name="death_strike" count="7.919" frequency="53.887" dpe="3131" dpe_pct="0.278" dpet="0" apr="0" pdps="609.011"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=death_strike+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAEJMOQSYhnquwy24667774zxvsrkcWSPNLGFDCCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHIKLNQSWacgjlmnnmmlkjihfdaYUQOKHFECCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCDFFHIJKMOQUWZbceffffeddcbbZYWTQOLJHFEDCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHHIKLNPRVYacffghggfeedcbaYWURNMJHGEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHIJKLMPRUXZcfghiihhggfedcbYXURPMJHGEEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGGHIJMNQUWZdfhjkkkjjjiihgedaWUROMJHFEDDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDD&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.158357,0.4|h,C41F3B,0,4.83135e-016,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=52|max=328&amp;amp;chxp=1,1,0,16,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>24791.616</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>38100.800</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="7.919"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
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<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="3.841" pct="91.740" min="592.585" max="1308.874" avg="749.295" avg_min="0" avg_max="1234.044" actual="2878.002" total="4423.034" overkill_pct="34.152"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="7.273" pct="91.843" min="1975.282" max="4362.913" avg="2498.634" avg_min="2021.958" avg_max="3436.928" actual="18173.429" total="27929.691" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.646" pct="8.157" min="3950.565" max="8725.826" avg="4984.584" avg_min="0" avg_max="8725.826" actual="3219.780" total="4948.293" overkill_pct="16.950"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=death_strike+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAEJMOQSYhnquwy24667774zxvsrkcWSPNLGFDCCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHIKLNQSWacgjlmnnmmlkjihfdaYUQOKHFECCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCDFFHIJKMOQUWZbceffffeddcbbZYWTQOLJHFEDCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHHIKLNPRVYacffghggfeedcbaYWURNMJHGEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGHIJKLMPRUXZcfghiihhggfedcbYXURPMJHGEEDCCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGGHIJMNQUWZdfhjkkkjjjiihgedaWUROMJHFEDDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDDDD&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.158357,0.4|h,C41F3B,0,4.83135e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=52|max=328&amp;chxp=1,1,0,16,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="55095" name="frost_fever" count="1.295" frequency="157.710" dpe="8372" dpe_pct="0.121" dpet="0" apr="0" pdps="266.162"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=frost_fever+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAABCCEFGIJKLNNPQRTUVWYXYZYYZYYZYXXWVUSRQPONLKJIGFECCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCDDEGHKMORUXaegknptwy14567778655310xvtqnlhebZWUSPOLJIGFDCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOQRUWYacegijlnoprrsssssrrrqpomlkigecaYWUSQPNMKIHFEDCCBBBAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOPSUWYacehikmoprstuuuvuuutsrpomkihecaYWUSQPNLKIHGFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAABBBCDDEFHIKLNPRUWYbdfikmoqrtvvwxxxxxwwutsrpnljhecaYWURQOMKJHGFEDDCCBBBBBAAAAAAAAAAAAAAAAAABBCDDEFGHJLNPSUXacfhkmprtuvwxxxyxwwvutrpomjhfdcaYWUSRQOMLJIHGFEEDDDCCCCBBBBAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.269336,0.4|h,C41F3B,0,1.79497e-016,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=24|max=89&amp;amp;chxp=1,1,0,27,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>3</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>10840.060</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>10840.060</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>292.508</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.295"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.295" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="12.353" ticks="12.353"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.544" pct="8.330" min="338.281" max="747.179" avg="421.251" avg_min="0" avg_max="654.399" actual="229.183" total="229.183" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="5.987" pct="91.670" min="169.140" max="373.590" avg="209.611" avg_min="0" avg_max="312.566" actual="1254.956" total="1254.956" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="11.309" pct="91.546" min="2.255" max="1245.299" avg="698.114" avg_min="0" avg_max="962.857" actual="7894.998" total="7894.998" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="1.044" pct="8.454" min="4.896" max="2348.208" avg="1398.953" avg_min="0" avg_max="2348.208" actual="1460.923" total="1460.923" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</tick_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=frost_fever+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAABCCEFGIJKLNNPQRTUVWYXYZYYZYYZYXXWVUSRQPONLKJIGFECCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBCDDEGHKMORUXaegknptwy14567778655310xvtqnlhebZWUSPOLJIGFDCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOQRUWYacegijlnoprrsssssrrrqpomlkigecaYWUSQPNMKIHFEDCCBBBAAAAAAAAAAAAAAAAAAAAAAABBCDDEFGHJKMOPSUWYacehikmoprstuuuvuuutsrpomkihecaYWUSQPNLKIHGFEDDCCBBBBAAAAAAAAAAAAAAAAAAAAABBBCDDEFHIKLNPRUWYbdfikmoqrtvvwxxxxxwwutsrpnljhecaYWURQOMKJHGFEDDCCBBBBBAAAAAAAAAAAAAAAAAABBCDDEFGHJLNPSUXacfhkmprtuvwxxxyxwwvutrpomjhfdcaYWUSRQOMLJIHGFEEDDDCCCCBBBBAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.269336,0.4|h,C41F3B,0,1.79497e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=24|max=89&amp;chxp=1,1,0,27,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45477" name="icy_touch" count="0.059" frequency="199.859" dpe="949" dpe_pct="0" dpet="0" apr="0" pdps="1.360"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=icy_touch+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAADEEEEEEEEEEEEEEEEEEEBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCEFHKMQUXYbfjmoqtuvwyxvtqpkgdcZVROMKIGECAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHJKLMNORUWadhmosuwwxz10zzzxvrpljeaXSPMLIFBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDEFJLNQSSVWXadhklnoqrssqoooppnnljfbYXVUSOMLKJHECBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADFGGGGHHIKKLMNRUYejorruvz0101z010zvupkfZUSONJHGGFEECCCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACDEFGJLOOQRRSSchkt25786541zy0z00yypjgYPLIGGGGGGEBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.189382,0.4|h,C41F3B,0,9.11857e-017,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=0|max=1&amp;amp;chxp=1,1,0,19,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>55.811</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>55.811</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="0.059"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="0.059" pct="100" min="760.798" max="1471.753" avg="949.074" avg_min="0" avg_max="1471.753" actual="55.811" total="55.811" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://9.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=icy_touch+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAADEEEEEEEEEEEEEEEEEEEBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCEFHKMQUXYbfjmoqtuvwyxvtqpkgdcZVROMKIGECAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGHJKLMNORUWadhmosuwwxz10zzzxvrpljeaXSPMLIFBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABDEFJLNQSSVWXadhklnoqrssqoooppnnljfbYXVUSOMLKJHECBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADFGGGGHHIKKLMNRUYejorruvz0101z010zvupkfZUSONJHGGFEECCCCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACDEFGJLOOQRRSSchkt25786541zy0z00yypjgYPLIGGGGGGEBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.189382,0.4|h,C41F3B,0,9.11857e-017,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=0|max=1&amp;chxp=1,1,0,19,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="77575" name="outbreak" count="1.236" frequency="159.310" dpe="0" dpe_pct="0" dpet="0" apr="0" pdps="0"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=outbreak+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|&amp;amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>0</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>0</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>0</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.236"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.236" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://1.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=outbreak+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|&amp;chxp=1,1,-1,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="45462" name="plague_strike" count="0.227" frequency="180.830" dpe="1147" dpe_pct="0.003" dpet="0" apr="0" pdps="6.353"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=plague_strike+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAFIIIJJJJJJJKKKKKKKKKFCCCBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDFGIJMPUXZdhlrvz246675421yvrnlhdZUPLIGCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGIKMNORTWYbejoquwyz0133211yxtromgcZVSONLHECBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDGJKOQSTVWZcfknqtwxzzxwwuttsrqnkidaYURPMLJJHFDCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCDDEFFGHIJLMPSXbfmrty266778777541zvqmfZWRMIHFFDDCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCEFHJLNPPRSTVXbilswz1554555342320ytnjdZUSMLJHEDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.208572,0.4|h,C41F3B,0,3.78289e-017,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=1|max=3&amp;amp;chxp=1,1,0,21,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>260.487</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>400.328</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="0.227"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.011" pct="9.233" min="438.952" max="755.738" avg="539.643" avg_min="0" avg_max="755.738" actual="6.045" total="9.290" overkill_pct="0.381"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="0.110" pct="90.767" min="219.476" max="457.054" avg="274.537" avg_min="0" avg_max="457.054" actual="30.230" total="46.458" overkill_pct="3.284"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="0.208" pct="91.634" min="731.586" max="1523.512" avg="911.584" avg_min="0" avg_max="1523.512" actual="189.720" total="291.569" overkill_pct="6.763"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.019" pct="8.366" min="1463.172" max="2703.890" avg="1815.259" avg_min="0" avg_max="2703.890" actual="34.493" total="53.011" overkill_pct="0.657"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://2.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=plague_strike+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAFIIIJJJJJJJKKKKKKKKKFCCCBBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDFGIJMPUXZdhlrvz246675421yvrnlhdZUPLIGCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEGIKMNORTWYbejoquwyz0133211yxtromgcZVSONLHECBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDGJKOQSTVWZcfknqtwxzzxwwuttsrqnkidaYURPMLJJHFDCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCCDDEFFGHIJLMPSXbfmrty266778777541zvqmfZWRMIHFFDDCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCEFHJLNPPRSTVXbilswz1554555342320ytnjdZUSMLJHEDCBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.208572,0.4|h,C41F3B,0,3.78289e-017,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=1|max=3&amp;chxp=1,1,0,21,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="114866" name="soul_reaper" count="1.545" frequency="82.923" dpe="9831" dpe_pct="0.027" dpet="0" apr="0" pdps="58.441"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=soul_reaper+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFFGHIKMOQSUWXYZZZZZYYXXWVTRPNLJIGFEDCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGIJKLNPRUYcgkortvwwwwwvuusrpmjfbXTQMKIGFEDDCCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIJKMORUYejpuy1457787776541yupjeYUQNKIHFEDDCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGG&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.0990968,0.4|h,C41F3B,0,1.92356e-020,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=7|max=72&amp;amp;chxp=1,1,0,10,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>5</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>2418.279</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>3716.512</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>2022.477</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="1.545"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="0.069" pct="8.535" min="605.221" max="1042.002" avg="746.572" avg_min="0" avg_max="1042.002" actual="51.668" total="79.406" overkill_pct="2.351"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="0.742" pct="91.465" min="302.611" max="559.214" avg="374.252" avg_min="0" avg_max="559.214" actual="277.580" total="426.597" overkill_pct="19.385"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="1.412" pct="91.382" min="1008.702" max="1864.045" avg="1245.489" avg_min="0" avg_max="1864.045" actual="1758.076" total="2701.885" overkill_pct="32.531"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="0.133" pct="8.618" min="2017.404" max="3728.091" avg="2486.261" avg_min="0" avg_max="3728.091" actual="330.954" total="508.625" overkill_pct="4.479"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="0" ticks="1.502"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://4.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=soul_reaper+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEFFGHIKMOQSUWXYZZZZZYYXXWVTRPNLJIGFEDCCBBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABCDEFGIJKLNPRUYcgkortvwwwwwvuusrpmjfbXTQMKIGFEDDCCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIJKMORUYejpuy1457787776541yupjeYUQNKIHFEDDCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGG&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.0990968,0.4|h,C41F3B,0,1.92356e-020,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=7|max=72&amp;chxp=1,1,0,10,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="114867" name="soul_reaper_execute" count="0" frequency="0" dpe="0" dpe_pct="0.143" dpet="0" apr="0" pdps="308.812"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
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<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
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<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>12766.482</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>18297.054</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>30.227</overkill_pct></div>
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<aps>0</aps></div>
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<apet>0</apet></div>
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<chart type="timeline_stat_aps" href="http://5.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=soul_reaper_execute+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDDEEFFHIKMOPSUVXXYYZYYYXXWVUTRPNLJHGEDCCCBBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCEFGHIJKMOQTWaeimpstuvvvuutsrqolieaWTPMKIGFEDDCCCBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBCDEFGHIJLMORVZekpux035778766532zwsnidYTQMJHFEDDCCCBBBBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.093752,0.4|h,C41F3B,0,1.10677e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=38|max=409&amp;chxp=1,1,0,9,100"/></div>
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<target>TMI_Standard_Boss_T17H</target></div>
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</action></div>
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</actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="0" name="auto_attack_mh"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1.500</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
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<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>3.500</base_execute_time></div>
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<base_crit>0</base_crit></div>
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<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip></tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description></description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1</multiplier></div>
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</weapon></div>
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</action_detail></div>
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<action_detail id="50842" name="blood_boil"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>0</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Deals $s1 Shadow damage to all enemies within $A1 yards, and spreads your existing diseases from your target to all other enemies hit$?s49509[, refreshing them to full duration. Also increases the healing from your next Death Strike by $50421s1%][].$?s56835[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>false</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.480</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="1" max="1"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="55078" name="blood_plague"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>50000</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Suffering $w1 Shadow damage per $t1 sec.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A disease that deals Shadow damage every $t1 sec for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>true</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0.236</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>30</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>3</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="47541" name="death_coil"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>runic_power</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>40</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>30</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Fires a blast of unholy energy at the target, causing $&amp;lt;damage&amp;gt; Shadow damage to an enemy or healing an Undead ally for $&amp;lt;healing&amp;gt;$?s58677[. Refunds $58677s1 Runic Power when used to heal.][.]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>false</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.850</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="49998" name="death_strike"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Focuses dark power into a strike that deals $sw2 Physical damage and heals you for $45470s1.$?s50034[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune.][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>true</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1.350</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="55095" name="frost_fever"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>frost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>50000</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Suffering $w1 Frost damage every $t1 sec.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A disease that deals Frost damage every $t1 sec for $d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>true</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0.236</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>30</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>3</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45477" name="icy_touch"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>frost</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Chills the target for ${(($m1+$M1)/2)+($AP*0.319)} Frost damage$?s58631[, dispels $s3 beneficial Magic effect,][] and infects them with Frost Fever.$?s56835[ </div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
The Rune spent on this ability will become a Death Rune when it activates. Death Runes count as any type of Rune.][]</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>false</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0.319</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="77575" name="outbreak"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>shadow</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>runic_power</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>30</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="60"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Instantly applies Blood Plague and Frost Fever to the target enemy.</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55078</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="45462" name="plague_strike"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>A vicious strike that deals $sw3 Physical damage and infects the target with Blood Plague$?s51160[ and Frost Fever][].</div>
<div style="-qt-block-indent: 0; -qt-paragraph-type: empty; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<br /></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_bloodplague.blp:24|t |cFFFFFFFFBlood Plague|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55078</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$?s51160[</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
|Tinterface\icons\spell_deathknight_frostfever.blp:24|t |cFFFFFFFFFrost Fever|r</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
$@spelldesc55095][]</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>true</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>0.500</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="114866" name="soul_reaper"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="6"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip>Deals heavy Shadowfrost damage if the target is below 35% health upon expiration.</div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
If the target dies while this effect is present, the Death Knight gains $114868s1% haste for $114868d.</tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Strikes an enemy for $sw1 Physical damage, afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by $50421s1%. After $d, if the target is below $?p138347[$138347s1][35]% health, this effect will deal $114867s1 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains $114868s1% haste for $114868d.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>false</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>0</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>5</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>5</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>0</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_CLIP</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>0.650</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="114867" name="soul_reaper_execute"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>100</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>$@spelldesc114866</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>3.337</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="114867" name="soul_reaper_execute"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>100</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>$@spelldesc114866</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>3.337</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="0" max="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dpet" href="http://0.chart.apis.google.com/chart?cht=bhg&amp;chf=bg,s,333333&amp;chtt=dancing_rune_weapon+Damage+Per+Execute+Time&amp;chts=dddddd,18&amp;chs=550x60&amp;chd=t:914&amp;chds=0,1828&amp;chco=C79C6E&amp;chm=t++914++auto_attack_mh,C79C6E,0,0,15&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dmg" href="http://1.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_dancing_rune_weapon+Damage+Sources&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:28,21,11,11,10,9,8,2,0,0&amp;chds=0,100&amp;chdls=ffffff&amp;chco=9482C9,C79C6E,FFFFFF,C79C6E,9482C9,0070DE,9482C9,C79C6E,C79C6E,0070DE&amp;chl=dancing_rune_weapon: death_coil|dancing_rune_weapon: death_strike|dancing_rune_weapon: soul_reaper_execute|dancing_rune_weapon: auto_attack_mh|dancing_rune_weapon: blood_plague|dancing_rune_weapon: frost_fever|dancing_rune_weapon: blood_boil|dancing_rune_weapon: soul_reaper|dancing_rune_weapon: plague_strike|dancing_rune_weapon: icy_touch&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="1858.732" effective="167.996" error="0" range="433.991" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
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<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
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<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
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<action index="0" value="snapshot_stats"/></div>
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<actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="0" name="auto_attack_mh" count="232.826" frequency="1.349" dpe="182" dpe_pct="0.475" dpet="135.226" apr="0" pdps="1059.295"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=auto_attack_mh+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAABDFIKPSWZdgilnqtwz14677786533211z0zxxwwusrpnlifcaYWUSPOMKHFEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.0637115,0.4|h,C41F3B,0,1.69804e-016,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=75|max=1177&amp;amp;chxp=1,1,0,6,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.346</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>42371.806</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>65118.775</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>135.226</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>135.226</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="232.826"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="10.273" pct="8.341" min="66.242" max="146.312" avg="86.962" avg_min="0" avg_max="122.642" actual="893.345" total="1372.930" overkill_pct="34.925"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="112.893" pct="91.659" min="33.121" max="73.156" avg="43.506" avg_min="35.644" avg_max="52.581" actual="4911.464" total="7548.145" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="213.498" pct="91.699" min="110.403" max="243.853" avg="145.023" avg_min="119.570" avg_max="171.414" actual="30962.012" total="47583.723" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="19.328" pct="8.301" min="220.806" max="487.706" avg="289.996" avg_min="234.476" avg_max="380.355" actual="5604.985" total="8613.977" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://7.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=auto_attack_mh+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAABDFIKPSWZdgilnqtwz14677786533211z0zxxwwusrpnlifcaYWUSPOMKHFEDCBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.0637115,0.4|h,C41F3B,0,1.69804e-016,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|min=-0|0|avg=75|max=1177&amp;chxp=1,1,0,6,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action id="91776" name="claw" count="132.894" frequency="2.616" dpe="241" dpe_pct="0.358" dpet="0" apr="6.016" pdps="799.437"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=claw+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:AAEJMPSYegjnnrsuxy135842100usrqppmonkmlkkkkhhfccYXVTSSPNNLIIGDDBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.0588994,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=57|max=961&amp;amp;chxp=1,1,6,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>0</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>0</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>31977.490</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>49144.353</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>34.932</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>0</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>0</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="132.894"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike_crit" count="5.820" pct="8.279" min="82.802" max="182.890" avg="114.826" avg_min="0" avg_max="182.890" actual="668.243" total="1026.984" overkill_pct="34.876"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="multistrike" count="64.478" pct="91.721" min="41.401" max="91.445" avg="57.525" avg_min="45.325" avg_max="70.580" actual="3709.092" total="5700.289" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="121.847" pct="91.687" min="138.004" max="304.816" avg="191.767" avg_min="151.702" avg_max="221.462" actual="23366.081" total="35909.977" overkill_pct="34.932"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="crit" count="11.047" pct="8.313" min="276.007" max="609.633" avg="383.271" avg_min="276.007" avg_max="574.779" actual="4234.074" total="6507.104" overkill_pct="34.932"/></div>
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</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=claw+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:AAEJMPSYegjnnrsuxy135842100usrqppmonkmlkkkkhhfccYXVTSSPNNLIIGDDBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.0588994,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=57|max=961&amp;chxp=1,1,6,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="0" name="auto_attack_mh"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1.500</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>2</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip></tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description></description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="91776" name="claw"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>energy</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>40</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>0</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>TMI_Standard_Boss_T17H</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description>Claw the enemy, dealing $s1% of normal melee damage.</description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1.250</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dpet" href="http://3.chart.apis.google.com/chart?cht=bhg&amp;chf=bg,s,333333&amp;chtt=army_of_the_dead+Damage+Per+Execute+Time&amp;chts=dddddd,18&amp;chs=550x60&amp;chd=t:135&amp;chds=0,270&amp;chco=C79C6E&amp;chm=t++135++auto_attack_mh,C79C6E,0,0,15&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dmg" href="http://4.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Damage+Sources&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:57,43&amp;chds=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C79C6E&amp;chl=army_of_the_dead: auto_attack_mh|army_of_the_dead: claw&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://5.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://7.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://9.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://1.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://3.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://5.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gain name="energy_regen" actual="581.2"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</gains></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="time_spent" href="http://7.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</player></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<player name="Kaldahar_Active_army_of_the_dead" owner="Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<type>Player</type></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<level>100</level></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<race>none</race></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<class type="guardian" subtype="none"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<specialization>unknown</specialization></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<primary_role>auto</primary_role></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<position>back</position></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dps value="0" effective="0" error="0" range="0" convergence="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<waiting_time pct="103.489"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<active_time pct="8.899"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apm>26.418</apm></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="stamina" base="3562" gear="0" buffed="5222"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="intellect" base="170" gear="0" buffed="178"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spirit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="strength/agility/intellect" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mastery_value" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellpower" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhit" base="18" gear="0" buffed="18"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="spellspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="manareg_per_second" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackpower" base="233" gear="0" buffed="278"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name=" " base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackcrit" base="6" gear="0" buffed="11"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="expertise_oh" base="9" gear="0" buffed="9"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackhaste" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="attackspeed" base="17" gear="0" buffed="23"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="multistrike" base="21" gear="0" buffed="26"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="damage_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="heal_versatility" base="4" gear="0" buffed="7"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="mitigation_versatility" base="2" gear="0" buffed="3"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="armor" base="2457" gear="0" buffed="3082"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="miss" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="dodge" base="10" gear="0" buffed="10"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="parry" base="19" gear="0" buffed="20"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="block" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attribute name="tank_crit" base="0" gear="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="health" base="285000" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource name="mana" base="0" buffed="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<items/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<glyphs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="0" value="snapshot_stats"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="1" value="auto_attack"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action index="2" value="claw"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</priorities></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actions/></div>
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</gains></div>
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<scale_factors/></div>
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<charts></div>
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<chart type="time_spent" href="http://9.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=Kaldahar_Active_army_of_the_dead+Spent+Time&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:103.5&amp;chds=0,100&amp;chdls=ffffff&amp;chco=ffffff&amp;chl=waiting 41.4s&amp;"/></div>
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<type>Target</type></div>
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<level>103</level></div>
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<etpe>1.500</etpe></div>
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<ttpt>0</ttpt></div>
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<actual_amount>16596484.706</actual_amount></div>
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<total_amount>54107147.812</total_amount></div>
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<aps>38380.918</aps></div>
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<result type="dodge" count="15.830" pct="5.491" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
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<target>Kaldahar_Active</target></div>
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</action></div>
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<action id="0" name="spell_dot_Kaldahar_Active" count="14.920" frequency="31.004" dpe="340151" dpe_pct="23.419" dpet="338639.572" apr="0" pdps="11287.615"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;amp;chf=bg,s,333333&amp;amp;chtt=spell_dot_Kaldahar_Active+DPS+Timeline&amp;amp;chts=dddddd,18&amp;amp;chs=550x200&amp;amp;chg=20,20&amp;amp;chxs=0,FFFFFF|1,FFFFFF&amp;amp;chd=s:OOTTYYddiioouuzz00223333y3x2x1v0tysuopjkfjeiiiiiijjjjjjglkpotoupvrwsytzv1w2244555511xxrwrwqvpvpuououputyx222233333322w1w1v1v1wztvprlsmsnttuuvvvvvvyyx205z5z4y4y3y3x3x3x222211xxssrrmrlrlrmrmsntpvu0z5066777777776604y3w1uwqsmoinhmhmhmmnnnnooqquusxsxsytytzu0w2x3y40554400wwwwvvpuouotntnspvtyw2x2x222222222222w2w1wytupsntntoupvpvvvvwwzz336605z4y4y4y3y3x2x2w2wzzvvrrrrrrrrmrmrmsntqwv1z506060667766664422w0uwqrloininhmhmiminnoorrvvxxyysytyuzv1w2x3y4z4z2wyyvvvvvvuuuuotntntqvuzw2w1w1v1v111111111111wytuptntououpupupvqvvzz33554433y3x2x2w1v0v0uytvqrmppoooooooooojojpnnlliiddYY&amp;amp;chco=FDD017&amp;amp;chds=0,60&amp;amp;chm=h,FFF569,0,0.787909,0.4|h,C41F3B,0,0,0.4&amp;amp;chxt=x,y&amp;amp;chxl=0:|0|sec=565|1:|0|avg=11208|max=14225&amp;amp;chxp=1,1,79,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<etpe>1.005</etpe></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<ttpt>2</ttpt></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<actual_amount>5075191.260</actual_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<total_amount>7345128.913</total_amount></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<overkill_pct>30.904</overkill_pct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<aps>11352.549</aps></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<apet>338639.572</apet></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_results count="14.920"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="14.920" pct="100" min="0" max="0" avg="0" avg_min="0" avg_max="0" actual="0" total="0" overkill_pct="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_results count="216.033" ticks="216.033"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<result type="hit" count="216.033" pct="100" min="1997.100" max="29586.669" avg="23492.664" avg_min="22231.884" avg_max="24367.739" actual="5075191.260" total="7345128.913" overkill_pct="30.917"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</tick_results></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="timeline_stat_aps" href="http://8.chart.apis.google.com/chart?cht=lc&amp;chf=bg,s,333333&amp;chtt=spell_dot_Kaldahar_Active+DPS+Timeline&amp;chts=dddddd,18&amp;chs=550x200&amp;chg=20,20&amp;chxs=0,FFFFFF|1,FFFFFF&amp;chd=s:OOTTYYddiioouuzz00223333y3x2x1v0tysuopjkfjeiiiiiijjjjjjglkpotoupvrwsytzv1w2244555511xxrwrwqvpvpuououputyx222233333322w1w1v1v1wztvprlsmsnttuuvvvvvvyyx205z5z4y4y3y3x3x3x222211xxssrrmrlrlrmrmsntpvu0z5066777777776604y3w1uwqsmoinhmhmhmmnnnnooqquusxsxsytytzu0w2x3y40554400wwwwvvpuouotntnspvtyw2x2x222222222222w2w1wytupsntntoupvpvvvvwwzz336605z4y4y4y3y3x2x2w2wzzvvrrrrrrrrmrmrmsntqwv1z506060667766664422w0uwqrloininhmhmiminnoorrvvxxyysytyuzv1w2x3y4z4z2wyyvvvvvvuuuuotntntqvuzw2w1w1v1v111111111111wytuptntououpupupvqvvzz33554433y3x2x2w1v0v0uytvqrmppoooooooooojojpnnlliiddYY&amp;chco=FDD017&amp;chds=0,60&amp;chm=h,FFF569,0,0.787909,0.4|h,C41F3B,0,0,0.4&amp;chxt=x,y&amp;chxl=0:|0|sec=565|1:|0|avg=11208|max=14225&amp;chxp=1,1,79,100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</actions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="0" name="melee_main_hand_Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>physical</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>5</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>0</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>1.500</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip></tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description></description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<may_crit>true</may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.direct>0</attack_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.direct>0</spell_power_mod.direct></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base min="229500" max="280500"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</direct_damage></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<normalize_speed>false</normalize_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<power_mod>0.286</power_mod></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<multiplier>1</multiplier></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</weapon></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<action_detail id="0" name="spell_dot_Kaldahar_Active"></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<school>fire</school></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<resource>none</resource></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<range>-1</range></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<travel_speed>0</travel_speed></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<trigger_gcd>1</trigger_gcd></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_cost>0</base_cost></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<cooldown duration="0"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_execute_time>1</base_execute_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_crit>0</base_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<target>Kaldahar_Active</target></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tooltip></tooltip></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<description></description></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_may_crit>false</tick_may_crit></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<tick_zero>false</tick_zero></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<attack_power_mod.tick>0</attack_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<spell_power_mod.tick>0</spell_power_mod.tick></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base>34000</base></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_duration>30</dot_duration></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<base_tick_time>2</base_tick_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<hasted_ticks>1</hasted_ticks></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<dot_behavior>DOT_REFRESH</dot_behavior></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</damage_over_time></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</action_detail></div>
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</action_definitions></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buffs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (0 - 10)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (10 - 20)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (20 - 30)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (30 - 40)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (40 - 50)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (50 - 60)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (60 - 70)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (70 - 80)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (80 - 90)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="Health Decade (90 - 100)" type="dynamic"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="bleeding" type="constant" start="1.0" refresh="0.0" overflowCount="0.0" overflowTotal="0.0" interval="0.0" trigger="0.0" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<buff name="mortal_wounds" type="constant" start="1.0" refresh="0.0" overflowCount="0.0" overflowTotal="0.0" interval="0.0" trigger="0.0" uptime="100"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
</buffs></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<benefits/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<uptimes/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<procs/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<gains/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<scale_factors/></div>
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<charts></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dpet" href="http://9.chart.apis.google.com/chart?cht=bhg&amp;chf=bg,s,333333&amp;chtt=TMI_Standard_Boss_T17H+Damage+Per+Execute+Time&amp;chts=dddddd,18&amp;chs=550x90&amp;chd=t:338640|38381&amp;chds=0,677279&amp;chco=C41F3B,C79C6E&amp;chm=t++338640++spell_dot_Kaldahar_Active,C41F3B,0,0,15|t++38381++melee_main_hand_Kaldahar_Active,C79C6E,1,0,15&amp;"/></div>
<div style="-qt-block-indent: 0; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-indent: 0px;">
<chart type="dmg" href="http://0.chart.apis.google.com/chart?cht=p&amp;chf=bg,s,333333&amp;chtt=TMI_Standard_Boss_T17H+Damage+Sources&amp;chts=dddddd,18&amp;chs=550x275&amp;chd=t:77,23&amp;chds=0,100&amp;chdls=ffffff&amp;chco=C79C6E,C41F3B&amp;chl=melee_main_hand_Kaldahar_Active|spell_dot_Kaldahar_Active&amp;"/></div>
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Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-68910599690663167772015-03-16T20:41:00.002-04:002015-03-16T22:18:05.799-04:00Item Level Spread Visualized, T14 through T16The 5 ilevel boost to all gear from BRF goes live tomorrow, and it seems most everyone is OK with this. The most obvious effect will be the effective nerf of all content.<br />
<br />
I think that people making good progress through BRF on any level of difficulty will be boosted significantly, while others who have not progressed much are likely to still be using more HM gear, and so will see less immediate benefit. However, I think that in 2 weeks, the new ilevels will be the new normal.<br />
<br />
Some are saying that this ilevel boost makes BRF a separate tier from HM, but I disagree. Consider the following graph of MoP ilevels:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyPHYcGBgoMm53xWMzSXv152mvIFPnJv6b1awisglSYOK8IKrDhiy15Gb7sGb0BAqZmeaprlNe3HbBgg6AtPlCc4GryAYUzsxPjeTxBxjjbiycjyzoRorM0FkwD85nzsAM4j3aDceRWy-i/s1600/Ilevel+Spread+MoP.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyPHYcGBgoMm53xWMzSXv152mvIFPnJv6b1awisglSYOK8IKrDhiy15Gb7sGb0BAqZmeaprlNe3HbBgg6AtPlCc4GryAYUzsxPjeTxBxjjbiycjyzoRorM0FkwD85nzsAM4j3aDceRWy-i/s1600/Ilevel+Spread+MoP.jpg" height="244" width="640" /></a></div>
<br />
As you can see, MSV is in the same tier as HoF and ToeS, but at a slightly lower ilevel. The overlap is significant. Between each tier, however, only heroic and LFR overlap. The tiers are distinct, and all gear from old content is clearly obsolete for a progression raid team.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyLEonDRausaKaUPLLjZD6CGZe0KX5xKC6iJAdRit3EM5CPXFL08UM3Zm1hSi215DYt0FB6s0Teg7_T5gcvJiotk7pWv4p86ACvovGi3zKdIuCh67VvP43tcLxF76lN01Hx6asrZsQGtfo/s1600/Ilevel+Spread+WoD+6.1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyLEonDRausaKaUPLLjZD6CGZe0KX5xKC6iJAdRit3EM5CPXFL08UM3Zm1hSi215DYt0FB6s0Teg7_T5gcvJiotk7pWv4p86ACvovGi3zKdIuCh67VvP43tcLxF76lN01Hx6asrZsQGtfo/s1600/Ilevel+Spread+WoD+6.1.jpg" height="244" width="640" /></a></div>
T17 is more complicated, largely due to there being 4 raiding difficulties. Each one needs to be a clear upgrade from the previous, so the spread is wider. I have added a predicted T18 spread with T18 LFR halfway between heroic and mythic T17, based on the similar pattern in MoP.<br />
<br />
Now, the argument that HM and BRF are separate tiers seems to be based on the full replacement of HM gear with BRF gear, at whatever difficulty level a given raid team is progressing at. I argue, however, that this is expected, as the same occurred in T14.<br />
<br />
Also, HM remains relevant for many raiders if they were to increase the difficulty of HM. Suppose a raid ream has cleared 6/10 normal BRF after clearing 6/7 normal HM, and a few heroic HM. They would likely be at 665 ilevel, so heroic HM still drops upgrades that are now only equal to normal BRF, not 5 ilevels above. This is a mild nerf to HM gear, but it is not made clearly obsolete.<br />
<br />
Another point of contention is that Imperator is now obsolete, and I'm inclined to agree, but only to a degree. Considering the same raid team example, downing normal Imperator to complete that progression does not yield upgrades, expect perhaps a few BiS items where a lower ilevel outperforms a higher one. However, this is a niche example.<br />
<br />
All in all, I think that in 2 weeks none of these complaints will be an issue. The ilevel boost is justified on it's own merits.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-79919535110547361682015-03-15T03:08:00.000-04:002015-03-15T18:48:14.261-04:00Equal Opportunity in GamingI mentioned in my last post that my political opinions have been a source of conflict between myself and "LGBT-friendly" guilds. I've even been blocked by @GaymerX, even though the only tweet I've sent them is the following:<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC94r66rpcb4cSHUURL7wV78A17vuRP-xh7fe-lhoDiRU3vEGaPUloQd-0rvO-_mY36SCez9wNFuaOpbvZxtWqNhG_zU8kwEnR-xG9lSxRzCy0nSvvl36viNNnpZJDQudeS4VXg0Z2SgGw/s1600/GaymerX.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC94r66rpcb4cSHUURL7wV78A17vuRP-xh7fe-lhoDiRU3vEGaPUloQd-0rvO-_mY36SCez9wNFuaOpbvZxtWqNhG_zU8kwEnR-xG9lSxRzCy0nSvvl36viNNnpZJDQudeS4VXg0Z2SgGw/s1600/GaymerX.jpg" height="198" width="320" /></a></div>
<br />
Many other people on twitter are making the same complaint. <br />
<br />
This is happening because certain ideas are not allowed to be criticized within this community. Feminism is mandatory. So-called social justice is mandatory. Any disagreement means unwelcome. Now, what is meant by feminism and social justice varies depending on who one asks.<br />
<a name='more'></a><br />
Feminism, most simply defined, is "the advocacy of women's rights on the grounds of political, social, and economic equality to men." If this was the whole story, then I would be a feminist. Instead, I have found the word "feminism" to require a qualifier to distinguish between distinct groups. However, I have not found any qualifier that sufficiently fuses feminism with my personal beliefs about equality. The most difficult part of my attempt to do so has been that the word "equality" also needs a qualifier.<br />
<br />
Social justice also needs a qualifier. For some, social justice means feeding the hungry, giving shelter to the homeless and giving all people access to education, no matter their economic level. To these people, equality means that no one is left out in the cold. For others social justice means policing gendered language and checking privilege. To these people, I believe equality means sameness.<br />
<br />
So equality means different things, depending on whom one asks. I have always supported the equal opportunity of all people, economically, socially, politically, and especially in education. Equal opportunity in gaming is a part of this. For example, <a href="http://www.ablegamers.com/">AbleGamers </a>is a charity that donates gaming equipment to gamers that otherwise would not be able to play, due to physical limitations. They also promote the inclusion of multiple control schemes, like color blind friendly user interfaces, that allow more disabled gamers to play. Anyone can be a gamer, and that is beautiful.<br />
<br />
What I do not support is a forced equal outcome. For some, the test of equal opportunity is an equal outcome, defined by equal numbers of participation by men and women, and at least a demographically representative participation by minorities. I do not support this. When people are given the equal opportunity to choose different things in life, be it running for office, education in the STEM fields, or even video games, unequal representation is possible. Different people like different things. This is the radical and wholly unacceptable idea that I believe which has me getting run out of LGBT spaces.<br />
<br />
I don't say all this because I believe gaming is or should be a "boys club". It may have been, some decades ago, but <a href="http://www.theesa.com/about-esa/industry-facts/">research by the ESA</a> shows that in 2014, 48% of gamers were female, up from 40% in 2010. I wonder if this trend will continue, to the point that the majority of gamers will be female, or if the rise in female representation will level off at or around 50%, or if it will instead decline. Each of these is possible, for various reasons, but it's that last possibility that I am most concerned with.<br />
<br />
Now, despite my personal hangups with the word "feminist", I have found that a feminist is one of the few people in the media that has been even handed and fact-based in reporting on the GamerGate controversy. She is Christina Hoff Sommers, a.k.a. The Factual Feminist, Based Mom:<br />
<br />
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<br />
<br />
Some people have claimed that Sommers is a conservative, because she appears on the website of a conservative think tank. She's actually a registered Democrat, and has published on many platforms, conservative, moderate and liberal. <a href="https://medium.com/@cainejw/the-factual-feminist-a-factcheck-f5ae584f56da">(source)</a> Even if she was conservative, this would have no bearing on the validity of what she has to say. Some people have even claimed that Sommers is not a real feminist. Well, again, who defines feminism? No one has the monopoly on it's definition, so to make this claim is asinine.<br />
<br />
From the intro to the third video:<br />
<br />
<i>"A major humanitarian group has just come out with a lesson plan for high school students on sexism in video games. Now, it's full of propaganda, it vilifies gaming and gamers, and is likely to discourage young women from playing!"</i><br />
<br />
This is why I am concerned that female participation in video games may decline. Whether the charge that games and gamers are misogynist is true or not, the fear that they are is real. I don't agree, of course, with Felicia Day's <a href="http://thisfeliciaday.tumblr.com/post/100700417809/the-only-thing-i-have-to-say-about-gamer-gate">characterization of GamerGate,</a> but what she says here is troubling:<br />
<br />
<i>"But for the first time maybe in my life, on that Saturday afternoon, I
walked towards that pair of gamers and I didn’t smile. I didn’t say
hello. In fact, I crossed the street so I wouldn’t walk by them. Because
after all the years of gamer love and inclusiveness, something had
changed in me. A small voice of doubt in my brain now suspected that
those guys and I might not be comrades after all. That they might not
greet me with reflected friendliness, but contempt."</i><br />
<br />
I've had some moments of hesitation myself. There were days that I didn't want to log into WoW because I didn't feel like dodging the "issue". I didn't want to risk being called crazy and dogpiled by guildmates.<br />
<br />
The overwhelming majority of gamers are good people. We are male and female, young and old, all shades of skin, hair and eye color, all sexual orientations, and all gamers. But some gamers have been made to feel unwelcome. Megaphones have been given to trolls, and those trolls are stoking up the fear.<br />
<br />
A possible consequence of this propoganda is that female participation in gaming may decline. One immediate consequence is that people like myself have been made unwelcome in spaces that are supposedly created for us. This is not equal opportunity.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-33493227111773751522015-03-12T22:18:00.001-04:002015-03-12T22:22:22.152-04:00Sad QuitWow, that was a long hiatus. Unfortunately the recap of these last few months won't be pleasant. I started Warlords of Draenor by licking my wounds, so to speak, and reassessing what's important to me in the World of Warcraft.<br />
<br />
I like raiding. More specifically, I like progression, but the endless treadmill of gear and raid tiers is just a catalyst for what I'm really after, which is being a member of a good team.<br />
<br />
Until recently, I was a member of <Stonewall Senior Guard>. I was with them for almost a year, and I thought it was different from every other "LGBT-friendly" guild. For one, it's age 30+, so I expected a fair amount less drama than other guilds, particularly where it comes to disagreements in game or in real life. Well, I couldn't be more wrong.<br />
<br />
After seeing someone typing a diatribe into guild chat about "dumbing down the game", I challenged it. I even provided specific examples of how the game now is more complex than in BC. I did not curse or name-call, and I even used as much placating language as I could, but the response was being called a douche and put on ignore. An officer intervened and warned me not to argue in guild chat. From this, I got the clear message to not voice my opinions if they're different than this other guildmate's opinions. That's a problem for a guild I was in for the social aspect.<br />
<br />
I stayed anyway and kept my oh so scary opinion that I actually like this game to myself, but I should have seen the writing on the wall. This guild is a hugbox. No one will tell you that you're wrong.<br />
<br />
Unless, of course, your political opinions are unacceptable. Now, why do political opinions matter in this game? Well, it is a social game, and people, especially casual players, are going to chat. Invariably the news comes up, or something like that, and I'm asked "What do you think of that?" I know my political opinions are unpopular amongst the "LGBT community", which I am ostensibly a part of, so I hedged my replies. I never lied outright, but I certainly withheld a lot of truth. I used to withhold a lot of truths while I was in the Army, serving under Don't Ask, Don't Tell. Now, not being allowed to speak freely in this particular guild's chat is certainly not as bad as that, but it's bad in the same way. To risk social ostracization for honestly answering direct questions is a problem. It's the same problem I had in <Taint> and every other "LGBT-friendly" guild I've been in.<br />
<br />
Yet still I stayed, against my better judgement, because I had been making friends there. I did end up quitting, though, after being voluntold to be the raid leader. I was asked if I was interested in either being the raid leader and/or a mentor (specifically a tank mentor) and I was very clear that I cannot commit to the raid lead position, but I was very happy to mentor anyone wanting to learn how to tank. I was later asked to be the "liaison" between us and another guild, relaying information to their forums, and somehow this was interpreted as volunteering to be the raid leader. I told the GM that he needed to recruit and put Normal Highmaul on the calendar if we wanted to make it happen, but no recruitment was done, and Siege of Orgrimmar was put on the calendar.<br />
<br />
That's why I quit, ultimately, though I'd be remiss to not say that the previous problems weren't a factor. First and foremost, though, I was not being listened to. A raid leader probably shouldn't be a reluctant one, and I was very reluctant. I don't know how to lead a hugbox. Additionally, recruitment has to be done, and it needs done by officers who know the guild culture. Current content has to be at least attempted if anyone is to be attracted to the opportunity to raid.<br />
<br />
I left while I was the only one online, dropped Btags, got one non-committal note in the mail, and haven't heard from anyone there since. I guess we weren't friends after all.<br />
<br />
I was raiding the past few weeks with <Elysiums Gate>, and the trouble there started when my co-tank/raid leader/guild leader did not know that Bonus Armor gives tanks Attack Power, which is why I was not pre-potting when he pulled. He doesn't start with a taunt, so if I go all out I would rip threat off him, even when I was undergeared. Now, this could be an OK thing for someone "progressing" through Normal modes to not know, I think. It's the first raid tier of the expansion, and people will make mistakes. The real test is how a player deals with mistakes.<br />
<br />
The major warning sign for me was when he made a bad call on Operator Thogar and caused a wipe. The silence on vent said it all. He would not accept responsibility. 2 people /gquit on the spot, since they'd been arguing with him over stuff all night and it was just too much, but I decided to give this group another chance.<br />
<br />
Last Tuesday, we had a fairly normal night, right up until one of the two pugs asked why a tier piece didn't go to the highest roll. I was already logged out of Mumble, but still in raid chat, so I scrolled back and sure enough, a tier piece had been given to a guildmate instead of the one who rolled highest. This was a clear cut ninja. More importantly, by doing this, the guild leader was showing that a piece of loot is more important than the guild's reputation. I /gquit and when asked why, I said I won't be associated with that.<br />
<br />
So now I'm at 665 ilevel on a server full of guilds that are "LGBT-friendly", i.e. unfriendly to me, and I'm looking at my options. A transfer is out of the question, since I can't afford it. My alts on Durotan (Hunter, Shaman, Rogue, Warrior) are an option, though I don't relish the idea of starting from level 90 this late in the raid tier.<br />
<br />
This is probably the closest I've come since WotLK to quitting the game. Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com2tag:blogger.com,1999:blog-6439233222850188931.post-78860266249340826892014-11-30T20:22:00.000-05:002014-12-02T07:00:30.645-05:00Rage QuitI quit my main raiding guild a few weeks ago, during the pre-patch. From an outsider's vantage point, I'd see it as a surprise. I've never rage quit during a raid before, ever. Not even when I was robbed of loot. I've always finished the fights, attempted to redress any issue I had, and if I felt I needed to leave, I left at a low activity time. Leaving is always my choice, for my reasons. I don't do it to make a point. That said, I'd characterized the way I left my recent guild as a rage quit. My first, in over 5 cumulative years of playing this game.<br />
<br />
I logged in expecting the last night of attempts at clearing SoO on Mythic. We were set to start at Blackfuse. We did not have 20 people, though, so we instead went to ToT. What the fuck? I really don't give 2 shits about old content, and ToT is old. I don't want to play it again for at least 2 years. I go anyway because it's a team effort, and my understanding of the team dynamics at that point was that actually killing Garrosh on Mythic is less important that building a 20man team that will transition into WoD. It doesn't matter what we are doing, so long as we are doing it together, as a team.<br />
<br />
Well, it's that "together as a team" part that wasn't going well. The raid leader was giving orders but his reaction time was way behind. He would say "interrupt that" (and it's already interrupted) or "taunt that" (and I've already taunted). I don't care about tone or word choice (though that could improve). I care about results, and as a tank, I'm one of the those most responsible for providing those results fight after fight. I have learned to appreciate what fair criticism is and isn't, and I wasn't getting it at all.<br />
<br />
There was one particular wipe called when the raid leader said over vent "Don't bubble!" I don't know if he was seeing my Sacred Shield or meta gem proc, but I certainly wasn't trying to live after a wipe was called. No, that's what the other tank does, frequently. I don't like being blamed for something I didn't do, so I contested it and it was dropped. However, this is not the first time this accusation has been leveled, and certainly not fair to begin with.<br />
<br />
Then we get to Primordious and I get the rehash of the stupid fight I already know because we've done it so many times before. I wait for my add to come out. I see it and sprint to intercept it and as I'm taunting and engaging, I hear "Get the add! Get the add!!" I already got the add. Then when it's my co-tank's turn to get the add, she doesn't get it. I don't know why, but I get blamed anyway. I "must have done something to pull aggro." I demanded a specific explanation of what they thought I had done wrong, but no explanation was given, just "something".<br />
<br />
So I quit, then and there, and I haven't looked back. I had realized that I was paying $15 a month to put up with abuse. Fuck that.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-76158853677010403832014-10-24T15:42:00.000-04:002014-11-14T11:23:48.142-05:00"Challenge Mode" Raiding, a tentative gearing plan. Disclaimer: I have not played beta. I'm getting my info from Wowhead.*Edit. I've heard something about a 3 piece limit to crafted gear. If this is the case, this changes gearing options significantly, and I'll <strike>update this article shortly </strike> rewrite this article later to reflect this.<br />
<br />
For a while now I've had the idea to start a guild with a theme of Skill>Gear. The two ways in which I intend to prove this concept is to have guild members organized into Challenge Mode teams, and to combine those teams into a heroic raid team with an interesting standard, i.e. a gear cap.<br />
<br />
It has long been my firm conviction that clearing any particular raid is designed to be possible using gear from the immediately preceding content, e.g. SoO cleared in gear from ToT, ToT cleared in gear from HoF/ToES, ToES cleared in gear from HoF/MV, HoF cleared in gear from MV/dungeons, and MV cleared in gear from dungeons. Any gear that drops <i>during</i> progression through a particular tier is not necessary towards <i>clearing</i> that tier. It merely "nerfs" the later bosses of that same tier. <br />
<a name='more'></a><br />
<br />
What I propose, then, is a series of self imposed gear caps for progression raiding. The initial gear cap might seem necessarily complex, as the sources for gear for the first tier of an expansion are diverse. However, I intend to reduce that complexity by instituting the initial rule of "Theoretical Day 1 Availability" for Highmaul Heroic raiding. Blackrock Foundry Heroic raiding would then also allow all Highmaul Heroic and Normal gear, along with whatever catch-up gear could be gained within a week, i.e. "Theoretical Day 8 Availability + Highmaul".<br />
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<span style="color: black;"><a href="http://www.reddit.com/r/wow/comments/2k5zhe/i_created_a_visual_guide_for_item_levels_in_wod/">(source)</a></span></div>
<br />
As 5man content is all available on Day 1, any gear from there is allowed. However, only one Daily Challenge Mode reward is theoretically available on Day 1. As such, only one item from this source may be worn at any given time.<br />
<br />
Apexis Crystals are a daily grind, and nothing useful can be purchased with 1 day's worth of crystals. As such Apexis gear is not allowed.<br />
<br />
630 crafted weapons and most 640 crafted gear is available without the use of daily cooldowns or <span class="q3"><a href="http://wod.wowhead.com/item=118472">Savage Blood</a></span>.<br />
<br />
LFR will not be available on Day 1, so no gear from there is allowed. Normal mode gear is available, but using it would defeat the Skill>Gear theme.<br />
<br />
Following this Day 1 rule, it seems that all armor items, capes, necks, and one ring are likely best obtained from the crafting professions (640), rather than Heroic Dungeons (630). (there may be exceptions, due to particular class/spec stat optimizations.) This is advantageous, as sets can be crafted for recruits that have not geared up yet, or who have already geared past the Day 1 limit. This lease weapons, trinkets, and a second ring to account for.<br />
<br />
630 crafted weapons compete with Heroic Dungeon weapons, a 630 weapon from a daily <span class="q3"><a href="http://wod.wowhead.com/mission=247">Garrison Mission</a></span>, 640 weapons from daily Challenge Modes, and a 645 weapon from a <span class="q3"><a href="http://wod.wowhead.com/item=116980">Gold Victory</a></span>. Each of these items are theoretically obtainable on Day 1.<br />
<br />
The 640 ring from <span class="q3"><a href="http://www.wowhead.com/quest=35989">Khadgar's Task</a></span> is available on Day 1, but the upgrade to 680 from <span class="q3"><a href="http://www.wowhead.com/quest=36004">Power Unleashed</a></span> is not, so only the 640 ring is allowed. It's very likely that some players will have already upgraded their ring, so an alternative may be necessary. Options include 640 Challenge Mode rewards, 630 <span class="q3"><a href="http://wod.wowhead.com/item=118908">Pit Fighter's Punching Ring</a></span>, and 630 Heroic Dungeon drops.<br />
<br />
Inscription trinkets are not allowed, as they use multiple daily cooldowns. Aside from Heroic Dungeon drops, there is a 630 trinket from a <span class="q3"><a href="http://wod.wowhead.com/mission=248">Garrison Mission</a></span>, and also 620 PvP trinkets to consider. The <span class="q3"><a href="http://wod.wowhead.com/item=109262">Philosopher's Stone</a></span> may also be useful.<br />
<br />
In summary, each raid team member progressing through Highmaul Heroic would be expected to maintain a set of gear consisting of:<br />
<ul>
<li>A full set of Blacksmithing/Leatherworking/Tailoring gear.</li>
<li>A cloak from Leatherworking or Tailoring.</li>
<li>A neck and ring from Jewelcrafting.</li>
<li>A second ring from Khadgar's Taks, Challenge Modes or Brawler's.</li>
<li>Weapons/Off-hands from crafting, Heroic Dungeons, Challenge modes or Garrison Missions.</li>
<li>Trinkets from Heroic Dungeons, Garrison Missions, the Honor Vendo or Alchemy.</li>
</ul>
The average ilevel would be around 640. The content being progressed through drops 680. I think that making this jump in ilevel is not only possible, but that a team of skilled players could make short work of it.<br />
<br />
I'm guessing that after clearing Highmaul, most Apexis or crafted gear would be obsolete anyway. Inscription trinkets might remain competitive, but they take longer than 8 days to craft and upgrade. I think the 680 ring from Power Unleashed would be reasonable to use while clearing Blockrock Foundry Heroic without invalidating the Skill>Gear theme, and it's easily obtainable within a week.<br />
<br />
Now I just need 9 other like-minded players!Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com2tag:blogger.com,1999:blog-6439233222850188931.post-6529105763885530132014-10-15T21:24:00.000-04:002014-11-02T09:36:02.782-05:00Random Ramblings: Disc DPS postponed again, feeling extra bi-polar, semi-obsessed with #GamerGate, rethinking feminism I've decided against posting my current draft of Disc DPS: A Case Study, mostly because I think it's crap, but also because I want to incorporate a pre-patch comparison, and that will take at least a week of playing. Also, it's crap. I feel very strongly about the major points this article will have, which are currently Competitive Context, Judging Viability, and The Nature of Hybrids. Along with a pre- and post-6.0 comparison, I'm also considering adding a major point about "Niche vs Gimmick". It's all over the place and it's crap. Sorry. This baby will come in it's own time.<br />
<br />
I'd be remiss to not also blame #GamerGate for hogging up much of the internet time I don't spend raiding on my Pally or messing around on my new Mage. This train don't stop!<br />
<br />
I try not to spend the whole day at the computer, but it's the source for my writing (I write other things as well), most of my reading, my TV, my radio, my news, my games and my communication with people far away (I hate talking on phones). I don't conscientiously limit my time at the computer so much as my body can't stay put for long when I'm up, but when I'm down, I can't create anything. I just watch videos on Youtube and look at funny pictures on Reddit. Like this one:<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMb389C5eUeR7SOyPCrzW0e99jN2x94qa2AkZZugt5oJO3zYjf-Ajz2ZQrp6-U1wO1Cm5vpKZ-F8KXmgdumtVZUbHT60bziQVHZ8rQadnw6txf4cUabfGzEREF4PUPT3bajgiDMBVOpi3/s1600/Wow.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIMb389C5eUeR7SOyPCrzW0e99jN2x94qa2AkZZugt5oJO3zYjf-Ajz2ZQrp6-U1wO1Cm5vpKZ-F8KXmgdumtVZUbHT60bziQVHZ8rQadnw6txf4cUabfGzEREF4PUPT3bajgiDMBVOpi3/s1600/Wow.jpg" height="318" width="320" /></a></div>
<br />
<br />
If you don't get it, don't worry. It's just silliness expressed through compounded inside jokes. <br />
<br />
<a name='more'></a><br /><br />
I guess writing articles for this blog is a test of my self discipline, and I mostly fail. My previous standard of two a week on two themes, well, that was definitely "Up" me talking. "Down" me can't cash that check. I'm changing that to one a week. Some will be a Random Rambling like this, full of thoughts that are too long for Twitter, or irrelevant to Reddit. Some will be a big idea I have, like Disc DPS, or How To End #GamerGate, both coming Soon<span style="font-size: xx-small;">(TM)</span>.<br />
<br />
I'm also considering a broadside salvo concerning #GamerGate, particularly how it relates to WoW. It's been a pressure cooker in my head for too long, so in the interests of sanity, I'll hold nothing back.<br />
<br />
For now, here's a few comments <a href="http://www.reddit.com/r/KotakuInAction/comments/2ho4ul/opinion_some_of_you_are_letting_yourselves_get/">from a Reddit thread</a>, where I changed my mind a bit about the feminist angle of the issue [edited for clarity]:<br />
<br />
<i>OP:</i><br />
<div class="usertext-body may-blank-within">
<div class="md">
<i>Just my
opinion, take it for what it's worth but I thought this subreddit </i><a href="http://www.reddit.com/r/KotakuInAction/">[/r/kotakuinaction]</a><i> would
be one of the few places smart enough to stay on target. </i><br />
<i>
</i><i>Zoey, Anita and feminism keep getting thrust back into the
conversation due to those that want that to be the subject of gamergate.
Stop already, please. </i><br />
<i>
</i><i>Zoey and Anita are professional victims and con-artists. If they have
to be brought into the conversation then the question to ask is why do
they possess such a loud voice in this industry with so very few
accomplishments regardless of what is between their legs? </i><br />
<i>
</i><i>That was the original outrage that led to more discovery that made
this appear to be a huge industry problem, hence gamergate. That's how I
see it, I understand a lot of folks here believe this is a orchestrated
affair by people pushing an ideology and so what if it is? Does that
change the fact that Game Journalists lap up anything and post it as
truth regardless of the legitimacy of the source or even sometimes just
making shit up to push an ideology?</i><br />
<i>
</i><i>I'm surprised the whole rantec or whatever fiasco didn't open more
eyes on how huge this problem is, they will print anything for clicks
because they don't care about the industry or it's consumers. For me the
issue is fix it or I'll never visit your site again, continue to post
shit to further incite the issue and I'll go after your advertisers.
It's a pretty simple script, stick to it and meanwhile I'm enjoying
reading a lot of these new sites that are trying to be legit. </i><br />
<i>
</i><i>Many might not share my opinions but the more of this revolt allows
itself to be dragged into this feminism shit the less chance these
issues will ever get out of a reddit ghetto and maybe make larger
industry changes. I'm actually OK with that, I know what sites to give a
little trust to and which to ignore, if that doesn't change, not my
problem. </i><br />
<br />
<i>Kal:</i><br />
<div class="usertext-body may-blank-within">
<div class="md">
<i>You can no more disconnect feminism from Gamergate than you can Richard Nixon from Watergate. This is a multifaceted issue.</i><br />
<i>The way that game journalists have been corrupt and have betrayed and
dismissed gamers are the main aggravating causes and main goals to
address, certainly, but this attitude on the part of journalists comes
from somewhere. It comes from the same source FeministFrequency comes
from: A certain SJW brand of feminism. To deny this source prevents us
from addressing it as one of the root causes of corruption.</i><br />
<i>
</i><i>There are different brands of feminism, of course. Based Mom [Christina H. Sommers] is a
feminist of the brand that the overwhelming majority of people can agree
with. However, the brand of feminism that expresses itself as "Social
Justice" should be made to understand that though it is welcome in our
community (e.g. TFYC [The Fine Young Capitalists], who offer options instead of tearing others down),
it may not drive others out, and may not ostracize gamers as scum.</i><br />
<i>
</i></div>
<i>
</i></div>
<br />
<i>
</i></div>
<i>
</i></div>
<br />
<i>OP:</i><br />
<i>I've been
a gamer for 29 years. First it was bad for the eyes, then it was
rotting kids brains, then it was promoting sex (via arcades), then it
was violence, then it was school shootings and now it's misogyny. What's
your bet on the next ideological issue shoved down our throats?</i><br />
<div class="usertext-body may-blank-within">
<div class="md">
<i>
</i><i>Personally, I expect the people that write about the thing that I
care about understand how many fucking times we have been attacked with
some ideological groups bullshit and have the integrity to actually say
no, that's bullshit. The state of the industry now is "wee it'll get us
clicks, gamers are dead and fuck gamers!"</i><br />
<i>
</i><i>Once this goes away, we'll be attacked for something else, hopefully
this revolt can re-introduce ethics into the gaming journalism so the
next one doesn't turn into a hobby embarrassing shit storm.</i><br />
<br />
<i>Kal: </i><br />
<div class="usertext-body may-blank-within">
<div class="md">
<blockquote>
<i>>Zoey, Anita and feminism keep getting thrust back into the
conversation due to those that want that to be the subject of gamergate.
Stop already, please.</i><br />
<i>>Zoey and Anita are professional victims and con-artists</i></blockquote>
<i>
</i><i>I'd like to try to meet you halfway on this, not because I think
either of us are right or wrong, but that I think we're both right, but
our perspectives are different.</i><br />
<i>
</i><i>I completely agree both are con artists and should be ignored for the
trolls they are, but I'll add the caveat "as much as possible while
remaining intellectually honest about the issue". Literally Who 1 and 2 [Zoe Quinn, Anita Sarkeesian]
are not the central issue, for sure. I will not engage them and I
discourage others from doing so, for exactly the reason that trolls are
best ignored.</i><br />
<i>
</i><i>However, I think the histrionics both have displayed need simple,
direct, onetime rebuttal, then an immediate and purposeful return to the
real issue. Financial corruption in games journalism and the social
ostracization of gamers by those same journalists.</i><br />
<br />
<i>OP:</i><br />
<i>I agree with a direct one-time rebuttal and disagree with a sustained
engagement. The sustained engagement should be with the journalists who
betrayed their audience for some fucking clicks. </i><br />
<br />
<i>Kal: </i><br />
<div class="usertext-body may-blank-within">
<div class="md">
<i>Sustained
engagement with the SJW issue would cause us to fall into the trap set
for us, I think, but that's not to say that we can't explicitly state why we are not stepping into the trap set for us as we redirect the conversation to the reformation of games journalism.</i><br />
<i>
</i><i>For example, in a defense of Gamergate to a person relatively new to
the issue, one might state clearly, when prompted to, why Literally Who 1
and 2</i><i> are trolls. I think it's appropriate to reference or link to one
or a few of the many articles and videos debunking their claims, but of
course that should not be the main talking point.</i><br />
<i>
</i><i>It's also important to recognize that a lot of this is hashed out on
twitter (no pun intended). In this case, I think the process should be
sped up a bit, e.g. link once and only once to a rebuttal,
immediately moving on the the issue of games journalism. If the engaged
person does not move along with, drop it. Do not get trapped. Some
people just will not be convinced.</i><br />
<br />
Quick note, does anyone see any harassment here? Any threats? Insults? <i>Misogyny?</i> No, it's just two gamers being self-aware, sharing our views, and generally being respectful.<br />
<br />
This was from 17 days ago, and all through this past month, I've been challenged in my views of feminism, and how to engage with it's supporters.<br />
<br />
First, I've decided that the word "feminist" on it's own has become somewhat useless, in the way Sam Harris has described the word "religion" to be useless. He compared "religion" to "sports", saying badminton and football are both sports, but they share almost nothing in common other than breathing. I think this comparison works for "feminism" as well. I am personally somewhat suspicious that Christina H. Sommers is drawing a false dichotomy between what <a href="https://www.youtube.com/watch?v=8XAftrligcc&index=10&list=PLytTJqkSQqtr7BqC1Jf4nv3g2yDfu7Xmd">she describes</a> as "equity feminism" or "freedom feminism" vs "gender feminism". Although I'm not certain the comparison is accurate, I do perceive these qualifiers as useful in dialogue. When a person says "I am a feminist", that needs just a bit more description added to it. Likewise, when I say "I am not a feminist" and certainly when I explain my objections to feminism, I should be more specific than I have been in the past.<br />
<br />
Second, I observe that The Fine Young Capitalists have gained the respect of many in the gamer community. They are self-described as radical feminists, and as such I disagree with much of what they have to say. However, they have earned their place in gaming by playing by the rules. They did not play any victim cards, or lie, cheat and steal, or bully anyone. They did not tear others down. Instead, they started their own games jam, to promote women in gaming development. When Zoe Quinn tried to shut that down, <a href="https://twitter.com/TFYCapitalists/status/510137763161968640">4chan raised $23,601</a> for their project. Seriously, 4chan. Maybe it's because anonymous gamers don't actually hate women. Maybe most of them love women. Maybe some of them <i>are</i> women. (Maybe some love women <i>and</i> are women?) Anyway, actions speak louder than words, and when TFYC asked 4chan what kind of videos they wanted TFYC to make, 4chan said <a href="https://www.youtube.com/watch?v=rn7Q4XbWqvQ&feature=youtu.be">"Talk about great female developers"</a>. Seriously. 4chan. I may not agree with TFYC, but I respect them.<br />
<br />
Finally, <a href="https://www.youtube.com/watch?v=qtzrUsi6Y1s">this! Everything about this is awesome!</a> It also demonstrates in action what that other Redditer and I came to some agreement on, i.e. a one time rebuttal of "misogyny/harassment/threats", then a return to the issue of ethics in game journalism. This segment is very inspiring to me.</div>
</div>
</div>
</div>
<br /></div>
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Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-48371167611892755122014-09-07T12:18:00.001-04:002014-09-07T12:18:20.413-04:0010 Questions to Restore Focus It's been hectic on Twitter, between #GamerGate and #NotYourShield. I've put my two cents out there and will continue to do so, but I'm not getting sucked in to the point of forgetting what I'm really here on this blog for: My thoughts and experiences in the World of Warcraft. That includes the aforementioned kerfuffle, of course, but is not limited to it. That said, let's answer some questions:<br />
<br />
<b> 1. Why did you start playing Warcraft?</b><br />
Both times I started WoW, it was because I was bored at the end of a deployment. After we packed up our equipment, there's nothing to do but sit around watching DVD's and playing video games.<br />
<br />
<b> 2. What was the first ever character you rolled?</b><br />
In 2006, I played a Tauren Hunter, got power leveled, geared up with friends and spent 20+ hours a week raiding. I ended up hating it after a while and quit before BC came out. In 2010 I played a Dwarf Hunter named Kalven, tamed an orange tiger named Hobs, and took my time leveling, finding my own way into the game again.<br />
<br />
<b> 3. Which factors determined your faction choice in game?</b><br />
Both times I started playing, I chose faction and server based on where my friends were playing.<br />
<br />
<b> 4. What has been your most memorable moment in Warcraft and why?</b><br />
Raiding ICC with <Eutopia> on Ally-Durotan. We were way behind the curve, super casual, and only got 11/12 before Cata came out, but it was fun. We raided on 10man twice a week for only a few hours at a time, which was much better than my previous raiding experiences in Vanilla where we raided on 40man 4-5 nights a week for 4-5 hours at a time. I learned quality over quantity from that. I knew all of my teammates by name. Everyone was quick to accept responsibility for mistakes. We treated each other with respect and patience. My favorite night was the night we got Blood Queen down after about an hour of attempts (first night of attempts), then Sindy down on the third attempt. We were casual, but we were good. <br />
<br />
<b> 5. What is your favourite aspect of the game and has this always been the case?</b><br />
The game changes, and the overwhelming majority of the changes are good. If you had told me in Vanilla that I wouldn't have to worry about pets running away, and that I could have 55 pets (!!!) and that my pets were important to my team and did great DPS on their own, and that I wouldn't have to buy ammo, and that I could use 4 bags instead of 3, and I wouldn't have a dead zone... I'd laugh and call you crazy, then I would dream your words would come true.<br />
<br />
<b> 6. Do you have an area in game that you always return to?</b><br />
The Dwarf starting zone. Every expansion, I like to roll each class and level it to 15-20 or so, to get a feel for it. It's fun and enlightening. I played the new zones in Cata, of course, and did one character through the Pandaren Isle, which was beautiful, but I can't get tired of Dun Morogh.<br />
<br />
<b> 7. How long have you /played and has that been continuous?</b><br />
My total /played according to Altoholic is 367 days, and I've taken a few 1 month breaks over the past 4 years.<br />
<br />
<b> 8. Admit it: do you read quest text or not?</b><br />
Usually, especially the first time through a zone. I like a good story. My favorites for the stories are Dun Morogh, the Horde side of Stonetalon Mountains, both sides of Southern Barrens, Deepholm, and both sides of Twilight Highlands.<br />
<br />
<b> 9. Are there any regrets from your time in game?</b><br />
It often comes to mind that I regret not killing the Lich King while he was current, even with the buff, but after 4 years, that's not what matters to me anymore. Now I'm on the next step up of wondering if I'll kill Heroic Garrosh before WoD comes out, but that's again not the important part. My real regret that stays with me is that every team I join breaks up at the end of the expansion. <Eutopia> didn't reform after Cata came out. Most of my teammates went to another game. <Ephemera> didn't reform after MoP came out. The guild was still there, but no raiding, no rated battlegrounds. I'm concerned <Egalitarian Misanthropes> won't survive WoD.<br />
<br />
<b> 10. What effect has Warcraft had on your life outside gaming?</b><br />
I've gotten a better sense of timing, from executing a DPS rotation while managing cooldowns and reacting to fight mechanics. This is a surprisingly applicable skill to working in a restaurant, particularly working on the line.<br />
<br /><div id="stcpDiv" style="left: -1988px; position: absolute; top: -1999px;">
1. Why did you start playing Warcraft?<br />
2. What was the first ever character you rolled?<br />
3. Which factors determined your faction choice in game?<br />
4. What has been your most memorable moment in Warcraft and why?<br />
5. What is your favourite aspect of the game and has this always been the case?<br />
6. Do you have an area in game that you always return to?<br />
7. How long have you /played and has that been continuous?<br />
8. Admit it: do you read quest text or not?<br />
9. Are there any regrets from your time in game?<br />
10.
What effect has Warcraft had on your life outside gaming? - See more
at: http://www.alternative-blog.net/#sthash.NPzryKre.dpuf</div>
<div id="stcpDiv" style="left: -1988px; position: absolute; top: -1999px;">
1. Why did you start playing Warcraft?<br />
2. What was the first ever character you rolled?<br />
3. Which factors determined your faction choice in game?<br />
4. What has been your most memorable moment in Warcraft and why?<br />
5. What is your favourite aspect of the game and has this always been the case?<br />
6. Do you have an area in game that you always return to?<br />
7. How long have you /played and has that been continuous?<br />
8. Admit it: do you read quest text or not?<br />
9. Are there any regrets from your time in game?<br />
10.
What effect has Warcraft had on your life outside gaming? - See more
at: http://www.alternative-blog.net/#sthash.NPzryKre.dpuf</div>
<div id="stcpDiv" style="left: -1988px; position: absolute; top: -1999px;">
1. Why did you start playing Warcraft?<br />
2. What was the first ever character you rolled?<br />
3. Which factors determined your faction choice in game?<br />
4. What has been your most memorable moment in Warcraft and why?<br />
5. What is your favourite aspect of the game and has this always been the case?<br />
6. Do you have an area in game that you always return to?<br />
7. How long have you /played and has that been continuous?<br />
8. Admit it: do you read quest text or not?<br />
9. Are there any regrets from your time in game?<br />
10.
What effect has Warcraft had on your life outside gaming? - See more
at: http://www.alternative-blog.net/#sthash.NPzryKre.dpuf</div>
Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-79385994471964293002014-09-02T17:24:00.001-04:002014-11-02T09:37:48.874-05:00Random Ramblings: Learning to Play Druid, 8/14H SoO, #Gamergate and Feminism I got my 10th character to level 90, a Druid named Kallonika, and by now it's just a relief that it's over. I hate leveling and the only thing holding me back from my goal of a 90 of each class is just setting aside time to do it. Dungeon diving as a tank is my least hated way to level, so getting my Druid to 90 has been easy enough. The only reason I'm leveling instead of boosting is to save $60.<br />
<br />
That's just it, though. Leveling is easy, but a chore, and I hate doing it. I also reject any argument that it "teaches you the class". Multiple specs for each class, particularly hybrids, makes that argument irrelevant. You can level a Combat Rogue, then switch to Assassination and already be familiar with the basics of managing energy and combo points, but if you level an Enhancement Shaman then switch to Restoration, nothing in your leveling experience will be relevant <br />
<br />
Here's what I think is a better case to be made: Want to learn your class? Do some PvP. Staying alive and getting flags capped or bases captured, peeling healers, killing healers or being a healer will force a player to sink or swim. Do some battlegrounds while leveling or wait and jump off the high dive at 90. It doesn't matter what level you are when you learn to play your class, and it doesn't matter how or where you learn, just so long as you learn.<br />
<a name='more'></a><br />
<br />
Playing a Feral Druid has been a high learning curve for me. Now that I'm in LFR and doing sustained DPS instead of just trash pack after trash pack in dungeons, I'm learning the nuances of maintaining Feral's "stuff". <a href="http://www.icy-veins.com/wow/feral-druid-pve-dps-guide">Icy-Veins</a> has been an invaluable resource, as always. For the most part, there's two primary combo point generators to build with (Mangle/Shred), a buff and a debuff (Savage Roar/Faerie Fire), 2-3 bleeds to maintain (Rake/Rip/Thrash), the occasional combo point dump (Ferocious Bite), and 1 sub-minute cooldown (Tiger's Fury). That's 8-9 abilities to track at any given moment. It's actually a pleasant rotation to execute, since it does require attention as well as the ability to adjust on the fly. That's the basics, though. The nuances are knowing when to refresh dots early due to procs, managing energy with Clearcasting procs, and learning what all abilities are gained and given with Symbiosis. I think all this can be achieved in LFR, so I'll do SoO LFR's on my Druid until I feel I've figured it out well enough. This alt isn't my main focus anyway.<br />
<br />
<div style="text-align: center;">
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<br />
My main focus is, of course, my Pally. We got Heroic Shamans down, and got a first look at Nazgrim. The fight seems pretty challenging, but at least it's short, so we'll get it pretty fast, I think. My group fails our way through brick walls a lot.<br />
<br />
One of my personal raiding philosophies is to maintain discipline and return to a ready state quickly. I'm certainly guilty of unannounced AFK's to grab a drink real quick, but I try to not be the last one ready. A lot of time is wasted between pulls, for one or another reason, but my reasons are mine to control. If that means I shouldn't drink so much I need to pee between every other wipe, then so be it. If we're going to fail our way though Nazgrim, we need as many attempts as we can get.<br />
<br />
I don't know if we'll finish heroics this Xpac, but I'm glad we're still raiding. It's at a level above any I've played in the past, and even if we don't finish before WoD, I think we're a heroic team.<br />
<br />
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<br />
<b><i>(links are NSFW, strong language)</i></b><br />
<br />
Gamergate is a thing, apparently. I'm getting the main story from InternetAristocrat. The three videos in his Quinnspiracy Theory series so far, <a href="https://www.youtube.com/watch?v=C5-51PfwI3M">The Five Guys Saga</a>, <a href="https://www.youtube.com/watch?v=pKmy5OKg6lo">In-N-Out Edition</a> and <a href="https://www.youtube.com/watch?v=Km3DZQp0StE">White Castles and Ivory Towers</a>, each are compelling in my view. It really makes me want to do something about the issue.<br />
<br />
Perhaps what I can do here is speak out against the source of the problem, which I believe is Feminism. Due to Feminist influence, criticizing a woman, for whatever reason, is now called misogyny. However, I don't hate Quinn or Sarkeesian because they are women. Rather, I hate their work because it is an intentional, relentless attack on gaming. I am convinced that the attack comes from Feminism, for the purpose of profit.<br />
<br />
There is a profit motive for trolls like Sarkeesian, of course. She pretends to be a gamer so she can declare herself a "Pop-Culture Critic" and make hundreds of thousands of dollars. Simply put, she will take any game and show how it's sexist. Women in a video game are protected? Damsel in Distress! Women are subjected to violence? Objects of Violence! It's like reading tea leaves. She takes anything and everything and calls it misogyny. She's a master troll, and I still believe she is best ignored.<br />
<br />
There is a profit motive for Quinn as well, and for her it's particularly problematic, and cannot be ignored. She has been involved in a scandal with serious implications for the entire gaming community. Major gaming news outlets have censored criticism en masse. Editors have been quick to defend the indefensible behavior of their writers. The impartiality of judges of competitive gaming has been called in question. The impartiality of ratings and reviews of games have been as well. Gaming journalism affects gaming society as a whole. It's supposed to inform gamers, not push agendas. It's supposed to review and rate games impartially, based on their merit, not prevent game developers from freely creating their art. Gaming journalism has been corrupted, and gaming society is already affected by it.<br />
<br />
Simply put, Feminists are claiming the gamer society as their own, and are drawing a line in the sand. Either you follow their rules or you are an evil misogynist. They are doing this because it's profitable. The articles "10 of your favorite games are actually sexist/racist/homophobic!" get lots of clicks and the ad revenue rolls in. Someone in the industry says something innocuous at best, moronic at worst (but never actually causing harm), so they sell workshops on "How to not say such evil misogyny again!" Speaking engagements amounting to one strawman after another sell well. Feminism is a business now, not a social movement.<br />
<br />
Misogyny exists. So does misandry, and racism, and homophobia and all of the things. These things are real. However, I don't find them in gaming nearly as much as I do in other aspects of life. In my experience, gaming is far and above most other cultures in treating others with respect, courtesy, generosity, honesty and openness. If you only turn up the volume on the trolls, it might not seem that way, but there are far more many wonderful people with rich experiences to share than there are trolls to be ignored.<br />
<br />
Being a gamer doesn't mean being a lonely, white, male, cishet, middle-aged, middle-class, overweight nerd with a fedora and neckbeard, eating chips and drinking soda. Even if you are that, that's OK, because being a gamer means playing games. Anyone who plays games is a gamer. In my main guild, my DK co-tank is a young woman I have to argue with sometimes, but we work it out anyway and get to tanking. Our Hunter/Priest (she's a real team player for switching) is an older woman who works in the airline industry and has really cool stories and we talk late into the night sometimes after raid. I'm bisexual, and not for a moment have I been made to feel unwelcome in this guild for it. Sure, one person is making awkward humor I've heard a thousand times before, but he doesn't offend me. (It's like hearing a non-native speaker trying to learn the language. I appreciate that he's trying.) It just now occurs to me that I have no idea who has what color skin, because I don't care and it takes the context of PC-bullshit for it to reach my mind. My point is, our small guild has diversity, without even trying, and without PC-bullshit rules. We treat each other with respect because we are a team. We are gamers together.<br />
<br />
A last thought: I find it interesting that the only guilds I have been made not welcome in are "LGBT-friendly" guilds. So much for tolerance.<br />
<br />
*edit* I suggest also reading an <a href="http://j-k-degoya.tumblr.com/post/96348578421/the-women-of-gamergate-the-rise-of-anarcho-feminist">alternate point of view </a>from an anarcho-feminist for anyone interested,. Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com2tag:blogger.com,1999:blog-6439233222850188931.post-20929485393370422042014-07-27T00:57:00.001-04:002014-08-03T16:12:41.974-04:00Tanking Factors<div data-dobid="dfn" style="display: inline;">
I've had two kinda vague concepts in mind as I've both healed and tanked in WoW: 1) Maximizing healing on a tank; 2) Maximizing a tank's effective health.<br />
<br />
The first started as a healing gut feeling, which is a tendency to favor increasing the rate of healing that the tank is receiving. This is not the same as saying "If I heal more, the tank dies less." It's not that simple, of course. My point is that I would (for example, as a Disc Priest in Cata) favor keeping a Renew active on a tank rather than save that GCD for anything other than a PW:S or a fresh PoM. Popular wisdom was then that Disc Priests did not use Renew, but I did and I think it's because it was effective at topping off the tank, bringing the tank up if not topped off, or preventing tank death with it's steady ticks. It was a versatile and reliable ability.<br />
<br />
To support this gut-feeling based concept, I ask what is the ultimate HoT? I think it is the healer them self. A steady supply of Greater Heals is effectively the same in concept as a Renew. Simply put, the difference is the size and pace of the tick, that is all. For this reason, I look towards what maths out the best, never mind what a class/spec is "supposed to use." It's not a question of style to me, but rather a practical assessment of what keeps the tank alive.<br />
<br />
The second concept I became more attuned to as a tank, particularly by treating a Blood Shield as an extra health bar on my DK. Again, simply put, effective health is the amount of damage a tank can receive without dying. Increasing that amount leads to less death, particularly during vulnerable moments. <br />
<br />
Between the two, my goal has always been to reduce the rate of tank death during progression. With this in mind, my intent is to consider each individual factor that leads to tank death, assign it a value, and deduce the factors into manageable "chunks" of factors. The two chunks I am attempting to quantify are are the two concepts I described, which are preventing death due to lack of heals within a set amount of time, or due to spike damage. <br />
<br /></div>
<div data-dobid="dfn" style="display: inline;">
RD = the rate of damage received by the tank, after mitigation<br />
RH = the rate of healing received by the tank from all sources<br />
ERH = effective rate of healing, RD+RH<br />
Th = the tank's current health<br />
Ha = healing from absorbs<br />
ETh = effective tank health, Th+Ha+RD<br />
td = time until death, [ERH]/Th, when ERH is negative (brackets denote absolute value)<br />
<br />
Chunk factor 1 is ERH and chunk factor 2 is ETh. In both cases, the lower the number, the higher risk of tank death. More precisely, tank death is a result of either a negative ETh at any time, or a negative ERH remaining in place for the duration of it's related td.<br />
<br />
ERH is one of the more commonly assessed factors of tank death. Having a negative ERH can be described as either taking damage too fast and/or not getting enough healing. Whether the blame lies on the tank or the healers (or both) depends on assessing the whether the tank used active mitigation (AM) and cooldowns properly vs. whether the healers were putting out the necessary hps. This might seem somewhat subjective, and tending towards being the healer's responsibility, but a tank would be wise to maximize their abilities in this regard.<br />
<br />
ERH can be controlled by modifying two other factors (using some Paladin abilities as examples):<br />
RD is modified by using AM and cooldowns (<a href="http://www.wowhead.com/spell=53600">SotR</a>, <a href="http://www.wowhead.com/spell=498">DP</a>) and gear (armor, <a href="http://www.wowhead.com/spell=76671">mastery</a>).<br />
RH is modified by using healing abilities (<a href="http://www.wowhead.com/spell=114163">EF</a>, <a href="http://www.wowhead.com/spell=20165">SoI</a>) and gear (<a href="http://www.wowhead.com/spell=25956">haste</a>).<br />
(note, mastery and haste are mutually supporting for Pallys. This is just for example.)<br />
<br />
ETh is a factor less commonly assessed. Having a negative ETh can be described as taking too big of a hit or just plain not having enough health. Other than absorbs, this chunk is largely the responsibility of tanks through the proper use of major cooldowns.</div>
<div data-dobid="dfn" style="display: inline;">
<br />
<br />
ETh can also be controlled by modifying other factors: <br />
RD as above. <br />
Ha is modified by certain healing abilities (<a href="http://www.wowhead.com/spell=20925">SS</a>) along with other absorb healing.<br />
Th is modified by using health cooldowns (<a href="http://www.wowhead.com/item=94516">Fortitude of the Zandalari</a>) and gear (stamina).<br />
<br />
Example A.<br />
<br />
Tank has 1,000h, and is receiving -100hps as damage and 100hps from non-absorb healing, 50hps from absorb healing. The tank's effective rate of healing (ERH) is 50hps with an ETh of 950h. Time until death (td) is irrelevant, since ERH is positive. In this example, the tank is not at all likely to die.<br />
<br />
Example B.<br />
<br />
Tank has 1,000h, and is receiving -200hps as damage and 100hps from non-absorb healing. The tank's ERH is -100hps with an ETh of 800h, and td is 10s. In this example, the tank is most likely to die due to low healing.<br />
<br />
Example C.</div>
<div data-dobid="dfn" style="display: inline;">
</div>
<br />
<div data-dobid="dfn" style="display: inline;">
Tank has 1,000h, and is receiving -800hps as damage and 700hps from
non-absorb healing, 200hps from absorb healing. The tank's ERH is 100hps
with an ETh of 400h. Again, td is irrelevant since ERH is positive. In this example, the tank is most likely to die due to spike damage.<br />
<br />
<br />
<i> </i> </div>
Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-29162690045042436782014-07-21T22:33:00.002-04:002014-07-21T22:33:18.959-04:007/14H, Challenge Modes, Pet Battles, Soundtracks First, some listening music from the Mirror's Edge soundtrack:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/SUXyoyuJZ8Y?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<br />
<Egalitarian Misanthropes> is 7/14 Heroic in SoO as of yesterday. We were debating whether we should attempt Iron Juggernaut or skip ahead to Nazgrim (which we'd already gotten once last week), and we even voted on it, with only 1 person abstaining and everyone voting to skip. Someone suggested poking it just to get an idea of the fight, and a few wipes later, we got it! Sometimes you just have to go for it.<br />
<br />
We were missing a couple people, so we had to bring some friends in, and there was a bit of a debate whether we were carried or not. They were the top two DPS, but the two we were missing are our top two DPS, so... Who even cares? No amount of DPS is going to pass a heal check or keep people from standing in fire, so I don't think it was a carry at all.<br />
<br />
We're getting to a point in progression where everyone is going to have to collectively step up. Early heroics are outgeared, I think, due to the ilevel boost of 4 upgrades along with fairly optimized gear across the team. We're pushing into the next level, between heroic Dark Shaman and Malkorok, and some specific problems need fixed. I'm not going to air out my guild's dirty laundry, though, at least not now.<br />
<br />
<div style="text-align: center;">
-------------</div>
<br />
I also got roped into doing challenge modes on my Warlock, an alt that I had retired and wasn't planning on playing anymore in MoP. My gear isn't optimized. Not every piece has mastery, I have no ToT weapon to use an extra gem on, my trinkets aren't great. I hadn't even done the dungeons on heroic on that character. I didn't ask to be there, I was asked to come, so any complaints fall on deaf ears. I'm topping the charts anyway. I'm only going along with this to be a team player and to get a preview of the fights. One of my goals before WoD is to get all Gold CM's on my Hunter or Rogue or both.<br />
<br />
My personal WoW time management philosophy is to have 3 plates spinning at
any given time, because I don't like playing more than 25 hours a week.
I focus on quality, not quantity. If I'm failing at something, I'm not
inclined to brute force it with time+RNG. I'll expound more on this in a
future thinking post, but for now I'm just making the point that
stretching one's self too thin is a surefire path to burning out,
especially for a tank. Currently, my primary plate is
raiding. That's about 8 hours of raiding and 2 hours of valor capping, ect. a
week. I've read up on all the fights already, so there's not much
outside-the-instance tasks for my Paladin to complete each week. My
second plate, reluctantly, is challenge modes. My
third plate is a mess.<br />
<br />
<div style="text-align: center;">
-------------</div>
<br />
<br />
I've made good headway on leveling my Druid (level 78) and I've started a Mage, which I will level to 60 and boost (20 so far). These are my last two classes to level.<br />
<br />
Additionally, I've started doing some pet battles. I'm almost done with <a href="http://www.wowhead.com/quest=31903/battle-pet-tamers-eastern-kingdoms">Battle Pet Tamers: Eastern Kingdoms</a>. My 1-2 knock out combo so far has been <a href="http://www.wowhead.com/npc=73011">Lil' Bling </a>and <a href="http://www.wowhead.com/npc=48609">Clockwork Gnome</a>, currently level 15 and 16. They both have self-heals and dots (<a href="http://www.wowhead.com/petability=985">Make it Rain</a> and <a href="http://www.wowhead.com/petability=710">Build Turret</a>), so that's a significant edge. If Bling has the speed advantage, I keep him out and spam <a href="http://www.wowhead.com/petability=983">SMCKTHAT.EXE</a>, if not I keep Clockwork out for more uptime on turrets. My third pet has varied, usually chosen to fill a gap that having two Mechanical pets leaves, but in practice I haven't found any of them necessary so far, as I've defeated most of the trainers using only Bling and Clockwork. The ones I did use are <a href="http://www.wowhead.com/npc=61167">Mountain Cottontail</a> (S/S, renamed Speedster) and <a href="http://www.wowhead.com/npc=73668">Bonkers</a>.<br />
<br />
I'm going to have to change my line up to defeat Durin Darkhammer, though, since two of his pets are strong against Mechanical pets, and are level 17. Up to now I've been beating the trainers two levels below them. I'm thinking I'll try a couple Critters for the defense boost.<br />
<br />
Special mention for <a href="http://www.wowhead.com/npc=52226">Panther Cub</a> and <a href="http://www.wowhead.com/npc=61883">Sapphire Cub</a>, which I renamed Critter Killer and Swishy. They're only level 8, but I've had fun with the two.<br />
<br />
My plan with my Mage was to do pet battles between bouts of PvP, but I think my pets too quickly outleveled the zones I can survive in. I could just level extra pets through the lower levels for the XP, but I think the most efficient use of my time is to decide what this third plate is. Leveling alts or leveling pets?<br />
<br />
<div style="text-align: center;">
------------- </div>
<br />
I like to listen to all different kinds of music while leveling alts or making gold, so some strange associations have been made for me. Listening to Pretty Lights reminds me of leveling my Hunter in Wrath, for example. Currently I'm on a soundtrack kick, and a few that I really like are <a href="https://www.youtube.com/watch?v=oLA0vB9LCTM">Bastion</a>, <a href="https://www.youtube.com/watch?v=M3hFN8UrBPw">Journey</a> and <a href="https://www.youtube.com/watch?v=M3hFN8UrBPw">Mirror's Edge</a>. I haven't played Bastion or Journey yet, but I will when I have the time and money.<br />
<br />
I'm learning some of the songs from Bastion on the guitar. They don't jam well solo, but playing along to the music is fun. The style is called Frontier Rock, as I've learned, and the tuning is D Modal, which I can strum loud and clear for a very full and open sound.<br />
<br />
Journey makes me very nostalgic for Iraq, oddly enough. It's orchestral, with a lot of cello, but according to Wikipedia, the music was made <a href="http://en.wikipedia.org/wiki/Journey_%282012_video_game%29#Music">"as universal and culture-less as possible."</a> I guess what the music and visuals are reminding me of is all the time I spent walking through the desert in real life. The last song <a href="https://www.youtube.com/watch?v=C-dhvAisIEA">I Was Born For This</a> adds vocals, and after 53 minutes of instrumental music, the vocals add a sense of finality and accomplished purpose to the whole set. It's very emotional music.<br />
<br />
Mirror's Edge is a very fun game. If you haven't played it, you're missing out. I've never attempted parkour or free-running or whatever myself, but I am an avid runner. Being able to do that in a game in a creative and engaging way is very satisfying. I'm also a former member of the military-industrial complex, so playing a futuristic, stick-it-to-the-man storyline (with limited violence as a bonus!) was part of my break from that a few years ago.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-52427550662150654012014-07-21T13:15:00.004-04:002014-07-21T14:53:05.588-04:00Rebooting Ah, the cliched post about how I should post more. But seriously, I'm going to pick a theme and stick with it, and I think 2 posts a week ought to be a good start. My tagline has been "My thoughts and experiences in the World of Warcraft." for over 2 years now, but I've been stop-starting regular posting using various tricks, to no avail. I've also attempted guides and that Alt Appreciation theme, but never finished. I think what I need to do is return to the core reason why I started this blog. I want to express my thoughts so that my head doesn't explode, but in a way that doesn't overwhelm Vent or guild chat.<br />
<br />
Going forward, I've got two weekly posts I'm going to do. Mondays are now my "Here's what I've been doing" posts and Fridays will be "Here's what I've been thinking" posts. I'll supplement with some cooking posts here and there as I experiment with new recipes. It's good to have the occasional off-topic post, I think.<br />
<br />
P.S. I was <a href="http://frostwolves.blogspot.com/2014/07/navispam-lurking-in-kals-corner.html">Navispammed</a>! Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com4tag:blogger.com,1999:blog-6439233222850188931.post-44251953394123988532014-07-09T23:06:00.000-04:002014-07-09T23:06:10.777-04:00Black and BlueAfter taking a side trip on guild fun runs of old content (these people like achieves), I ran all the errands and got my 5th cape.<br />
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My latest transmog wasn't going to match it though, but I like it so I'll show the outgoing set.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBiMZt723a9HoD-GpnMYDZ25aLWXT3vc11651n_yh41XGGuUd_vbWWJkz8JgN_uQ4mN1vU-7dSE_RNwZvCL6oRTsErDc9dYsVxER8sPdD42ExbyOsixeYF1o_isWeIKsfD5US-N0EQHZck/s1600/Rogue+Riverblade.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBiMZt723a9HoD-GpnMYDZ25aLWXT3vc11651n_yh41XGGuUd_vbWWJkz8JgN_uQ4mN1vU-7dSE_RNwZvCL6oRTsErDc9dYsVxER8sPdD42ExbyOsixeYF1o_isWeIKsfD5US-N0EQHZck/s1600/Rogue+Riverblade.jpg" /></a></div>
<br />Now the legendary cape goes better with the old Scouting outfit I was running with through Cata. I think the headdress hints at a Wildhammer heritage.<br />
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My other 4 alts at 90 are all at the Sigils stage of the questline, so I think I'm going to forgo doing legendaries on all alts and focus on preparing for Warlords. I've got a Druid to finish leveling, likely zooming to 80 soon this week. I've got a Mage to either boost and level more profs on or level then boost. I guess it's a decision between what takes more time, leveling to 60 or leveling 2 profs to 600?Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com2tag:blogger.com,1999:blog-6439233222850188931.post-32223119848098544652014-07-08T22:26:00.000-04:002014-07-08T22:31:11.019-04:00Green, Green, and Green!I got my transmog ready beforehand, though it surely could use tweaking:<br />
<a href="http://www.wowhead.com/item=65627">Horns of the Left Hand Path</a> <br />
<a href="http://www.wowhead.com/item=43193">Lightning Infused Mantle</a> <br />
<a href="http://www.wowhead.com/item=13535">Coldtouch Phantom Wraps</a> <br />
<a href="http://www.wowhead.com/item=24664">Shadow Council Gloves</a> <br />
<a href="http://www.wowhead.com/item=21850">Netherweave Belt</a> <br />
<a href="http://www.wowhead.com/item=10836">Rod of Corrosion</a> <br />
<a href="http://www.wowhead.com/item=43667">Book of Clever Tricks</a> <br />
<a href="http://www.wowhead.com/item=10803">Blade of the Wretched</a> (sword option)<br />
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Then I got green fire, which is nice. Now I have the cape, <a href="http://www.wowhead.com/item=102246">Xing-Ho, Breath of Yu'lon</a>! Here's some shots:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghtSNDiuSq32IHm75AkUzzLbl3QBk8zVe7n5L6BtmJrn0hBqhb0eyhx98Bi4mZb5zkG9iHygVBx2fPjgq9X1XS6OyIMFc20s4v4B3c_RtYWjL8Db8TFrnIIfmW6ESOvltN0gDBRzb5UzXG/s1600/Green+Lock+5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghtSNDiuSq32IHm75AkUzzLbl3QBk8zVe7n5L6BtmJrn0hBqhb0eyhx98Bi4mZb5zkG9iHygVBx2fPjgq9X1XS6OyIMFc20s4v4B3c_RtYWjL8Db8TFrnIIfmW6ESOvltN0gDBRzb5UzXG/s1600/Green+Lock+5.jpg" height="320" width="640" /></a></div>
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I like it. I also tried the <a href="http://www.wowhead.com/item=42456">Glyph of Verdant Spheres</a>, but it got too cluttered looking, and having only one above my head at times looks too dorky. Anyway, cape #5 this week too on my Rogue.Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-32142951158226954352014-07-02T23:33:00.001-04:002014-07-02T23:33:24.313-04:00Green Fire Achieved<br />
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I just did <a href="http://www.wowhead.com/quest=32325">Infiltrating the Black Temple</a> today. A couple resources I used were a <a href="https://www.youtube.com/watch?annotation_id=annotation_3776362885&feature=iv&src_vid=XEJN3nJxEsQ&v=KMpalkkA3tk">Youtube video</a> by Adam Becker and <a href="http://www.icy-veins.com/forums/topic/1710-kanrethad-guide-warlock-green-fire-video-and-guide-by-ackthal/">Icy Vein's Kanrethad Guide</a> by Ackthal. Many thanks to the two!<br />
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I got it just fine, and it was an enjoyable experience. I feel compelled to say this is a post-nerf kill, seeing as how my ilevel was 537. I killed him in the second Imp phase and felt a brief moment of "That's it?" which was fully replaced with evil glee very soon afterward!<br />
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I popped some cooldowns at the start (Doomguard, Berserking, trinket proc+Chaos Bolts) and Feared the Pit Lord (glyphed) for even more DPS at start. Just as Fear wore off, I Enslaved (also glyphed) the Pit Lord and continued attacking. My macros were:<br />
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#showtooltip Enslave Demon<br />
/target Pit Lord<br />
/use Enslave Demon<br />
/targetlasttarget <br />
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This gets the Pit Lord in action right away.<br />
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#showtooltip Incinerate<br />
/use Incinerate<br />
/use Fel Flame Breath<br />
/use Demonic Siphon <br />
/petattack<br />
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This keeps the Pit Lord's abilities on cooldown.<br />
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/target Kanrethad<br />
/cast Charge<br />
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This interrupts Cataclysm and I put it right next to my Chaos Bolt. <br />
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When the Imps came out, I just kept Rain of Fire on them and used another macro:<br />
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/target Fel Imp<br />
/use Fel Flame Breath<br />
/targetlasttarget<br />
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Before the Felhunters came out, I sent the Pit Lord behind the gate using /petmoveto and avoiding my Incinerate macro until all three Felhunters were out and aggroed onto me. I used Havoc>Chaos bolt to kill two and DPS'ed down the third normally, no problems. In one of my failed attempts, I lost the Pit Lord to Felhunters because I didn't aggro them.<br />
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When the Doom Lord came out, I just had the Pit Lord attack it, used my gate to drop aggro, and continued DPS on Kan.<br />
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Overall, I just stayed out of fire and kept DPS going, using Singe Magic on cooldown and the occasional Ember Tap to stay up. I had some problems with Demonic Circle not working sometimes causing me to wipe, so I just started using my gate to avoid Kan's Chaos Bolt.<br />
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Looking through Damage Taken: Excruciating Agony for 539k and Seed of Terrible Destruction for 254k, so more Singe! One Chaos Bolt hit me for 460k, and I didn't even notice it. Rain of Fire damaged me for 101k, so I'm not perfect on getting out of fire.<br />
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All in all, not bad. I liked the story a lot, too. It was very informative about the nature of Warlocks.<br />
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<br />Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com0tag:blogger.com,1999:blog-6439233222850188931.post-50558956536891965222014-06-02T18:31:00.001-04:002014-06-02T22:42:14.491-04:00How I View Gearing Up, As It Is I'm particularly bothered by a certain mindset in WoW. It has to do with the way gearing up is perceived, and it seems to me it's most commonly perceived as such:<br />
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<span style="color: blue;">ToT LFR</span>><span style="color: blue;">ToT Normal</span>><span style="color: blue;"></span>Timeless><span style="color: red;">SoO LFR</span>><span style="color: red;">SoO Flex</span>><span style="color: red;">SoO Normal</span>><span style="color: red;">SoO Heroic</span><br />
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At this point in the expansion, new players and new alts alike get Timeless gear and from that starting point, all of ToT is ignored, even though ToT drops upgrades for the Timeless geared player. Instead, the focus is on getting into SoO LFR to get to SoO Flex to get to SoO Normal. This makes sense, of course. Why go through the hassle of a ToT Normal, with all the logistics involved, with varying gear/skill/experience levels likely present? Why do all that for ilevel 522 gear, old Tier sets and old trinkets, all of which are likely to be replaced by SoO 528 gear and current Tier sets and trinkets? Just as soon as you get to 496, you can start hitting the loot pinatas of SoO LFR and get newer, higher ilevel gear.<br />
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Except that higher ilevel isn't necessarily better. Newer Tier sets and trinkets aren't necessarily better. Also, choosing between SoO and everything else is a false dilemma. There are many options for gearing up.<br />
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The way I approach gearing up is by embracing the complexity and exploring options. First, I think this ordering of content itself is wrong, and very counterproductive. As such I arrange content by ilevel and add a few other sources of gear (world bosses excluded, as they are random):<br />
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<span style="color: blue;"><span style="color: black;">JP Vendors, Timeless 489-496></span>ToT LFR 502</span><span style="color: blue;"></span>>Heroic Scenario 516>Valor Vendors/Crafted 522><span style="color: blue;">ToT Normal 522</span>><span style="color: red;">SoO LFR 528</span>>Timeless 535><span style="color: blue;">ToT Heroic 535</span>><span style="color: red;">SoO Flex 540</span>><span style="color: red;">SoO Normal 553</span><span style="color: red;"><span style="color: black;">></span>SoO Heroic 566</span><br />
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And now for Adventures in Paint!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijyBBxlYzJOoS0OonihOX-0u44Kpcp-OSDP5sKXWruWFkJAkJ2cC6UgxD18e-sb5broj24FsbodDRoMf8NLm_oRJ8ghs7zlSR9DVAoOQn1bAu1OsK5tgZUi5xz-UMemgq_ihyphenhyphen0wa3gAZ3l/s1600/Ilevel+Chart.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijyBBxlYzJOoS0OonihOX-0u44Kpcp-OSDP5sKXWruWFkJAkJ2cC6UgxD18e-sb5broj24FsbodDRoMf8NLm_oRJ8ghs7zlSR9DVAoOQn1bAu1OsK5tgZUi5xz-UMemgq_ihyphenhyphen0wa3gAZ3l/s1600/Ilevel+Chart.jpg" height="320" width="640" /></a><br />
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That would have been so much easier in AutoCAD, but I do not have that.<br />
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Anyway, what that graph shows is the relative distance between ilevels. There's 3 groupings that I will call A, B and C.<br />
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Group A gets a player out of leveling gear. It serves as a base from which to get gear from Group B. There are also a few pieces that are particularly strong for their ilevel, and should be considered even when gearing up for SoO-N<br />
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Group B is a mix of ToT, SoO, Valor, and crafted gear (I forgot to note the crafted, sorry, moving on). This is where the bulk of effort should go if SoO-N is the goal.<br />
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Group C is largely only available to people who are already raiding, unless they get lucky with world bosses, have enough gold for crafting, or have people who can carry them.<br />
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For illustration, I'll give the gearing up plan of action I'd recommend to a new Prot Pally, freshly dinged 90, in leveling/questing gear, and wanting to get into raiding SoO Normal ASAP<br />
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<h3>
Gearing from Group A</h3>
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Before anything else, get good trinkets, a weapon and a shield. There is one item I highly recommend getting, not for it's ilevel, but for it's performance. <a href="http://www.wowhead.com/item=89079">Lao Chin's Liquid Courage</a> is very well itemized, compared even to ToT trinkets. It only costs JP to get, but don't waste VP upgrading it. To go with it there's: <a href="http://www.wowhead.com/item=79329">Relic of Niuzao</a>, <a href="http://www.wowhead.com/item=103689">Alacrity of Xuen</a>, <a href="http://www.wowhead.com/item=77530">Ghost Iron Dragonling</a>, <a href="http://www.wowhead.com/item=81243">Iron Protector Talisman (463)</a>, <a href="http://www.wowhead.com/item=85181">Iron Protector Talisman (450)</a>. It's not the ilevel of any of these trinkets that keep you alive, just their performance. For a weapon, <a href="http://www.wowhead.com/item=90466">Maki's Mashing Mace</a>, a quest reward from <a href="http://www.wowhead.com/quest=31207">The Arena of Annihilation</a> is good enough to run ToT LFR with, but you'll eventually want something better for SoO. For a shield, get <a href="http://www.wowhead.com/item=105919">Daylight Protectorate</a>.<br />
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Get the quest <a href="http://www.wowhead.com/quest=32901/heroic-deeds">Heroic Deeds</a> and hope something nice drops from the Cache. Do the quest <a href="http://www.wowhead.com/quest=32816">Path of the Last Emperor</a> for <a href="http://www.wowhead.com/item=98141">Sabatons of the Humble</a>. Then get as many Timeless items as possible, using <a href="http://www.wowhead.com/item=103982">Burdens of Eternity</a> on off-set pieces, i.e. bracers, belt, boots, rings, neck. Prot Pally needs Tier gear in Tier slots, since having 4 pieces of 528 Tier gear is better than 4 pieces of 559 Warforged pieces (<a href="http://www.sacredduty.net/2014/01/07/itemization-value-of-4t16/">source</a>). As such, 535 gear in those slots is inadvisable, as they could likely get replaced by 528 gear. Then go to the Justice Point vendors and fill in the gaps. Don't bother getting <a href="http://www.wowhead.com/item=93262">Vaporshield Medallion</a>/<span style="color: #ffd100;"><span style="color: black;"><a href="http://www.wowhead.com/item=93257">Medallion of Mystifying Vapors</a>, since even the 450 version of Iron Protector Talisman is better. If you have extra JP, buy it for the ilevel boost but use something better.</span></span><br />
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After getting Timeless gear, run ToT LFR. It makes capping Valor easy and gets rep with Shado-Pan Assault, which you'll want at friendly. You'll also likely get a better weapon and shield. If you get <a href="http://www.wowhead.com/item=95726">Fabled Feather of Ji-Kun</a> or <a href="http://www.wowhead.com/item=95727">Ji-Kun's Rising Wind</a>, they're third behind Lao Chin's and Relic in performance so far. If you get other 502 trinkets, just keep them in your bags for the ilevel boost. Mogu Runes are only 1,000 Timeless coins each, so getting a few and rolling on bosses that drop weapons (Jin'rok, Iron Qon) and shields (Primordius, Lei Shen) may be worth it.<br />
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Cap Valor every week, but don't spend it yet. Save it for better gear.<br />
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<h3>
Gearing from Group B </h3>
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Once at 496 ilevel, the goal is to get 4 piece Tier and good trinkets. Run SoO LFR and as much Flex as possible. Get <a href="http://www.wowhead.com/item=105070">Vial of Living Corruption</a>, which is BIS at any ilevel. If you are hesitant about surviving SoO LFR at only a 496ish ilevel, run as Ret or Holy and put your loot spec as Prot or Ret, depending on what the boss drops. With a good weapon, shield, trinkets and some skill, though, you should be fine.<br />
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Heroic Scenarios can get the last bit of Valor you need per week, if you don't care to run ToT LFR anymore or do Timeless Isle quests. The gear you get is random, but if you like doing them, you can replace 496/502 gear with it.<br />
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ToT Normal or Heroic is an option, if you have the opportunity to get in a guild achievement run or a group on Open Raid or something. The advantage is that you'll likely be running with people who don't need the gear. The disadvantage is that, while it's not as random as Heroic Scenario gear, it's not much better either. It is an option, though. If nothing is dropping in SoO LFR, run ToT as well for more upgrade opportunities, even if you don't need the Valor.<br />
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Run Flex SoO as soon as you can get a group that will take you at whatever ilevel. You'll definitely want to down Garrosh for an heirloom, which will likely be a major upgrade. Also, you'll get more chances at gear every week, and practice with the mechanics of the fight on normal without as much difficulty. Spend a Warforged Seal on Malkorok as Prot until you get the Vial trinket, but also start saving up to 10 so that you can spend more on normal mode later.<br />
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Once you get close to capping Valor, spend enough every week to avoid capping, but save 2,000 for upgrading 553+ gear. The first slots to upgrade should be shield, trinkets, and Tier gear. Also, the Shado-Pan Assault vendor will allow you to replace any remaining 496/502 gear with 522, but only spend Valor there to avoid capping. An item of note, if you have been very unlucky with trinket drops, is <a href="http://www.wowhead.com/item=94508">Brutal Talisman of the Shado-Pan Assault</a>. Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com1tag:blogger.com,1999:blog-6439233222850188931.post-88243968488821618442014-05-29T18:35:00.001-04:002014-05-29T18:37:16.718-04:00Steak Taco Night<div class="separator" style="clear: both; text-align: center;">
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<u>Salsa Verde ingredients:</u><br />
chopped onion<br />
chopped cilantro<br />
tomatillos<br />
2 cups water<br />
minced serrano pepper<br />
minced garlic<br />
1 1/2 tsp salt<br />
1/2 tsp cumin<br />
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Combine all ingredients in a pot and bring to a boil. Reduce to a simmer and cover. <br />
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<u>Beans and Corn ingredients:</u><br />
chopped onion<br />
chopped bell peppers<br />
black beans, cooked until soft and rinsed<br />
frozen corn, thawed<br />
1 tsp cumin<br />
1 tsp salt<br />
1/4 tsp pepper<br />
1/2 tsp paprika<br />
2 minced serrano peppers<br />
1 lime, quartered<br />
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After tomatillos have simmered 10-15 minutes (until soft), puree the tomatillos with water in batches. <br />
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Saute the onions until they start to turn clear, then add peppers and spices and saute until peppers start to soften. <br />
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Add remaining ingredients and simmer 20-30 minutes. I like to squeeze the lime wedges over the pan <i>and</i> put the wedges in, cause I really like lime. <br />
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Toast corn tortillas in a dry pan. <br />
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Slice another lime, and combined with the meat I prepared yesterday (no pictures, sorry) and the rest of the cilantro, I have steak tacos with salsa verde. <br />
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<br />Kalhttp://www.blogger.com/profile/04512618793977395998noreply@blogger.com1